Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
SkyTomasX
Raijin
Level 18
God Stats
1W - 2L
1,473 SR
Queue Stats
15W - 12L
1,548 Elo+
Party 1
Nemesis
Nemesis
Sneak97
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
tigretoncito
Izanami
Level 17
God Stats
5W - 8L
1,365 SR
Queue Stats
32W - 40L
1,436 Elo+
Party 1
Fafnir
Fafnir
xCloudsterx
Fafnir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 28
1,468 SR
1,497 Elo+

VS

Team Averages
Level 22
1,515 SR
1,398 Elo+
Osiris
Osiris
Acalith
Osiris
Level 26
God Stats
27W - 24L
1,472 SR
Queue Stats
70W - 86L
1,430 Elo+
Solo
Tsukuyomi
Tsukuyomi
DetroitPLF
Tsukuyomi
Level 25
God Stats
18W - 18L
1,384 SR
Queue Stats
92W - 112L
1,269 Elo+
Solo
Zeus
Zeus
LuckyowlWolf
Zeus
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
215W - 237L
1,393 Elo+
Solo
Neith
Neith
proyec7
Neith
Level 17
God Stats
64W - 72L
1,513 SR
Queue Stats
254W - 315L
1,400 Elo+
Solo
Cthulhu
Cthulhu
shadowrunner00
Cthulhu
Level 21
God Stats
1W - 0L
1,705 SR
Queue Stats
15W - 14L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
2 / 5 / 0
5,012
557
3,666
8,949
4,186
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Raijin
SkyTomasX
Raijin
10
4 / 3 / 1
6,050
672
3,639
4,842
1,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
Sneak97
Nemesis
4
0 / 4 / 0
3,910
434
979
5,018
1,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
tigretoncito
Izanami
9
3 / 3 / 0
5,408
601
2,490
4,362
1,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fafnir
7
0 / 5 / 2
4,828
536
2,087
6,688
4,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Acalith
Osiris
10
6 / 0 / 2
6,006
667
7,052
7,654
4,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
DetroitPLF
Tsukuyomi
9
4 / 2 / 5
5,603
623
3,678
4,417
1,385
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
1 / 3 / 1
5,285
587
2,849
3,380
1,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
proyec7
Neith
9
3 / 3 / 1
5,126
570
3,068
4,393
1,215
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
6 / 1 / 3
6,106
678
3,970
4,612
2,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
9
Kills
20
20
Deaths
9
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
5
0
0.4
W
Osiris
Acalith
Osiris
6
0
2
7
W
Tsukuyomi
DetroitPLF
Tsukuyomi
4
2
5
3.25
W
1
3
1
0.5
L
Raijin
SkyTomasX
Raijin
4
3
1
1.5
L
Nemesis
Sneak97
Nemesis
0
4
0
0
W
Neith
proyec7
Neith
3
3
1
1.17
W
6
1
3
7.5
L
Izanami
tigretoncito
Izanami
3
3
0
1
L
Fafnir
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,861
Damage
20,617
29,859
Taken
24,456
12,381
Mitigated
10,421
5,016
Healing
9,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,666
425
0
1,565
8,949
4,186
0
0
8,949
0
21,265
W
Osiris
Acalith
Osiris
7,052
3,864
0
3,909
7,654
4,152
273
977
6,677
0
24,432
W
Tsukuyomi
DetroitPLF
Tsukuyomi
3,678
1,009
0
1,539
4,417
1,385
339
789
3,628
0
18,790
W
2,849
467
78
814
3,380
1,002
450
2,059
1,321
25,832
0
L
Raijin
SkyTomasX
Raijin
3,639
261
0
950
4,842
1,518
27
2,502
2,095
30,814
0
L
Nemesis
Sneak97
Nemesis
979
670
0
985
5,018
1,117
0
741
4,211
0
8,627
W
Neith
proyec7
Neith
3,068
1,621
0
922
4,393
1,215
600
1,216
3,177
0
16,088
W
3,970
351
280
2,007
4,612
2,667
432
685
3,927
18,212
0
L
Izanami
tigretoncito
Izanami
2,490
1,564
0
362
4,362
1,269
235
1,318
2,714
0
23,778
L
Fafnir
2,087
819
0
1,154
6,688
4,291
0
1,389
5,071
10,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,208
Gold Earned
28,126
199
Minions Killed
192
0
Camps Cleared
0
780,388
Distance Traveled
880,298
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,012
557
46
5
0
160,748
0
W
Osiris
6,006
667
45
5
0
188,173
1
W
Tsukuyomi
5,603
623
33
4
0
176,181
0
W
Zeus
5,285
587
54
6
0
175,875
1
L
Raijin
6,050
672
58
6
0
155,433
2
L
Nemesis
3,910
434
23
3
0
132,618
0
W
Neith
5,126
570
28
3
0
158,937
3
W
Cthulhu
6,106
678
32
4
0
181,132
3
L
Izanami
5,408
601
55
6
0
168,926
0
L
Fafnir
4,828
536
17
2
0
162,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role