Player Matchup

Cthulhu
Cthulhu
AlphaPrime78839
Cthulhu
Level 109
God Stats
4W - 9L
1,399 SR
Queue Stats
180W - 262L
1,344 Elo+
Party 1
Medusa
Medusa
ColdBratKat
Medusa
Level 107
God Stats
10W - 10L
1,491 SR
Queue Stats
120W - 161L
1,345 Elo+
Party 1
Sol
Sol
VolvoGhost740
Sol
Level 135
God Stats
1W - 2L
1,638 SR
Queue Stats
119W - 191L
1,318 Elo+
Party 1
Team Averages
Level 117
1,509 SR
1,336 Elo+

VS

Team Averages
Level 83
1,569 SR
1,412 Elo+
Ao Kuang
Ao Kuang
Spryxt
Ao Kuang
Level 86
God Stats
3W - 1L
1,594 SR
Queue Stats
182W - 212L
1,394 Elo+
Party 2
Aphrodite
Aphrodite
aud-io93
Aphrodite
Level 107
God Stats
4W - 3L
1,504 SR
Queue Stats
174W - 190L
1,473 Elo+
Solo
Zeus
Zeus
nemofleemo
Zeus
Level 56
God Stats
6W - 3L
1,607 SR
Queue Stats
89W - 105L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 6 / 5
11,622
775
9,431
18,805
15,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
11
1 / 9 / 8
9,209
614
10,972
13,574
5,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
6 / 6 / 5
10,316
688
14,553
13,389
5,032
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Spryxt
Ao Kuang
14
14 / 9 / 5
12,527
835
15,550
21,990
9,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
aud-io93
Aphrodite
14
1 / 3 / 13
9,795
653
5,510
12,367
6,270
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
5 / 2 / 11
10,688
713
13,882
12,235
3,979
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
49
13
Kills
20
21
Deaths
14
18
Assists
29
Player
Kills
Deaths
Assists
KDA
L
6
6
5
1.42
L
Medusa
1
9
8
0.56
W
Ao Kuang
Spryxt
Ao Kuang
14
9
5
1.83
L
6
6
5
1.42
W
Aphrodite
aud-io93
Aphrodite
1
3
13
2.5
W
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,956
Damage
34,942
45,768
Taken
46,592
26,018
Mitigated
19,398
10,408
Healing
21,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,431
418
834
2,233
18,805
15,862
216
14,640
4,165
31,912
0
L
Medusa
10,972
2,659
195
1,300
13,574
5,124
1,237
11,903
1,671
0
36,074
W
Ao Kuang
Spryxt
Ao Kuang
15,550
3,621
0
4,924
21,990
9,149
962
9,428
12,562
29,470
1,670
L
14,553
5,669
0
5,846
13,389
5,032
2,304
7,995
5,394
43,839
0
W
Aphrodite
aud-io93
Aphrodite
5,510
403
8,065
7,272
12,367
6,270
141
7,710
4,657
27,533
0
W
13,882
5,402
0
1,333
12,235
3,979
1,378
6,886
5,349
66,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,147
Gold Earned
33,010
140
Minions Killed
137
0
Camps Cleared
0
656,730
Distance Traveled
793,629
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,622
775
45
3
0
250,946
1
L
Medusa
9,209
614
36
2
0
212,559
1
W
Ao Kuang
12,527
835
29
2
0
265,858
0
L
Sol
10,316
688
59
4
0
193,225
1
W
Aphrodite
9,795
653
41
3
0
277,617
1
W
Zeus
10,688
713
67
4
0
250,154
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role