Player Matchup

Hera
Hera
Darkl3g3ndz
Hera
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
133W - 133L
1,562 Elo+
Party 4
Cthulhu
Cthulhu
SeanyC124
Cthulhu
Level 124
God Stats
13W - 8L
1,436 SR
Queue Stats
124W - 123L
1,533 Elo+
Party 1
Nemesis
Nemesis
jack_l1ttle
Nemesis
Level 65
God Stats
6W - 6L
1,403 SR
Queue Stats
161W - 153L
1,500 Elo+
Party 4
Gilgamesh
Gilgamesh
slowtoby
Gilgamesh
Level 108
God Stats
2W - 2L
1,277 SR
Queue Stats
56W - 59L
1,373 Elo+
Party 1
Set
Set
willbert2010
Set
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
222W - 222L
1,450 Elo+
Party 1
Team Averages
Level 105
1,423 SR
1,483 Elo+

VS

Team Averages
Level 119
1,575 SR
1,543 Elo+
Sol
Sol
Death_Carnage76
Sol
Level 149
God Stats
1W - 3L
1,324 SR
Queue Stats
51W - 52L
1,542 Elo+
Party 3
Horus
Horus
Doom1204
Horus
Level 125
God Stats
0W - 2L
1,598 SR
Queue Stats
63W - 51L
1,566 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Jarl Shakz
Cu Chulainn
Level 117
God Stats
12W - 6L
1,662 SR
Queue Stats
500W - 436L
1,482 Elo+
Party 2
Da Ji
Da Ji
Neops1005
Da Ji
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
270W - 210L
1,542 Elo+
Party 2
Scylla
Scylla
R4vens ghost
Scylla
Level 95
God Stats
2W - 2L
1,789 SR
Queue Stats
327W - 249L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 3
10,883
573
13,758
7,972
2,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
SeanyC124
Cthulhu
14
2 / 3 / 6
9,140
481
8,853
14,108
9,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
jack_l1ttle
Nemesis
18
3 / 1 / 5
10,497
552
9,223
10,498
5,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
slowtoby
Gilgamesh
14
2 / 1 / 5
8,998
474
2,993
9,139
4,908
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
2 / 5 / 1
9,135
481
7,461
12,274
3,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 0
11,066
582
9,783
11,804
3,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Doom1204
Horus
12
0 / 2 / 2
8,284
436
4,641
13,727
8,092
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
Jarl Shakz
Cu Chulainn
15
3 / 2 / 3
9,419
496
7,013
15,181
8,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Neops1005
Da Ji
13
2 / 4 / 3
8,516
448
4,729
13,405
4,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
11
0 / 8 / 5
7,544
397
2,328
11,186
3,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
16
Kills
10
10
Deaths
18
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
0
3
8.5
L
5
2
0
2.5
L
Horus
Doom1204
Horus
0
2
2
0.5
L
Cu Chulainn
Jarl Shakz
Cu Chulainn
3
2
3
2.25
L
Da Ji
Neops1005
Da Ji
2
4
3
0.88
L
Scylla
0
8
5
0.31
W
Cthulhu
SeanyC124
Cthulhu
2
3
6
1.67
W
Nemesis
jack_l1ttle
Nemesis
3
1
5
5.5
W
Gilgamesh
slowtoby
Gilgamesh
2
1
5
4.5
W
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,288
Damage
28,494
53,991
Taken
65,303
26,064
Mitigated
29,256
9,413
Healing
22,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,758
4,442
0
2,616
7,972
2,950
540
1,606
6,210
88,901
0
L
9,783
2,942
0
6,924
11,804
3,672
998
2,332
9,472
86,139
0
L
Horus
Doom1204
Horus
4,641
2,230
393
1,631
13,727
8,092
0
5,760
7,967
0
21,384
L
Cu Chulainn
Jarl Shakz
Cu Chulainn
7,013
1,288
0
6,715
15,181
8,769
0
5,563
9,618
2,504
51,005
L
Da Ji
Neops1005
Da Ji
4,729
902
0
4,896
13,405
4,948
633
3,544
9,861
0
54,482
L
Scylla
2,328
725
0
1,786
11,186
3,775
0
5,412
5,774
31,460
0
W
Cthulhu
SeanyC124
Cthulhu
8,853
1,246
63
1,444
14,108
9,532
391
2,740
11,124
34,418
0
W
Nemesis
jack_l1ttle
Nemesis
9,223
3,973
0
2,126
10,498
5,181
859
423
9,835
0
72,844
W
Gilgamesh
slowtoby
Gilgamesh
2,993
596
0
2,683
9,139
4,908
548
924
8,185
0
48,138
W
7,461
3,260
0
481
12,274
3,493
730
6,597
5,677
0
60,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,653
Gold Earned
44,829
541
Minions Killed
439
0
Camps Cleared
0
1,934,411
Distance Traveled
1,715,664
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,883
573
160
8
0
397,123
1
L
Sol
11,066
582
164
9
0
339,097
7
L
Horus
8,284
436
30
2
0
372,577
3
L
Cu Chulainn
9,419
496
100
5
0
353,443
2
L
Da Ji
8,516
448
83
4
0
360,529
0
L
Scylla
7,544
397
62
3
0
290,018
3
W
Cthulhu
9,140
481
37
2
0
366,178
7
W
Nemesis
10,497
552
136
7
0
424,682
4
W
Gilgamesh
8,998
474
88
5
0
403,807
3
W
Set
9,135
481
120
6
0
342,621
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role