Player Matchup

Scylla
Scylla
Dynamic_Joker21
Scylla
Level 23
God Stats
1W - 4L
1,302 SR
Queue Stats
46W - 69L
1,355 Elo+
Solo
Cerberus
Cerberus
Kensyroo
Cerberus
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
475W - 435L
1,534 Elo+
Party 1
Izanami
Izanami
Käido
Izanami
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Telluright
Ullr
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
265W - 233L
1,549 Elo+
Party 3
Ra
Ra
Vaalbert
Ra
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 54
1,460 SR
1,488 Elo+

VS

Team Averages
Level 77
1,624 SR
1,541 Elo+
Ra
Ra
AfroAcid
Ra
Level 125
God Stats
4W - 0L
1,791 SR
Queue Stats
346W - 280L
1,691 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Brognan
Kumbhakarna
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nu Wa
Nu Wa
Kayser90
Nu Wa
Level 24
God Stats
6W - 5L
1,500 SR
Queue Stats
355W - 298L
1,648 Elo+
Party 2
Medusa
Medusa
Pupubaerchen2
Medusa
Level 18
God Stats
3W - 2L
1,639 SR
Queue Stats
17W - 18L
1,474 Elo+
Party 4
Agni
Agni
TimeddOut
Agni
Level 63
God Stats
4W - 0L
1,690 SR
Queue Stats
211W - 221L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 5
7,885
789
8,472
10,064
3,949
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Kensyroo
Cerberus
13
3 / 10 / 7
8,148
815
9,021
20,937
18,889
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Käido
Izanami
14
3 / 9 / 4
8,397
840
6,665
12,236
4,662
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 7 / 5
7,214
721
7,477
12,418
5,197
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
2 / 7 / 5
9,209
921
6,426
11,445
4,144
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 18
9,701
970
13,613
8,877
4,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kumbhakarna
Brognan
Kumbhakarna
16
4 / 1 / 23
9,705
971
4,893
14,605
13,896
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
Kayser90
Nu Wa
16
4 / 1 / 25
9,533
953
12,863
8,166
3,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
13 / 3 / 18
10,311
1,031
21,117
13,194
5,917
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Agni
16
11 / 3 / 17
9,953
995
11,012
10,471
4,349
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
141
10
Kills
40
40
Deaths
10
26
Assists
101
Player
Kills
Deaths
Assists
KDA
W
8
2
18
8.5
W
Kumbhakarna
Brognan
Kumbhakarna
4
1
23
15.5
L
1
7
5
0.5
W
Nu Wa
Kayser90
Nu Wa
4
1
25
16.5
L
Cerberus
Kensyroo
Cerberus
3
10
7
0.65
L
Izanami
Käido
Izanami
3
9
4
0.56
W
13
3
18
7.33
L
1
7
5
0.5
W
Agni
11
3
17
6.5
L
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,061
Damage
63,498
67,100
Taken
55,313
36,841
Mitigated
31,701
12,501
Healing
25,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,613
1,288
8,563
2,726
8,877
4,217
1,126
5,224
3,653
28,571
0
W
Kumbhakarna
Brognan
Kumbhakarna
4,893
535
924
1,781
14,605
13,896
296
4,707
9,898
6,659
0
L
8,472
795
458
1,351
10,064
3,949
0
7,207
2,857
22,416
0
W
Nu Wa
Kayser90
Nu Wa
12,863
4,999
1,551
1,143
8,166
3,322
1,231
3,606
4,560
26,102
0
L
Cerberus
Kensyroo
Cerberus
9,021
806
471
4,185
20,937
18,889
0
11,445
9,492
14,336
0
L
Izanami
Käido
Izanami
6,665
3,846
569
373
12,236
4,662
0
8,133
4,103
0
13,916
W
21,117
11,314
2,076
2,686
13,194
5,917
1,599
6,249
6,945
0
32,239
L
7,477
2,544
612
1,492
12,418
5,197
0
7,999
4,419
0
20,414
W
Agni
11,012
939
2,371
1,924
10,471
4,349
327
4,133
6,338
22,583
0
L
6,426
207
2,053
937
11,445
4,144
0
7,597
3,848
19,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,853
Gold Earned
49,203
100
Minions Killed
105
0
Camps Cleared
0
697,001
Distance Traveled
918,312
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,701
970
43
4
0
176,777
0
W
Kumbhakarna
9,705
971
2
0
0
194,457
0
L
Scylla
7,885
789
27
3
0
158,828
0
W
Nu Wa
9,533
953
12
1
0
175,451
1
L
Cerberus
8,148
815
14
1
0
141,146
0
L
Izanami
8,397
840
17
2
0
116,587
1
W
Medusa
10,311
1,031
19
2
0
176,082
2
L
Ullr
7,214
721
14
1
0
141,312
0
W
Agni
9,953
995
29
3
0
195,545
0
L
Ra
9,209
921
28
3
0
139,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role