Player Matchup

Tyr
Tyr
Anxietiddie22
Tyr
Level 67
God Stats
16W - 13L
1,543 SR
Queue Stats
150W - 152L
1,497 Elo+
Solo
Awilix
Awilix
ButtNakedCrazy
Awilix
Level 141
God Stats
13W - 15L
1,607 SR
Queue Stats
437W - 400L
1,594 Elo+
Party 1
Cupid
Cupid
Jlamadrid
Cupid
Level 66
God Stats
3W - 2L
1,471 SR
Queue Stats
120W - 117L
1,485 Elo+
Solo
Aphrodite
Aphrodite
Vehril
Aphrodite
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
566W - 531L
1,533 Elo+
Party 1
Ares
Ares
Venicide
Ares
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 107
1,524 SR
1,522 Elo+

VS

Team Averages
Level 110
1,497 SR
1,534 Elo+
Vamana
Vamana
AREM1234
Vamana
Level 143
God Stats
3W - 6L
1,372 SR
Queue Stats
264W - 244L
1,474 Elo+
Solo
Cerberus
Cerberus
BOBAPHETT
Cerberus
Level 65
God Stats
0W - 1L
1,295 SR
Queue Stats
16W - 14L
1,514 Elo+
Solo
Merlin
Merlin
DracoNation
Merlin
Level 106
God Stats
6W - 5L
1,500 SR
Queue Stats
305W - 296L
1,592 Elo+
Solo
Fenrir
Fenrir
K3H0Z
Fenrir
Level 155
God Stats
2W - 1L
1,629 SR
Queue Stats
46W - 51L
1,547 Elo+
Solo
Izanami
Izanami
MzlCrinos
Izanami
Level 82
God Stats
2W - 1L
1,689 SR
Queue Stats
179W - 181L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 6
7,363
526
6,104
13,208
9,017
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
8 / 0 / 1
8,386
599
8,465
9,626
3,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
Jlamadrid
Cupid
13
2 / 2 / 5
8,216
587
6,797
8,345
2,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
Vehril
Aphrodite
12
0 / 1 / 6
7,065
505
7,076
7,472
3,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
12
2 / 1 / 7
7,551
539
6,586
9,361
6,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AREM1234
Vamana
12
3 / 3 / 1
7,255
518
8,795
12,477
6,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
BOBAPHETT
Cerberus
11
1 / 2 / 3
7,192
514
7,051
13,183
9,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
12
0 / 2 / 1
7,206
515
6,726
6,490
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
K3H0Z
Fenrir
13
2 / 2 / 1
7,745
553
5,065
9,117
3,356
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
MzlCrinos
Izanami
13
0 / 4 / 3
7,751
554
2,457
7,983
2,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
13
Kills
6
6
Deaths
13
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vamana
AREM1234
Vamana
3
3
1
1.17
W
1
2
6
2
L
Cerberus
BOBAPHETT
Cerberus
1
2
3
1.25
W
8
0
1
8.5
L
Merlin
0
2
1
0.25
W
Cupid
Jlamadrid
Cupid
2
2
5
2.25
L
Fenrir
K3H0Z
Fenrir
2
2
1
1.25
L
Izanami
MzlCrinos
Izanami
0
4
3
0.38
W
Aphrodite
Vehril
Aphrodite
0
1
6
3
W
Ares
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,028
Damage
30,094
48,012
Taken
49,250
25,315
Mitigated
23,939
18,818
Healing
11,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
AREM1234
Vamana
8,795
5,909
0
2,308
12,477
6,316
0
3,761
8,583
0
49,012
W
6,104
1,012
0
3,725
13,208
9,017
0
3,488
9,720
0
43,941
L
Cerberus
BOBAPHETT
Cerberus
7,051
630
0
3,930
13,183
9,365
0
4,198
8,869
27,379
0
W
8,465
3,743
0
3,846
9,626
3,721
0
2,342
7,284
0
47,506
L
Merlin
6,726
605
0
1,000
6,490
2,252
0
1,968
4,426
45,679
0
W
Cupid
Jlamadrid
Cupid
6,797
3,407
169
3,328
8,345
2,887
826
2,691
5,654
0
55,884
L
Fenrir
K3H0Z
Fenrir
5,065
1,159
0
2,858
9,117
3,356
838
928
8,083
0
42,661
L
Izanami
MzlCrinos
Izanami
2,457
1,963
0
1,516
7,983
2,650
0
2,330
5,627
0
53,964
W
Aphrodite
Vehril
Aphrodite
7,076
1,030
2,488
4,718
7,472
3,422
0
2,831
4,641
43,058
0
W
Ares
6,586
300
0
544
9,361
6,268
0
2,425
6,936
20,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,581
Gold Earned
37,149
400
Minions Killed
439
0
Camps Cleared
0
1,415,701
Distance Traveled
1,352,706
29
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,255
518
81
6
0
304,218
1
W
Tyr
7,363
526
91
7
0
273,295
2
L
Cerberus
7,192
514
52
4
0
283,340
3
W
Awilix
8,386
599
78
6
0
338,198
7
L
Merlin
7,206
515
93
7
0
257,697
3
W
Cupid
8,216
587
120
9
0
259,244
6
L
Fenrir
7,745
553
96
7
0
260,401
0
L
Izanami
7,751
554
117
8
0
247,050
5
W
Aphrodite
7,065
505
96
7
0
253,567
5
W
Ares
7,551
539
15
1
0
291,397
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role