Player Matchup

Hachiman
Hachiman
Platinum IV
Arky6
Hachiman
Platinum IV
Level 143
God Stats
2W - 1L
1,692 SR
Queue Stats
80W - 82L
1,788 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
DesolateWolfie
Sylvanus
Platinum IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum IV
KrypteinSoul
Janus
Platinum IV
Level 47
God Stats
18W - 11L
1,703 SR
Queue Stats
79W - 70L
1,860 MMR
Party 2
Fenrir
Fenrir
Gold II
SacredSeraphim
Fenrir
Gold II
Level 128
God Stats
13W - 10L
1,808 SR
Queue Stats
82W - 72L
1,720 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum II
notWarden
Sun Wukong
Platinum II
Level 140
God Stats
33W - 28L
1,559 SR
Queue Stats
586W - 583L
1,768 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,652 SR
1,727 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 101
1,597 SR
1,678 MMR
Ra
Ra
Gold I
ChupamelaTrabuco
Ra
Gold I
Level 39
God Stats
1W - 1L
1,623 SR
Queue Stats
37W - 33L
1,838 MMR
Party 1
Medusa
Medusa
Platinum IV
Herrera12
Medusa
Platinum IV
Level 147
God Stats
8W - 12L
1,717 SR
Queue Stats
231W - 218L
1,759 MMR
Solo
King Arthur
King Arthur
Gold II
Leatrox
King Arthur
Gold II
Level 44
God Stats
7W - 8L
1,643 SR
Queue Stats
122W - 109L
1,792 MMR
Party 1
Thanatos
Thanatos
Gold III
SoñgbirdNocturñe
Thanatos
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum II
camilo1001
Ymir
Platinum II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Arky6
Hachiman
17
1 / 1 / 6
10,478
616
2,985
9,069
3,283
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
13
6 / 0 / 4
8,638
508
7,020
7,776
4,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
11 / 0 / 6
11,401
671
11,843
5,697
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

14
7 / 3 / 6
9,493
558
9,301
9,891
4,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
notWarden
Sun Wukong
19
3 / 0 / 2
11,430
672
5,832
8,958
6,668
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
TiamatAthenaSetGuan YuApollo

VS

Bans
GilgameshSobekTsukuyomiCerberusLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 10 / 1
6,786
399
2,796
10,730
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
Herrera12
Medusa
9
1 / 1 / 0
6,597
388
1,922
4,648
1,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Leatrox
King Arthur
15
1 / 3 / 1
9,092
535
5,421
15,622
8,861
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 12 / 1
7,474
440
3,993
16,873
5,868
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
0 / 5 / 1
5,971
351
483
9,931
3,667
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
28
Kills
4
4
Deaths
31
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Arky6
Hachiman
1
1
6
4
L
1
10
1
0.15
W
Sylvanus
6
0
4
8
L
Medusa
Herrera12
Medusa
1
1
0
1
W
11
0
6
14
L
King Arthur
Leatrox
King Arthur
1
3
1
0.5
W
7
3
6
3.33
L
1
12
1
0.13
L
0
5
1
0.1
W
Sun Wukong
notWarden
Sun Wukong
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,981
Damage
14,615
41,391
Taken
57,804
20,668
Mitigated
23,469
13,314
Healing
17,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Arky6
Hachiman
2,985
1,780
0
3,642
9,069
3,283
5,171
1,346
7,723
0
68,473
L
2,796
215
153
1,691
10,730
3,779
0
3,648
6,961
28,492
0
W
Sylvanus
7,020
1,929
553
3,285
7,776
4,530
1,133
224
7,552
28,444
7,197
L
Medusa
Herrera12
Medusa
1,922
1,140
0
1,686
4,648
1,294
0
2,117
2,481
0
26,763
W
11,843
1,341
170
2,826
5,697
1,959
1,416
529
5,168
78,935
0
L
King Arthur
Leatrox
King Arthur
5,421
1,018
0
4,651
15,622
8,861
0
4,833
10,649
0
66,118
W
9,301
1,396
0
612
9,891
4,228
1,955
1,180
8,711
0
45,982
L
3,993
833
0
7,903
16,873
5,868
0
4,136
12,559
0
43,475
L
483
162
0
1,500
9,931
3,667
0
3,117
6,748
11,274
0
W
Sun Wukong
notWarden
Sun Wukong
5,832
1,606
0
2,226
8,958
6,668
0
0
8,958
0
86,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,440
Gold Earned
35,920
622
Minions Killed
379
0
Camps Cleared
0
1,621,055
Distance Traveled
1,260,008
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,478
616
130
8
0
271,403
4
L
Ra
6,786
399
54
3
0
237,372
3
W
Sylvanus
8,638
508
49
3
0
304,676
7
L
Medusa
6,597
388
53
3
0
162,532
5
W
Janus
11,401
671
158
9
0
372,826
2
L
King Arthur
9,092
535
163
10
0
328,537
1
W
Fenrir
9,493
558
80
5
0
321,298
3
L
Thanatos
7,474
440
85
5
0
278,023
3
L
Ymir
5,971
351
24
1
0
253,544
3
W
Sun Wukong
11,430
672
205
12
0
350,852
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role