Player Matchup

Anhur
Anhur
Diamond II
Azterixs
Anhur
Diamond II
Level 142
God Stats
4W - 7L
1,530 SR
Queue Stats
507W - 426L
2,319 MMR
Solo
Yemoja
Yemoja
Diamond III
MidnightLiberty
Yemoja
Diamond III
Level 129
God Stats
8W - 8L
1,912 SR
Queue Stats
269W - 262L
2,336 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
Qazjj
Cu Chulainn
Diamond III
Level 129
God Stats
18W - 13L
1,675 SR
Queue Stats
313W - 311L
2,345 MMR
Solo
Hel
Hel
Diamond I
cheetofingersss
Hel
Diamond I
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 51L
2,353 MMR
Solo
Fenrir
Fenrir
Diamond II
tyDuDeKing
Fenrir
Diamond II
Level 152
God Stats
48W - 45L
1,593 SR
Queue Stats
390W - 353L
2,329 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 124
1,642 SR
2,336 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 124
1,643 SR
2,172 MMR
Bacchus
Bacchus
Diamond II
 
Bacchus
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Diamond I
FeliTime
Vulcan
Diamond I
Level 125
God Stats
26W - 13L
1,661 SR
Queue Stats
186W - 157L
2,354 MMR
Solo
Apollo
Apollo
Diamond III
SPR3E REV3RTS
Apollo
Diamond III
Level 121
God Stats
6W - 5L
1,643 SR
Queue Stats
200W - 182L
2,320 MMR
Party 1
Awilix
Awilix
Diamond V
TrulyOAK
Awilix
Diamond V
Level 68
God Stats
2W - 0L
1,912 SR
Queue Stats
104W - 60L
2,319 MMR
Solo
Odin
Odin
Diamond III
rjg1313
Odin
Diamond III
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 71L
2,370 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Azterixs
Anhur
14
1 / 6 / 0
9,104
479
10,270
12,900
4,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 1
8,169
430
1,729
13,998
9,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
Qazjj
Cu Chulainn
13
0 / 3 / 0
8,311
437
8,787
13,029
9,651
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 5 / 0
8,218
433
3,723
12,135
5,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
tyDuDeKing
Fenrir
10
1 / 4 / 1
7,418
390
5,647
12,073
5,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
AthenaSetTsukuyomiKing ArthurTiamat

VS

Bans
GilgameshGebSobekXing TianCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
5 / 1 / 7
11,211
590
7,308
13,715
8,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
FeliTime
Vulcan
18
5 / 1 / 6
11,108
585
15,075
6,012
2,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 1 / 6
11,435
602
7,113
12,875
4,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
TrulyOAK
Awilix
17
5 / 0 / 9
11,306
595
10,101
12,436
5,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Odin
rjg1313
Odin
19
2 / 0 / 6
11,834
623
7,734
18,922
13,446
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
53
3
Kills
19
19
Deaths
3
2
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
1
7
8.5
L
Anhur
Azterixs
Anhur
1
6
0
0.17
W
Vulcan
FeliTime
Vulcan
5
1
6
8
L
0
1
1
0.5
L
Cu Chulainn
Qazjj
Cu Chulainn
0
3
0
0
W
2
1
6
5
W
Awilix
TrulyOAK
Awilix
5
0
9
9.5
L
1
5
0
0.2
W
Odin
rjg1313
Odin
2
0
6
5
L
Fenrir
tyDuDeKing
Fenrir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,156
Damage
47,331
64,135
Taken
63,960
34,263
Mitigated
33,800
14,273
Healing
25,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,308
966
0
4,296
13,715
8,817
735
1,444
10,530
35,080
0
L
Anhur
Azterixs
Anhur
10,270
6,024
0
3,840
12,900
4,105
0
3,168
9,692
0
70,035
W
Vulcan
FeliTime
Vulcan
15,075
4,835
0
350
6,012
2,271
1,196
1,755
3,939
86,212
0
L
1,729
781
819
950
13,998
9,229
0
7,200
6,616
14,266
0
L
Cu Chulainn
Qazjj
Cu Chulainn
8,787
3,086
0
3,014
13,029
9,651
0
1,629
11,346
0
55,762
W
7,113
5,573
0
4,572
12,875
4,249
4,218
303
12,572
0
78,595
W
Awilix
TrulyOAK
Awilix
10,101
3,815
0
7,661
12,436
5,017
3,558
1,549
10,621
0
84,853
L
3,723
211
907
3,015
12,135
5,783
0
5,682
6,317
54,372
0
W
Odin
rjg1313
Odin
7,734
2,714
0
8,457
18,922
13,446
819
0
18,922
0
84,641
L
Fenrir
tyDuDeKing
Fenrir
5,647
2,385
0
1,728
12,073
5,495
0
4,166
7,781
0
40,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,220
Gold Earned
56,894
485
Minions Killed
634
0
Camps Cleared
0
1,402,832
Distance Traveled
1,894,593
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,211
590
27
1
0
361,067
2
L
Anhur
9,104
479
127
7
0
274,909
2
W
Vulcan
11,108
585
159
8
0
411,489
5
L
Yemoja
8,169
430
22
1
0
261,667
5
L
Cu Chulainn
8,311
437
128
7
0
272,614
7
W
Apollo
11,435
602
141
7
0
349,932
8
W
Awilix
11,306
595
126
7
0
410,122
3
L
Hel
8,218
433
140
7
0
298,554
2
W
Odin
11,834
623
181
10
0
361,983
1
L
Fenrir
7,418
390
68
4
0
295,088
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role