Player Matchup

Discordia
Discordia
Ridd13 M3 Thi5
Discordia
Level 46
God Stats
8W - 6L
1,527 SR
Queue Stats
209W - 262L
1,333 Elo+
Party 2
Gilgamesh
Gilgamesh
TriforceUltima
Gilgamesh
Level 68
God Stats
2W - 0L
1,838 SR
Queue Stats
63W - 53L
1,393 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
f1nalb3ast
Ah Muzen Cab
Level 63
God Stats
3W - 4L
1,402 SR
Queue Stats
195W - 214L
1,315 Elo+
Party 2
Team Averages
Level 59
1,589 SR
1,347 Elo+

VS

Team Averages
Level 26
1,515 SR
1,262 Elo+
Baron Samedi
Baron Samedi
Arkange188
Baron Samedi
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,087 Elo+
Party 1
Fenrir
Fenrir
R3dHood1
Fenrir
Level 15
God Stats
3W - 5L
1,595 SR
Queue Stats
13W - 22L
1,390 Elo+
Party 1
Ah Puch
Ah Puch
RequitedFob620
Ah Puch
Level 58
God Stats
8W - 12L
1,450 SR
Queue Stats
136W - 190L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Ridd13 M3 Thi5
Discordia
12
2 / 2 / 14
8,990
692
4,915
4,558
1,481
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
TriforceUltima
Gilgamesh
12
9 / 1 / 7
9,891
761
10,652
8,605
6,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
f1nalb3ast
Ah Muzen Cab
14
8 / 0 / 9
10,710
824
12,384
7,410
2,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Arkange188
Baron Samedi
8
0 / 9 / 3
7,321
563
1,592
10,842
6,393
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fenrir
R3dHood1
Fenrir
10
3 / 7 / 0
8,188
630
4,793
13,411
5,141
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
0 / 3 / 3
7,964
613
7,164
8,623
2,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
19
Kills
3
3
Deaths
19
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Arkange188
Baron Samedi
0
9
3
0.17
L
Fenrir
R3dHood1
Fenrir
3
7
0
0.43
L
0
3
3
0.5
W
Discordia
Ridd13 M3 Thi5
Discordia
2
2
14
4.5
W
Gilgamesh
TriforceUltima
Gilgamesh
9
1
7
12.5
W
Ah Muzen Cab
f1nalb3ast
Ah Muzen Cab
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,951
Damage
13,549
20,573
Taken
32,876
10,858
Mitigated
14,294
5,818
Healing
5,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Arkange188
Baron Samedi
1,592
350
48
419
10,842
6,393
21
2,022
8,681
5,177
0
L
Fenrir
R3dHood1
Fenrir
4,793
1,192
0
1,861
13,411
5,141
0
1,539
11,692
0
24,403
L
7,164
41
219
2,950
8,623
2,760
0
1,426
7,017
43,391
0
W
Discordia
Ridd13 M3 Thi5
Discordia
4,915
157
244
2,045
4,558
1,481
540
1,999
2,559
30,524
0
W
Gilgamesh
TriforceUltima
Gilgamesh
10,652
3,234
0
688
8,605
6,690
1,007
3,671
4,934
0
20,249
W
Ah Muzen Cab
f1nalb3ast
Ah Muzen Cab
12,384
6,158
0
2,841
7,410
2,687
1,458
3,102
4,308
0
41,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,591
Gold Earned
23,473
138
Minions Killed
143
0
Camps Cleared
0
701,571
Distance Traveled
547,577
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,321
563
11
1
0
115,328
0
L
Fenrir
8,188
630
39
3
0
223,140
1
L
Ah Puch
7,964
613
93
7
0
209,109
0
W
Discordia
8,990
692
54
4
0
220,955
3
W
Gilgamesh
9,891
761
23
2
0
239,709
0
W
Ah Muzen Cab
10,710
824
61
5
0
240,907
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role