Player Matchup

Jing Wei
Jing Wei
JeyKingShadow
Jing Wei
Level 124
God Stats
12W - 8L
1,588 SR
Queue Stats
183W - 165L
1,549 Elo+
Party 2
Amaterasu
Amaterasu
Junji Jun
Amaterasu
Level 154
God Stats
1W - 1L
1,434 SR
Queue Stats
11W - 21L
1,367 Elo+
Solo
Aphrodite
Aphrodite
MrDeathUSS
Aphrodite
Level 141
God Stats
38W - 31L
1,589 SR
Queue Stats
49W - 46L
1,532 Elo+
Solo
Ymir
Ymir
SilkyTen9
Ymir
Level 122
God Stats
12W - 6L
1,669 SR
Queue Stats
129W - 100L
1,600 Elo+
Party 2
Chernobog
Chernobog
snugglebea__r
Chernobog
Level 65
God Stats
1W - 0L
1,412 SR
Queue Stats
6W - 6L
1,267 Elo+
Party 2
Team Averages
Level 121
1,538 SR
1,463 Elo+

VS

Team Averages
Level 133
1,513 SR
1,523 Elo+
Yemoja
Yemoja
 
Yemoja
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
I M0ND0 I
Cernunnos
Level 125
God Stats
1W - 2L
1,228 SR
Queue Stats
63W - 62L
1,562 Elo+
Party 1
Olorun
Olorun
OMGYOURERAGIN
Olorun
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Sandmen30
Cthulhu
Level 141
God Stats
5W - 7L
1,625 SR
Queue Stats
58W - 50L
1,575 Elo+
Party 1
Chaac
Chaac
ultramike6
Chaac
Level 141
God Stats
2W - 3L
1,711 SR
Queue Stats
28W - 40L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
JeyKingShadow
Jing Wei
16
4 / 1 / 4
8,970
897
7,387
7,573
2,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
Junji Jun
Amaterasu
14
2 / 0 / 10
8,470
847
5,040
10,718
7,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
MrDeathUSS
Aphrodite
13
4 / 0 / 6
8,207
821
6,534
10,291
6,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ymir
13
1 / 0 / 10
8,020
802
7,718
11,541
10,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
snugglebea__r
Chernobog
13
1 / 2 / 7
7,193
719
3,720
6,176
2,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
0 / 2 / 3
7,138
714
6,196
5,847
5,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
I M0ND0 I
Cernunnos
14
1 / 1 / 2
7,265
727
6,290
6,333
2,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 2 / 2
6,267
627
4,476
5,923
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Sandmen30
Cthulhu
13
0 / 6 / 2
7,531
753
9,133
11,333
7,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
15
2 / 1 / 1
7,929
793
10,916
10,169
5,833
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
12
Kills
3
3
Deaths
12
37
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
2
3
0.75
L
Cernunnos
I M0ND0 I
Cernunnos
1
1
2
2
W
Jing Wei
JeyKingShadow
Jing Wei
4
1
4
6
W
Amaterasu
Junji Jun
Amaterasu
2
0
10
7
W
Aphrodite
MrDeathUSS
Aphrodite
4
0
6
7
L
0
2
2
0.5
L
Cthulhu
Sandmen30
Cthulhu
0
6
2
0.17
W
Ymir
1
0
10
6
W
Chernobog
snugglebea__r
Chernobog
1
2
7
2.25
L
Chaac
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,399
Damage
37,011
46,299
Taken
39,605
29,547
Mitigated
24,401
21,696
Healing
10,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
6,196
967
3,107
1,117
5,847
5,593
185
1,529
4,318
13,442
0
L
Cernunnos
I M0ND0 I
Cernunnos
6,290
2,154
0
1,109
6,333
2,716
856
3,018
3,315
0
27,931
W
Jing Wei
JeyKingShadow
Jing Wei
7,387
6,114
0
2,585
7,573
2,942
1,225
1,681
5,892
0
40,318
W
Amaterasu
Junji Jun
Amaterasu
5,040
1,924
0
5,215
10,718
7,401
339
5,472
5,246
0
13,917
W
Aphrodite
MrDeathUSS
Aphrodite
6,534
343
6,034
7,062
10,291
6,031
454
6,041
4,250
21,825
0
L
4,476
1,991
280
1,626
5,923
2,265
0
2,954
2,969
11,306
0
L
Cthulhu
Sandmen30
Cthulhu
9,133
865
675
385
11,333
7,994
0
3,236
8,097
22,579
0
W
Ymir
7,718
831
0
0
11,541
10,636
0
4,957
6,584
13,045
0
W
Chernobog
snugglebea__r
Chernobog
3,720
1,473
0
800
6,176
2,537
613
2,409
3,767
0
19,313
L
Chaac
10,916
1,191
0
2,693
10,169
5,833
1,327
3,840
6,329
0
38,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,860
Gold Earned
36,130
191
Minions Killed
212
8
Camps Cleared
7
1,033,504
Distance Traveled
874,167
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,138
714
15
2
1
180,577
3
L
Cernunnos
7,265
727
62
6
1
178,018
0
W
Jing Wei
8,970
897
86
9
3
196,434
0
W
Amaterasu
8,470
847
16
2
2
239,256
0
W
Aphrodite
8,207
821
33
3
2
206,587
1
L
Olorun
6,267
627
24
2
1
127,145
1
L
Cthulhu
7,531
753
43
4
0
183,466
2
W
Ymir
8,020
802
19
2
1
206,048
0
W
Chernobog
7,193
719
37
4
0
185,179
0
L
Chaac
7,929
793
68
7
4
204,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role