Player Matchup

Fenrir
Fenrir
Benitezpower97
Fenrir
Level 111
God Stats
25W - 20L
1,680 SR
Queue Stats
409W - 409L
1,479 Elo+
Solo
Hades
Hades
EscanorSama125
Hades
Level 65
God Stats
26W - 20L
1,684 SR
Queue Stats
240W - 243L
1,438 Elo+
Solo
Hercules
Hercules
JA4ER
Hercules
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
SELEON00
Danzaburou
Level 148
God Stats
1W - 1L
1,566 SR
Queue Stats
14W - 18L
1,463 Elo+
Party 2
Xing Tian
Xing Tian
SEPACA
Xing Tian
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 103
1,586 SR
1,476 Elo+

VS

Team Averages
Level 88
1,442 SR
1,435 Elo+
Agni
Agni
CelticBeastXx
Agni
Level 74
God Stats
75W - 128L
1,386 SR
Queue Stats
317W - 472L
1,358 Elo+
Solo
Scylla
Scylla
Dabep
Scylla
Level 138
God Stats
3W - 6L
1,602 SR
Queue Stats
295W - 270L
1,635 Elo+
Solo
Bellona
Bellona
FrankTheTank075
Bellona
Level 100
God Stats
14W - 11L
1,617 SR
Queue Stats
644W - 616L
1,581 Elo+
Solo
Fenrir
Fenrir
javt10
Fenrir
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,320 Elo+
Party 1
Izanami
Izanami
reznov1249
Izanami
Level 68
God Stats
0W - 4L
1,106 SR
Queue Stats
7W - 17L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 4
9,501
528
4,078
13,340
5,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 2 / 5
8,999
500
6,113
9,324
4,723
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
JA4ER
Hercules
16
3 / 4 / 4
10,077
560
7,856
16,963
13,303
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
SELEON00
Danzaburou
19
8 / 0 / 2
12,114
673
8,485
12,365
5,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
SEPACA
Xing Tian
15
1 / 2 / 4
9,307
517
3,009
11,737
7,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
5,706
317
1,581
1,983
325
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

Scylla
Dabep
Scylla
15
0 / 3 / 1
9,065
504
3,781
10,563
3,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 3 / 2
10,396
578
15,762
13,818
12,130
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
javt10
Fenrir
13
2 / 5 / 3
8,128
452
4,203
13,257
5,526
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
reznov1249
Izanami
11
0 / 3 / 0
7,338
408
1,342
5,609
2,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
15
Kills
6
10
Deaths
15
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
0
1
0
0
L
Scylla
Dabep
Scylla
0
3
1
0.17
W
2
2
5
2.25
L
4
3
2
1.67
W
Hercules
JA4ER
Hercules
3
4
4
1.25
W
Danzaburou
SELEON00
Danzaburou
8
0
2
9
W
Xing Tian
SEPACA
Xing Tian
1
2
4
1.5
L
Fenrir
javt10
Fenrir
2
5
3
0.7
L
Izanami
reznov1249
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,541
Damage
26,669
63,729
Taken
45,230
36,770
Mitigated
23,647
27,594
Healing
11,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,078
322
0
6,358
13,340
5,449
50
2,660
10,646
0
64,688
L
1,581
110
0
649
1,983
325
132
272
1,711
10,177
0
L
Scylla
Dabep
Scylla
3,781
405
0
1,817
10,563
3,595
277
4,922
5,641
64,178
0
W
6,113
504
45
3,862
9,324
4,723
768
1,029
8,229
45,542
0
L
15,762
6,744
0
4,176
13,818
12,130
0
1,964
11,854
0
60,214
W
Hercules
JA4ER
Hercules
7,856
2,368
0
6,436
16,963
13,303
508
2,142
14,821
0
48,630
W
Danzaburou
SELEON00
Danzaburou
8,485
3,084
0
8,515
12,365
5,418
4,783
1,808
10,557
0
101,592
W
Xing Tian
SEPACA
Xing Tian
3,009
0
0
2,378
11,737
7,877
387
4,419
7,220
25,037
0
L
Fenrir
javt10
Fenrir
4,203
1,314
352
3,574
13,257
5,526
0
1,836
11,421
0
40,945
L
Izanami
reznov1249
Izanami
1,342
826
0
680
5,609
2,071
0
128
5,481
0
36,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,998
Gold Earned
40,633
516
Minions Killed
426
0
Camps Cleared
0
1,757,951
Distance Traveled
1,325,304
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,501
528
112
6
0
362,145
4
L
Agni
5,706
317
24
1
0
98,593
1
L
Scylla
9,065
504
136
8
0
331,668
4
W
Hades
8,999
500
90
5
0
347,747
2
L
Bellona
10,396
578
118
7
0
360,845
1
W
Hercules
10,077
560
115
6
0
342,060
5
W
Danzaburou
12,114
673
157
9
0
326,603
7
W
Xing Tian
9,307
517
42
2
0
379,396
1
L
Fenrir
8,128
452
66
4
0
323,443
3
L
Izanami
7,338
408
82
5
0
210,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role