Player Matchup

Arachne
Arachne
DevilSamael
Arachne
Level 147
God Stats
5W - 0L
1,726 SR
Queue Stats
352W - 359L
1,441 Elo+
Solo
Cupid
Cupid
Disasterrduck
Cupid
Level 23
God Stats
11W - 6L
1,547 SR
Queue Stats
11W - 14L
1,451 Elo+
Party 2
Tiamat
Tiamat
LordLoZa
Tiamat
Level 83
God Stats
9W - 6L
1,586 SR
Queue Stats
48W - 42L
1,434 Elo+
Solo
Ares
Ares
RepulsiveCarrot
Ares
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,501 Elo+
Party 2
Gilgamesh
Gilgamesh
Sweatyoldmon
Gilgamesh
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,475 Elo+
Party 2
Team Averages
Level 93
1,572 SR
1,460 Elo+

VS

Team Averages
Level 92
1,542 SR
1,377 Elo+
Guan Yu
Guan Yu
Syronzz
Guan Yu
Level 61
God Stats
4W - 5L
1,584 SR
Queue Stats
47W - 73L
1,317 Elo+
Party 1
Gilgamesh
Gilgamesh
TriangularEars
Gilgamesh
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
63W - 97L
1,333 Elo+
Party 1
Persephone
Persephone
Turtlelicious
Persephone
Level 127
God Stats
1W - 1L
1,800 SR
Queue Stats
56W - 42L
1,370 Elo+
Solo
Sol
Sol
Yaminodani
Sol
Level 100
God Stats
5W - 13L
1,325 SR
Queue Stats
51W - 82L
1,364 Elo+
Party 1
Mercury
Mercury
vinzzzy0
Mercury
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DevilSamael
Arachne
20
4 / 3 / 1
12,655
575
6,260
16,838
8,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 5 / 6
10,134
461
5,711
10,342
4,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
LordLoZa
Tiamat
16
5 / 6 / 7
10,996
500
16,871
17,901
10,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
7 / 5 / 8
12,506
568
14,063
18,799
13,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Sweatyoldmon
Gilgamesh
16
4 / 5 / 8
10,839
493
10,736
19,816
16,513
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Syronzz
Guan Yu
16
5 / 7 / 11
10,226
465
11,961
21,301
22,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gilgamesh
TriangularEars
Gilgamesh
16
3 / 7 / 12
9,904
450
14,109
19,021
9,499
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Persephone
Turtlelicious
Persephone
18
8 / 4 / 4
11,932
542
15,707
14,475
4,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
8 / 3 / 6
10,289
468
16,681
15,530
5,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
vinzzzy0
Mercury
2
0 / 0 / 0
5,904
268
0
50
10
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
57
22
Kills
24
24
Deaths
21
30
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Arachne
DevilSamael
Arachne
4
3
1
1.5
W
2
5
6
1
W
Tiamat
LordLoZa
Tiamat
5
6
7
1.42
W
7
5
8
2.2
W
Gilgamesh
Sweatyoldmon
Gilgamesh
4
5
8
1.6
L
Guan Yu
Syronzz
Guan Yu
5
7
11
1.5
L
Gilgamesh
TriangularEars
Gilgamesh
3
7
12
1.29
L
Persephone
Turtlelicious
Persephone
8
4
4
2.5
L
8
3
6
3.67
L
Mercury
vinzzzy0
Mercury
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,641
Damage
58,458
83,696
Taken
70,377
53,404
Mitigated
41,656
17,073
Healing
22,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DevilSamael
Arachne
6,260
4,022
0
4,902
16,838
8,713
3,638
5,122
11,524
0
101,660
W
5,711
3,669
1,627
533
10,342
4,047
3,336
3,263
7,021
0
41,855
W
Tiamat
LordLoZa
Tiamat
16,871
820
474
5,716
17,901
10,531
1,147
9,038
8,341
62,645
0
W
14,063
404
0
668
18,799
13,600
43
8,622
9,651
29,201
0
W
Gilgamesh
Sweatyoldmon
Gilgamesh
10,736
1,696
0
3,153
19,816
16,513
63
5,533
13,821
865
54,690
L
Guan Yu
Syronzz
Guan Yu
11,961
1,389
1,273
5,917
21,301
22,011
991
8,158
12,735
0
43,887
L
Gilgamesh
TriangularEars
Gilgamesh
14,109
5,529
1,825
2,845
19,021
9,499
149
6,761
12,062
0
40,935
L
Persephone
Turtlelicious
Persephone
15,707
1,377
0
3,845
14,475
4,853
1,428
8,706
5,223
78,949
0
L
16,681
3,672
453
6,829
15,530
5,283
1,013
6,752
8,582
66,260
0
L
Mercury
vinzzzy0
Mercury
0
0
0
0
50
10
0
0
50
0
1,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,130
Gold Earned
48,255
472
Minions Killed
386
0
Camps Cleared
0
1,976,581
Distance Traveled
1,611,582
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,655
575
184
8
0
410,105
0
W
Cupid
10,134
461
75
3
0
342,348
0
W
Tiamat
10,996
500
99
5
0
367,051
2
W
Ares
12,506
568
24
1
0
461,687
3
W
Gilgamesh
10,839
493
90
4
0
395,390
2
L
Guan Yu
10,226
465
79
4
0
406,390
0
L
Gilgamesh
9,904
450
57
3
0
388,618
3
L
Persephone
11,932
542
140
6
0
402,391
4
L
Sol
10,289
468
106
5
0
393,052
4
L
Mercury
5,904
268
4
0
0
21,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role