Player Matchup

Tiamat
Tiamat
Bujeker
Tiamat
Level 40
God Stats
12W - 4L
1,649 SR
Queue Stats
22W - 20L
1,540 Elo+
Party 1
Ares
Ares
LackOfTrumpets
Ares
Level 4
God Stats
1W - 1L
1,307 SR
Queue Stats
5W - 3L
1,563 Elo+
Party 1
Neith
Neith
NeonPo
Neith
Level 2
God Stats
5W - 3L
1,646 SR
Queue Stats
5W - 3L
1,563 Elo+
Party 1
Bastet
Bastet
Paposcorp
Bastet
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,464 Elo+
Solo
King Arthur
King Arthur
PeVkoV1c
King Arthur
Level 22
God Stats
13W - 12L
1,138 SR
Queue Stats
14W - 14L
1,195 Elo+
Solo
Team Averages
Level 15
1,448 SR
1,465 Elo+

VS

Team Averages
Level 14
1,544 SR
1,480 Elo+
Merlin
Merlin
Betaesteban
Merlin
Level 29
God Stats
3W - 2L
1,714 SR
Queue Stats
18W - 20L
1,509 Elo+
Solo
Neith
Neith
FortniteGod9558
Neith
Level 7
God Stats
2W - 3L
1,536 SR
Queue Stats
4W - 4L
1,592 Elo+
Solo
Sobek
Sobek
HeroBlaze
Sobek
Level 13
God Stats
1W - 3L
1,440 SR
Queue Stats
28W - 46L
1,233 Elo+
Solo
Baron Samedi
Baron Samedi
IchiGrim
Baron Samedi
Level 14
God Stats
15W - 19L
1,528 SR
Queue Stats
50W - 50L
1,535 Elo+
Solo
Jormungandr
Jormungandr
jprovpapa
Jormungandr
Level 5
God Stats
1W - 1L
1,504 SR
Queue Stats
2W - 3L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bujeker
Tiamat
20
22 / 5 / 15
15,624
1,302
29,169
19,184
16,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
5 / 4 / 34
13,483
1,124
9,820
21,959
22,938
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
NeonPo
Neith
20
13 / 4 / 13
13,833
1,153
31,613
16,274
6,820
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
Paposcorp
Bastet
20
6 / 4 / 26
13,783
1,149
18,436
17,758
7,648
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
PeVkoV1c
King Arthur
19
3 / 10 / 23
12,052
1,004
13,154
23,017
13,414
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Team 1 Tickets

121

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
12 / 3 / 10
15,717
1,310
35,173
9,488
3,579
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 12 / 13
12,022
1,002
13,677
24,371
8,019
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sobek
HeroBlaze
Sobek
18
1 / 11 / 13
11,304
942
9,137
28,702
18,171
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
IchiGrim
Baron Samedi
19
10 / 7 / 10
13,855
1,155
17,329
19,452
8,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
jprovpapa
Jormungandr
19
1 / 16 / 19
12,482
1,040
14,687
28,427
30,078
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

160
Kill Participation
92
49
Kills
27
27
Deaths
49
111
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Merlin
12
3
10
5.67
W
Tiamat
Bujeker
Tiamat
22
5
15
5.9
L
3
12
13
0.79
L
Sobek
HeroBlaze
Sobek
1
11
13
0.68
L
Baron Samedi
IchiGrim
Baron Samedi
10
7
10
2.14
W
5
4
34
5.5
W
Neith
NeonPo
Neith
13
4
13
4.88
W
Bastet
Paposcorp
Bastet
6
4
26
4.75
W
King Arthur
PeVkoV1c
King Arthur
3
10
23
1.45
L
Jormungandr
jprovpapa
Jormungandr
1
16
19
0.66

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,192
Damage
90,003
98,192
Taken
110,440
67,218
Mitigated
67,880
15,603
Healing
6,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
35,173
2,675
0
0
9,488
3,579
0
1,368
8,063
59,954
0
W
Tiamat
Bujeker
Tiamat
29,169
1,260
972
4,994
19,184
16,398
0
15,365
3,752
55,624
0
L
13,677
6,454
0
1,186
24,371
8,019
0
7,603
16,496
0
26,932
L
Sobek
HeroBlaze
Sobek
9,137
608
0
1,673
28,702
18,171
0
15,337
12,882
19,860
0
L
Baron Samedi
IchiGrim
Baron Samedi
17,329
944
1,467
1,994
19,452
8,033
0
4,311
15,040
30,571
0
W
9,820
2,412
794
2,030
21,959
22,938
0
18,046
3,647
11,317
0
W
Neith
NeonPo
Neith
31,613
17,170
0
3,246
16,274
6,820
0
12,736
3,264
0
52,691
W
Bastet
Paposcorp
Bastet
18,436
7,764
0
0
17,758
7,648
0
12,277
5,295
0
46,375
W
King Arthur
PeVkoV1c
King Arthur
13,154
1,768
0
3,567
23,017
13,414
0
16,774
5,908
0
30,068
L
Jormungandr
jprovpapa
Jormungandr
14,687
3,512
0
0
28,427
30,078
0
9,256
18,970
52,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,775
Gold Earned
65,380
220
Minions Killed
223
5
Camps Cleared
4
1,101,635
Distance Traveled
1,005,922
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
15,717
1,310
62
5
1
217,757
0
W
Tiamat
15,624
1,302
77
6
0
228,090
0
L
Neith
12,022
1,002
27
2
0
198,725
3
L
Sobek
11,304
942
17
1
0
186,391
0
L
Baron Samedi
13,855
1,155
36
3
2
225,047
0
W
Ares
13,483
1,124
4
0
0
217,183
0
W
Neith
13,833
1,153
43
4
2
212,815
2
W
Bastet
13,783
1,149
56
5
3
255,807
1
W
King Arthur
12,052
1,004
40
3
0
187,740
0
L
Jormungandr
12,482
1,040
81
7
1
178,002
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role