Player Matchup

Ymir
Ymir
TiinLe
Ymir
Level 29
God Stats
241W - 270L
1,390 SR
Queue Stats
338W - 408L
1,293 Elo+
Party 3
Guan Yu
Guan Yu
Vizzer93
Guan Yu
Level 42
God Stats
11W - 23L
1,315 SR
Queue Stats
222W - 287L
1,264 Elo+
Party 3
Fenrir
Fenrir
lblubbermanb
Fenrir
Level 28
God Stats
30W - 27L
1,533 SR
Queue Stats
176W - 206L
1,459 Elo+
Party 2
Anubis
Anubis
lilmj40
Anubis
Level 49
God Stats
33W - 25L
1,531 SR
Queue Stats
149W - 124L
1,456 Elo+
Solo
Cupid
Cupid
rebln
Cupid
Level 69
God Stats
29W - 31L
1,500 SR
Queue Stats
202W - 233L
1,395 Elo+
Party 2
Team Averages
Level 43
1,454 SR
1,374 Elo+

VS

Team Averages
Level 47
1,527 SR
1,360 Elo+
Sol
Sol
ISOBEL
Sol
Level 85
God Stats
227W - 249L
1,434 SR
Queue Stats
450W - 500L
1,356 Elo+
Solo
Pele
Pele
LayeredCord
Pele
Level 27
God Stats
2W - 8L
1,336 SR
Queue Stats
5W - 14L
1,338 Elo+
Party 1
Artemis
Artemis
ManInDandism
Artemis
Level 27
God Stats
1W - 2L
1,665 SR
Queue Stats
6W - 16L
1,337 Elo+
Party 1
Hercules
Hercules
OssimOdie
Hercules
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,237 Elo+
Party 1
Kuzenbo
Kuzenbo
utv1574
Kuzenbo
Level 49
God Stats
9W - 6L
1,701 SR
Queue Stats
16W - 20L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
TiinLe
Ymir
15
4 / 4 / 5
10,120
506
7,987
18,765
17,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
Vizzer93
Guan Yu
17
3 / 3 / 8
10,634
532
9,944
21,917
25,697
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
17
11 / 0 / 12
11,455
573
18,607
15,806
8,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
lilmj40
Anubis
19
9 / 4 / 7
12,044
602
18,014
21,403
12,771
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
rebln
Cupid
16
1 / 3 / 10
9,812
491
8,976
11,917
4,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
ISOBEL
Sol
18
6 / 6 / 1
10,879
544
21,628
21,787
5,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 11 / 4
8,642
432
8,177
16,634
4,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
ManInDandism
Artemis
13
3 / 4 / 4
8,615
431
13,633
9,369
3,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
OssimOdie
Hercules
14
1 / 2 / 3
8,739
437
13,319
18,722
16,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kuzenbo
utv1574
Kuzenbo
12
2 / 5 / 5
8,580
429
6,663
14,774
16,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
31
28
Kills
14
14
Deaths
28
42
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sol
ISOBEL
Sol
6
6
1
1.08
L
2
11
4
0.36
L
Artemis
ManInDandism
Artemis
3
4
4
1.25
L
Hercules
OssimOdie
Hercules
1
2
3
1.25
W
Ymir
TiinLe
Ymir
4
4
5
1.63
W
Guan Yu
Vizzer93
Guan Yu
3
3
8
2.33
W
Fenrir
11
0
12
17
W
Anubis
lilmj40
Anubis
9
4
7
3.13
W
Cupid
rebln
Cupid
1
3
10
2
L
Kuzenbo
utv1574
Kuzenbo
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,528
Damage
63,420
89,808
Taken
81,286
68,054
Mitigated
46,906
39,450
Healing
30,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
ISOBEL
Sol
21,628
6,299
0
11,157
21,787
5,664
3,252
7,610
14,177
91,811
0
L
8,177
1,716
0
2,939
16,634
4,269
0
2,692
13,942
0
38,381
L
Artemis
ManInDandism
Artemis
13,633
5,372
0
1,621
9,369
3,803
93
3,197
6,172
0
45,570
L
Hercules
OssimOdie
Hercules
13,319
5,342
0
9,408
18,722
16,809
404
4,933
13,789
0
44,464
W
Ymir
TiinLe
Ymir
7,987
787
668
4,120
18,765
17,103
356
5,706
13,034
33,348
0
W
Guan Yu
Vizzer93
Guan Yu
9,944
1,435
3,136
5,981
21,917
25,697
935
3,213
18,044
0
52,978
W
Fenrir
18,607
5,723
0
4,839
15,806
8,225
66
4,219
11,437
0
66,799
W
Anubis
lilmj40
Anubis
18,014
1,569
0
14,030
21,403
12,771
1,253
11,270
9,983
97,889
0
W
Cupid
rebln
Cupid
8,976
4,965
1,334
5,342
11,917
4,258
2,394
3,883
8,004
0
66,274
L
Kuzenbo
utv1574
Kuzenbo
6,663
2,963
1,870
3,087
14,774
16,361
0
7,569
7,205
19,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,065
Gold Earned
45,455
516
Minions Killed
358
0
Camps Cleared
0
1,792,909
Distance Traveled
1,738,350
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,879
544
133
7
0
331,779
0
L
Pele
8,642
432
69
3
0
347,332
0
L
Artemis
8,615
431
74
4
0
330,066
5
L
Hercules
8,739
437
67
3
0
411,304
5
W
Ymir
10,120
506
45
2
0
361,473
3
W
Guan Yu
10,634
532
107
5
0
375,792
0
W
Fenrir
11,455
573
94
5
0
427,140
2
W
Anubis
12,044
602
151
8
0
293,713
1
W
Cupid
9,812
491
119
6
0
334,791
5
L
Kuzenbo
8,580
429
15
1
0
317,869
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role