Player Matchup

Vamana
Vamana
Apfelvater
Vamana
Level 26
God Stats
6W - 4L
1,509 SR
Queue Stats
25W - 25L
1,487 Elo+
Party 2
Ymir
Ymir
Biolein
Ymir
Level 36
God Stats
5W - 5L
1,814 SR
Queue Stats
36W - 48L
1,468 Elo+
Party 2
Izanami
Izanami
Keksbrecher
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 42L
1,481 Elo+
Party 2
Serqet
Serqet
Ryukusoru
Serqet
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 39L
1,460 Elo+
Party 2
Baba Yaga
Baba Yaga
Sorvina
Baba Yaga
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,476 Elo+
Party 2
Team Averages
Level 30
1,565 SR
1,474 Elo+

VS

Team Averages
Level 28
1,585 SR
1,500 Elo+
Vulcan
Vulcan
BlackNekoSenpai
Vulcan
Level 28
God Stats
3W - 2L
1,725 SR
Queue Stats
14W - 12L
1,578 Elo+
Solo
Bakasura
Bakasura
BoiBabixz
Bakasura
Level 27
God Stats
9W - 5L
1,354 SR
Queue Stats
99W - 65L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
DeadNanJM
Sun Wukong
Level 21
God Stats
20W - 12L
1,846 SR
Queue Stats
326W - 317L
1,503 Elo+
Party 1
Athena
Athena
Gaemeistro
Athena
Level 56
God Stats
3W - 3L
1,501 SR
Queue Stats
110W - 112L
1,445 Elo+
Party 1
Neith
Neith
MrStealYoT0es
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Apfelvater
Vamana
17
0 / 7 / 3
10,529
390
4,651
21,469
15,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
Biolein
Ymir
16
0 / 9 / 7
10,331
383
8,559
28,394
19,528
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
Keksbrecher
Izanami
18
5 / 6 / 0
12,432
460
15,533
23,347
7,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Ryukusoru
Serqet
18
2 / 7 / 2
12,031
446
8,189
22,346
8,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baba Yaga
Sorvina
Baba Yaga
16
2 / 9 / 2
10,714
397
10,343
21,201
9,448
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 2 / 8
15,420
571
38,237
13,929
6,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
BoiBabixz
Bakasura
20
9 / 1 / 3
18,902
700
18,136
16,012
13,023
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
DeadNanJM
Sun Wukong
20
5 / 1 / 10
15,695
581
18,316
18,877
16,470
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Athena
Gaemeistro
Athena
18
3 / 0 / 13
12,042
446
10,370
17,769
22,867
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
2 / 5 / 5
12,945
479
6,736
11,943
5,920
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
76
9
Kills
37
38
Deaths
9
14
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Vamana
Apfelvater
Vamana
0
7
3
0.21
L
Ymir
Biolein
Ymir
0
9
7
0.39
W
18
2
8
11
W
Bakasura
BoiBabixz
Bakasura
9
1
3
10.5
W
Sun Wukong
DeadNanJM
Sun Wukong
5
1
10
10
W
Athena
Gaemeistro
Athena
3
0
13
9.5
L
Izanami
Keksbrecher
Izanami
5
6
0
0.83
W
2
5
5
0.9
L
Serqet
Ryukusoru
Serqet
2
7
2
0.43
L
Baba Yaga
Sorvina
Baba Yaga
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,275
Damage
91,795
116,757
Taken
78,530
60,917
Mitigated
64,533
22,048
Healing
25,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Apfelvater
Vamana
4,651
1,360
0
3,960
21,469
15,576
258
6,215
14,651
702
56,109
L
Ymir
Biolein
Ymir
8,559
1,549
1,725
3,069
28,394
19,528
120
14,911
12,551
51,787
4,044
W
38,237
8,572
0
2,953
13,929
6,253
0
5,342
7,612
102,837
0
W
Bakasura
BoiBabixz
Bakasura
18,136
10,548
0
7,567
16,012
13,023
5,878
2,531
13,075
0
191,376
W
Sun Wukong
DeadNanJM
Sun Wukong
18,316
3,567
0
8,648
18,877
16,470
1,539
4,412
13,457
0
109,077
W
Athena
Gaemeistro
Athena
10,370
3,248
0
1,885
17,769
22,867
944
6,206
11,563
45,361
0
L
Izanami
Keksbrecher
Izanami
15,533
12,868
143
628
23,347
7,525
707
13,792
8,935
0
95,880
W
6,736
3,237
0
4,143
11,943
5,920
2,604
1,687
9,818
0
68,135
L
Serqet
Ryukusoru
Serqet
8,189
3,055
0
7,632
22,346
8,840
0
3,390
18,289
0
76,578
L
Baba Yaga
Sorvina
Baba Yaga
10,343
1,362
417
4,474
21,201
9,448
136
8,845
11,363
50,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,037
Gold Earned
75,004
565
Minions Killed
815
0
Camps Cleared
0
2,365,911
Distance Traveled
2,732,023
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,529
390
102
4
0
490,361
4
L
Ymir
10,331
383
72
3
0
424,601
4
W
Vulcan
15,420
571
125
5
0
571,163
4
W
Bakasura
18,902
700
334
12
0
700,248
0
W
Sun Wukong
15,695
581
196
7
0
588,032
6
W
Athena
12,042
446
58
2
0
488,270
3
L
Izanami
12,432
460
149
6
0
476,346
2
W
Neith
12,945
479
102
4
0
384,310
8
L
Serqet
12,031
446
142
5
0
523,544
0
L
Baba Yaga
10,714
397
100
4
0
451,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role