Player Matchup

Heimdallr
Heimdallr
Bronze III
Alzardor
Heimdallr
Bronze III
Level 96
God Stats
3W - 4L
1,463 SR
Queue Stats
8W - 20L
1,308 MMR
Solo
Nemesis
Nemesis
Gold V
ICMoveMent
Nemesis
Gold V
Level 69
God Stats
12W - 12L
1,502 SR
Queue Stats
153W - 154L
1,294 MMR
Solo
Ganesha
Ganesha
Silver IV
SerVêsa
Ganesha
Silver IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Gold V
SoH2F
Cerberus
Gold V
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
340W - 346L
1,292 MMR
Solo
Scylla
Scylla
Silver IV
VonLichsenfels
Scylla
Silver IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,493 SR
1,379 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,618 SR
1,297 MMR
Tsukuyomi
Tsukuyomi
Gold IV
JustTheTip21
Tsukuyomi
Gold IV
Level 124
God Stats
24W - 26L
1,522 SR
Queue Stats
330W - 340L
1,308 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Orzenic
Baron Samedi
Silver I
Level 128
God Stats
21W - 19L
1,549 SR
Queue Stats
89W - 105L
1,275 MMR
Solo
Danzaburou
Danzaburou
Silver II
Shingev
Danzaburou
Silver II
Level 61
God Stats
3W - 1L
1,675 SR
Queue Stats
92W - 100L
1,326 MMR
Party 2
Gilgamesh
Gilgamesh
Silver IV
Szotyii99
Gilgamesh
Silver IV
Level 64
God Stats
5W - 3L
1,709 SR
Queue Stats
116W - 122L
1,291 MMR
Party 2
Aphrodite
Aphrodite
Gold V
TheXanxo
Aphrodite
Gold V
Level 148
God Stats
73W - 53L
1,632 SR
Queue Stats
510W - 553L
1,287 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Alzardor
Heimdallr
16
1 / 7 / 0
10,213
464
5,993
14,002
5,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
ICMoveMent
Nemesis
15
0 / 5 / 4
9,443
429
6,444
14,145
6,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
SerVêsa
Ganesha
14
1 / 6 / 4
9,645
438
7,340
22,051
17,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
SoH2F
Cerberus
16
5 / 7 / 1
10,336
470
10,047
21,951
24,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
1 / 3 / 2
9,059
412
12,810
8,859
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
AthenaGuan YuTiamatSetAnhur

VS

Bans
YmirCthulhuSobekChaacJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JustTheTip21
Tsukuyomi
19
10 / 2 / 7
12,841
584
12,135
15,735
5,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baron Samedi
Orzenic
Baron Samedi
16
4 / 2 / 11
11,222
510
8,890
11,532
7,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Shingev
Danzaburou
19
3 / 0 / 10
12,656
575
13,899
9,676
3,492
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Szotyii99
Gilgamesh
19
7 / 1 / 8
13,510
614
13,146
15,929
10,182
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
TheXanxo
Aphrodite
17
4 / 3 / 9
11,611
528
12,169
16,842
6,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
73
8
Kills
28
28
Deaths
8
11
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Alzardor
Heimdallr
1
7
0
0.14
L
Nemesis
ICMoveMent
Nemesis
0
5
4
0.4
W
Tsukuyomi
JustTheTip21
Tsukuyomi
10
2
7
6.75
W
Baron Samedi
Orzenic
Baron Samedi
4
2
11
4.75
L
Ganesha
SerVêsa
Ganesha
1
6
4
0.5
W
Danzaburou
Shingev
Danzaburou
3
0
10
8
L
Cerberus
SoH2F
Cerberus
5
7
1
0.79
W
Gilgamesh
Szotyii99
Gilgamesh
7
1
8
11
W
Aphrodite
TheXanxo
Aphrodite
4
3
9
2.83
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,634
Damage
60,239
81,008
Taken
69,714
57,254
Mitigated
33,442
14,439
Healing
38,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Alzardor
Heimdallr
5,993
4,627
0
2,955
14,002
5,527
0
3,371
10,631
0
64,939
L
Nemesis
ICMoveMent
Nemesis
6,444
2,493
0
1,020
14,145
6,300
0
3,468
10,677
0
73,184
W
Tsukuyomi
JustTheTip21
Tsukuyomi
12,135
2,717
0
7,106
15,735
5,833
379
6,156
9,579
0
100,865
W
Baron Samedi
Orzenic
Baron Samedi
8,890
905
842
4,140
11,532
7,287
58
6,143
5,389
32,665
0
L
Ganesha
SerVêsa
Ganesha
7,340
520
0
2,733
22,051
17,922
165
6,839
15,212
27,972
0
W
Danzaburou
Shingev
Danzaburou
13,899
9,222
0
6,497
9,676
3,492
1,155
3,046
6,630
0
107,256
L
Cerberus
SoH2F
Cerberus
10,047
639
0
6,190
21,951
24,936
0
5,318
16,633
52,461
0
W
Gilgamesh
Szotyii99
Gilgamesh
13,146
2,937
0
4,566
15,929
10,182
429
8,449
7,480
0
80,653
W
Aphrodite
TheXanxo
Aphrodite
12,169
1,145
5,387
10,160
16,842
6,648
159
7,194
9,648
69,051
0
L
12,810
997
0
1,541
8,859
2,569
354
2,063
6,796
65,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,696
Gold Earned
61,840
544
Minions Killed
615
0
Camps Cleared
0
1,956,267
Distance Traveled
2,171,912
35
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,213
464
168
8
0
364,666
7
L
Nemesis
9,443
429
109
5
0
440,395
7
W
Tsukuyomi
12,841
584
137
6
0
476,985
7
W
Baron Samedi
11,222
510
39
2
0
405,824
5
L
Ganesha
9,645
438
10
0
0
388,913
9
W
Danzaburou
12,656
575
170
8
0
420,249
10
L
Cerberus
10,336
470
136
6
0
355,032
2
W
Gilgamesh
13,510
614
142
6
0
459,207
13
W
Aphrodite
11,611
528
127
6
0
409,647
5
L
Scylla
9,059
412
121
6
0
407,261
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role