Player Matchup

Chaac
Chaac
 
Chaac
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Muten-Roshi17
Anhur
Level 22
God Stats
7W - 10L
1,734 SR
Queue Stats
222W - 201L
1,493 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Ssw Viper
Tsukuyomi
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 14L
1,337 Elo+
Solo
Sylvanus
Sylvanus
jacopomac
Sylvanus
Level 38
God Stats
4W - 4L
1,766 SR
Queue Stats
132W - 133L
1,475 Elo+
Party 3
Ra
Ra
premu99
Ra
Level 82
God Stats
25W - 22L
1,519 SR
Queue Stats
389W - 373L
1,489 Elo+
Party 3
Team Averages
Level 55
1,604 SR
1,459 Elo+

VS

Team Averages
Level 47
1,473 SR
1,466 Elo+
Chang'e
Chang'e
HolyCommand
Chang'e
Level 66
God Stats
1W - 2L
1,280 SR
Queue Stats
568W - 562L
1,438 Elo+
Party 1
Kali
Kali
HolyPalarca
Kali
Level 29
God Stats
17W - 10L
1,680 SR
Queue Stats
266W - 248L
1,508 Elo+
Party 1
King Arthur
King Arthur
Kimuzoki
King Arthur
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 163L
1,512 Elo+
Party 1
Ullr
Ullr
Riccocco
Ullr
Level 69
God Stats
19W - 40L
1,315 SR
Queue Stats
118W - 139L
1,430 Elo+
Party 4
Gilgamesh
Gilgamesh
linevaux
Gilgamesh
Level 29
God Stats
11W - 9L
1,591 SR
Queue Stats
199W - 223L
1,442 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
0 / 5 / 1
9,291
465
12,832
19,834
13,904
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
1 / 4 / 2
9,922
496
8,545
13,707
5,251
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Ssw Viper
Tsukuyomi
11
1 / 4 / 1
7,687
384
7,241
8,777
3,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
jacopomac
Sylvanus
15
2 / 2 / 3
10,174
509
6,223
11,675
10,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 4 / 3
10,439
522
6,417
10,688
4,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
HolyCommand
Chang'e
19
4 / 2 / 5
11,197
560
7,973
13,068
5,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
6 / 2 / 7
12,031
602
10,193
20,500
10,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Kimuzoki
King Arthur
18
4 / 0 / 3
11,150
558
12,814
21,199
15,586
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ullr
17
2 / 0 / 3
10,003
500
6,603
7,630
2,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
linevaux
Gilgamesh
17
3 / 2 / 3
9,260
463
6,990
15,134
11,839
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
6
Kills
19
19
Deaths
6
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
5
1
0.1
W
Chang'e
HolyCommand
Chang'e
4
2
5
3.25
W
6
2
7
4.75
W
King Arthur
Kimuzoki
King Arthur
4
0
3
5.5
L
1
4
2
0.5
W
Ullr
2
0
3
3.5
L
Tsukuyomi
Ssw Viper
Tsukuyomi
1
4
1
0.38
L
Sylvanus
jacopomac
Sylvanus
2
2
3
1.75
W
Gilgamesh
linevaux
Gilgamesh
3
2
3
2.25
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,258
Damage
44,573
64,681
Taken
77,531
37,374
Mitigated
45,130
23,433
Healing
28,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
12,832
3,803
0
7,331
19,834
13,904
0
2,406
17,312
0
63,689
W
Chang'e
HolyCommand
Chang'e
7,973
373
1,005
6,666
13,068
5,174
1,822
2,593
10,161
72,375
0
W
10,193
5,749
0
6,059
20,500
10,228
32
2,389
17,963
0
106,660
W
King Arthur
Kimuzoki
King Arthur
12,814
2,979
0
11,126
21,199
15,586
170
557
20,589
243
71,252
L
8,545
4,059
0
4,014
13,707
5,251
958
808
12,869
0
72,840
W
Ullr
6,603
1,460
0
774
7,630
2,303
2,314
2,369
5,261
0
72,335
L
Tsukuyomi
Ssw Viper
Tsukuyomi
7,241
1,929
0
2,609
8,777
3,148
0
1,264
7,409
0
38,799
L
Sylvanus
jacopomac
Sylvanus
6,223
1,882
2,179
3,060
11,675
10,511
386
267
11,392
25,550
0
W
Gilgamesh
linevaux
Gilgamesh
6,990
1,405
0
2,958
15,134
11,839
1,718
4,107
10,917
0
58,649
L
6,417
222
905
3,335
10,688
4,560
0
2,883
7,535
60,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,513
Gold Earned
53,641
515
Minions Killed
658
0
Camps Cleared
0
1,657,417
Distance Traveled
1,988,061
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,291
465
132
7
0
353,726
2
W
Chang'e
11,197
560
140
7
0
390,247
0
W
Kali
12,031
602
157
8
0
456,088
4
W
King Arthur
11,150
558
119
6
0
374,815
2
L
Anhur
9,922
496
138
7
0
334,005
3
W
Ullr
10,003
500
146
7
0
383,430
0
L
Tsukuyomi
7,687
384
70
4
0
271,997
0
L
Sylvanus
10,174
509
41
2
0
341,814
1
W
Gilgamesh
9,260
463
96
5
0
383,481
5
L
Ra
10,439
522
134
7
0
355,875
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role