Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Svingebror
Ymir
Level 121
God Stats
0W - 1L
1,702 SR
Queue Stats
5W - 11L
1,422 Elo+
Party 2
Serqet
Serqet
Treeko_1894
Serqet
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 113L
1,510 Elo+
Solo
Scylla
Scylla
oscilar
Scylla
Level 87
God Stats
0W - 2L
1,642 SR
Queue Stats
2W - 7L
1,330 Elo+
Party 2
Medusa
Medusa
wh1tsky
Medusa
Level 98
God Stats
0W - 1L
1,453 SR
Queue Stats
5W - 11L
1,422 Elo+
Party 2
Team Averages
Level 101
1,559 SR
1,437 Elo+

VS

Team Averages
Level 89
1,573 SR
1,467 Elo+
Da Ji
Da Ji
ANNO__1701
Da Ji
Level 89
God Stats
4W - 4L
1,500 SR
Queue Stats
650W - 651L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
BipolarRats
Cthulhu
Level 69
God Stats
24W - 16L
1,577 SR
Queue Stats
123W - 126L
1,506 Elo+
Solo
Chiron
Chiron
Der_Nico_04
Chiron
Level 123
God Stats
4W - 4L
1,376 SR
Queue Stats
564W - 533L
1,487 Elo+
Party 1
Ares
Ares
Hackerfreak1010
Ares
Level 64
God Stats
4W - 4L
1,446 SR
Queue Stats
288W - 321L
1,402 Elo+
Party 1
He Bo
He Bo
HeyElisa-
He Bo
Level 100
God Stats
5W - 2L
1,967 SR
Queue Stats
786W - 805L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
0 / 0 / 2
7,899
494
3,751
8,369
5,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
5 / 4 / 2
7,830
489
7,647
12,181
5,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
12
2 / 5 / 2
7,393
462
4,296
10,503
3,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
oscilar
Scylla
11
2 / 5 / 2
6,915
432
5,622
7,649
2,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
wh1tsky
Medusa
12
0 / 5 / 5
7,297
456
4,629
7,918
2,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
4 / 3 / 5
8,238
515
4,771
13,045
5,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
BipolarRats
Cthulhu
15
2 / 0 / 3
8,687
543
7,864
7,979
5,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chiron
15
7 / 2 / 4
9,524
595
8,122
7,791
2,847
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 0 / 8
8,219
514
5,042
11,179
9,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
HeyElisa-
He Bo
12
4 / 4 / 4
7,767
485
5,902
6,902
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
43
9
Kills
19
19
Deaths
9
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
0
2
1
W
Da Ji
4
3
5
2.17
W
Cthulhu
BipolarRats
Cthulhu
2
0
3
3.5
W
Chiron
7
2
4
4.5
W
2
0
8
6
W
He Bo
HeyElisa-
He Bo
4
4
4
1.5
L
5
4
2
1.5
L
Serqet
2
5
2
0.6
L
Scylla
oscilar
Scylla
2
5
2
0.6
L
Medusa
wh1tsky
Medusa
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,945
Damage
31,701
46,620
Taken
46,896
19,063
Mitigated
25,353
6,754
Healing
18,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,751
548
0
3,129
8,369
5,161
0
2,978
5,027
0
52,470
W
Da Ji
4,771
673
0
5,230
13,045
5,384
348
2,160
10,237
0
46,209
W
Cthulhu
BipolarRats
Cthulhu
7,864
348
234
3,772
7,979
5,516
564
2,170
5,425
42,137
0
W
Chiron
8,122
3,679
591
3,964
7,791
2,847
188
1,970
5,727
0
59,130
W
5,042
350
0
3,665
11,179
9,410
29
3,997
6,744
23,849
0
W
He Bo
HeyElisa-
He Bo
5,902
52
0
1,157
6,902
2,196
0
2,158
4,302
36,867
0
L
7,647
1,126
0
937
12,181
5,866
0
6,404
5,434
23,305
0
L
Serqet
4,296
1,146
0
159
10,503
3,567
0
3,934
6,406
0
40,171
L
Scylla
oscilar
Scylla
5,622
86
207
1,522
7,649
2,154
0
2,112
5,375
27,107
0
L
Medusa
wh1tsky
Medusa
4,629
1,395
0
800
7,918
2,315
0
2,222
5,570
0
40,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,334
Gold Earned
42,435
344
Minions Killed
394
0
Camps Cleared
0
1,450,507
Distance Traveled
1,384,667
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,899
494
114
7
0
313,657
1
W
Da Ji
8,238
515
92
6
0
284,828
0
W
Cthulhu
8,687
543
88
6
0
237,632
0
W
Chiron
9,524
595
108
7
0
294,805
2
W
Ares
8,219
514
31
2
0
285,521
8
W
He Bo
7,767
485
75
5
0
281,881
4
L
Ymir
7,830
489
38
2
0
282,876
6
L
Serqet
7,393
462
72
5
0
302,731
1
L
Scylla
6,915
432
50
3
0
258,235
7
L
Medusa
7,297
456
70
4
0
293,008
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role