Player Matchup

Pele
Pele
Fiyah1477
Pele
Level 29
God Stats
16W - 19L
1,573 SR
Queue Stats
337W - 347L
1,440 Elo+
Party 1
Cerberus
Cerberus
MathesonMM
Cerberus
Level 29
God Stats
84W - 81L
1,521 SR
Queue Stats
158W - 189L
1,386 Elo+
Party 1
Hel
Hel
NoNumberFake
Hel
Level 28
God Stats
2W - 0L
1,699 SR
Queue Stats
187W - 31L
1,880 Elo+
Party 2
Ullr
Ullr
VELOO V3LOO
Ullr
Level 26
God Stats
29W - 5L
1,943 SR
Queue Stats
125W - 19L
1,833 Elo+
Party 2
Anhur
Anhur
zKyome
Anhur
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
157W - 49L
1,777 Elo+
Party 2
Team Averages
Level 28
1,647 SR
1,663 Elo+

VS

Team Averages
Level 14
1,491 SR
1,570 Elo+
Ah Puch
Ah Puch
Jjabka
Ah Puch
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,609 Elo+
Solo
Terra
Terra
MuhSchaf
Terra
Level 26
God Stats
0W - 4L
1,217 SR
Queue Stats
3W - 5L
1,331 Elo+
Solo
Neith
Neith
Turbogael67
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,697 Elo+
Solo
Bastet
Bastet
claulafresa
Bastet
Level 17
God Stats
0W - 2L
1,385 SR
Queue Stats
19W - 22L
1,467 Elo+
Solo
Nu Wa
Nu Wa
derader_
Nu Wa
Level 6
God Stats
2W - 1L
1,854 SR
Queue Stats
8W - 2L
1,745 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
3 / 0 / 2
6,738
562
4,409
7,591
2,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cerberus
MathesonMM
Cerberus
10
1 / 1 / 1
6,195
516
1,205
6,200
3,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
6 / 1 / 4
7,735
645
9,330
8,074
3,604
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
8 / 2 / 10
7,100
592
8,002
6,983
2,224
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anhur
zKyome
Anhur
11
15 / 2 / 6
7,962
664
8,763
7,766
2,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Jjabka
Ah Puch
8
1 / 6 / 3
5,366
447
4,343
8,836
2,879
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Terra
MuhSchaf
Terra
7
0 / 1 / 1
4,557
380
1,396
4,277
2,214
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
1 / 13 / 2
5,040
420
2,304
8,179
1,121
Bastet
11
3 / 8 / 0
7,083
590
6,964
11,619
3,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nu Wa
derader_
Nu Wa
6
0 / 5 / 2
4,570
381
3,218
5,150
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
33
Kills
5
6
Deaths
33
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
3
0
2
4
L
Ah Puch
Jjabka
Ah Puch
1
6
3
0.42
W
Cerberus
MathesonMM
Cerberus
1
1
1
1.5
L
Terra
MuhSchaf
Terra
0
1
1
0.5
W
6
1
4
8
L
1
13
2
0.15
W
8
2
10
6.5
L
Bastet
3
8
0
0.38
L
Nu Wa
derader_
Nu Wa
0
5
2
0.2
W
Anhur
zKyome
Anhur
15
2
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,709
Damage
18,225
36,614
Taken
38,061
14,117
Mitigated
10,627
15,177
Healing
3,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
4,409
923
0
4,288
7,591
2,301
474
390
7,147
0
42,002
L
Ah Puch
Jjabka
Ah Puch
4,343
454
246
1,471
8,836
2,879
276
3,400
5,436
16,186
0
W
Cerberus
MathesonMM
Cerberus
1,205
24
0
1,055
6,200
3,758
420
3,269
2,891
23,895
0
L
Terra
MuhSchaf
Terra
1,396
317
5
1,049
4,277
2,214
161
307
3,970
7,405
0
W
9,330
1,068
2,129
5,630
8,074
3,604
0
2,195
5,687
52,146
0
L
2,304
1,150
0
154
8,179
1,121
0
919
7,260
0
2,996
W
8,002
4,242
0
291
6,983
2,224
0
943
5,960
0
25,817
L
Bastet
6,964
2,140
0
440
11,619
3,315
0
3,810
7,809
0
30,242
L
Nu Wa
derader_
Nu Wa
3,218
712
0
400
5,150
1,098
0
2,099
3,051
10,072
0
W
Anhur
zKyome
Anhur
8,763
5,089
0
1,784
7,766
2,230
0
1,608
5,972
0
36,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,730
Gold Earned
26,616
386
Minions Killed
100
0
Camps Cleared
0
1,151,015
Distance Traveled
965,186
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,738
562
84
7
0
240,790
0
L
Ah Puch
5,366
447
17
1
0
215,300
2
W
Cerberus
6,195
516
70
6
0
227,044
1
L
Terra
4,557
380
15
1
0
187,984
1
W
Hel
7,735
645
119
10
0
230,790
2
L
Neith
5,040
420
1
0
0
179,817
0
W
Ullr
7,100
592
54
5
0
230,527
0
L
Bastet
7,083
590
57
5
0
221,597
3
L
Nu Wa
4,570
381
10
1
0
160,488
3
W
Anhur
7,962
664
59
5
0
221,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role