Player Matchup

Danzaburou
Danzaburou
DeepSquirtle
Danzaburou
Level 120
God Stats
28W - 15L
2,029 SR
Queue Stats
83W - 63L
1,741 Elo+
Party 2
Ymir
Ymir
Dr SaVaG3 Xd
Ymir
Level 42
God Stats
18W - 23L
1,405 SR
Queue Stats
42W - 51L
1,396 Elo+
Party 2
Gilgamesh
Gilgamesh
Dufln
Gilgamesh
Level 47
God Stats
15W - 10L
1,740 SR
Queue Stats
326W - 295L
1,766 Elo+
Party 2
Cu Chulainn
Cu Chulainn
TrueMatty
Cu Chulainn
Level 139
God Stats
2W - 3L
1,478 SR
Queue Stats
167W - 158L
1,547 Elo+
Party 2
Chang'e
Chang'e
Typical Dingus
Chang'e
Level 160
God Stats
8W - 6L
1,596 SR
Queue Stats
553W - 556L
1,662 Elo+
Party 2
Team Averages
Level 102
1,650 SR
1,622 Elo+

VS

Team Averages
Level 100
1,451 SR
1,541 Elo+
Loki
Loki
Faodetan
Loki
Level 99
God Stats
2W - 4L
1,186 SR
Queue Stats
225W - 211L
1,549 Elo+
Party 1
Rama
Rama
Qorvo Attano
Rama
Level 127
God Stats
13W - 7L
1,583 SR
Queue Stats
828W - 822L
1,557 Elo+
Party 1
Cerberus
Cerberus
Rev Spooky
Cerberus
Level 129
God Stats
3W - 6L
1,388 SR
Queue Stats
722W - 700L
1,545 Elo+
Party 1
Ymir
Ymir
Waskiice
Ymir
Level 104
God Stats
29W - 25L
1,622 SR
Queue Stats
518W - 475L
1,556 Elo+
Party 1
Odin
Odin
electro gyspy
Odin
Level 40
God Stats
0W - 1L
1,475 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeepSquirtle
Danzaburou
15
3 / 5 / 3
9,658
537
7,780
11,369
3,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 4
8,465
470
3,341
8,663
4,481
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
Dufln
Gilgamesh
15
2 / 0 / 4
9,116
506
5,330
10,524
4,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cu Chulainn
TrueMatty
Cu Chulainn
16
2 / 2 / 1
9,777
543
9,423
11,546
7,309
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 1 / 3
9,685
538
12,361
10,526
3,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
1 / 3 / 2
8,540
474
5,853
11,022
6,034
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 3 / 4
8,735
485
5,109
10,563
3,252
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
Rev Spooky
Cerberus
15
2 / 4 / 2
8,760
487
7,746
15,321
9,170
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
12
6 / 2 / 1
8,038
447
7,708
15,107
11,158
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 1 / 0
7,060
392
344
5,312
1,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
13
Kills
9
9
Deaths
13
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DeepSquirtle
Danzaburou
3
5
3
0.9
W
2
1
4
4
W
Gilgamesh
Dufln
Gilgamesh
2
0
4
4
L
Loki
1
3
2
0.67
L
0
3
4
0.67
L
Cerberus
Rev Spooky
Cerberus
2
4
2
0.75
W
Cu Chulainn
TrueMatty
Cu Chulainn
2
2
1
1.25
W
4
1
3
5.5
L
Ymir
6
2
1
3.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,235
Damage
26,760
52,628
Taken
57,325
23,434
Mitigated
31,402
15,256
Healing
14,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DeepSquirtle
Danzaburou
7,780
3,375
0
3,330
11,369
3,490
1,362
3,789
7,580
0
68,173
W
3,341
703
0
1,023
8,663
4,481
1,130
2,710
5,953
19,536
0
W
Gilgamesh
Dufln
Gilgamesh
5,330
1,172
0
1,061
10,524
4,676
0
2,382
8,142
0
54,228
L
Loki
5,853
1,996
0
1,675
11,022
6,034
0
2,144
8,832
0
51,580
L
5,109
3,231
0
3,730
10,563
3,252
0
2,311
8,221
0
65,930
L
Cerberus
Rev Spooky
Cerberus
7,746
663
0
4,650
15,321
9,170
0
6,076
8,817
52,010
0
W
Cu Chulainn
TrueMatty
Cu Chulainn
9,423
2,156
0
3,041
11,546
7,309
1,885
1,806
9,740
7,319
64,039
W
12,361
1,528
1,232
5,569
10,526
3,478
0
4,767
5,759
69,670
0
L
Ymir
7,708
2,487
240
826
15,107
11,158
0
4,913
10,035
32,857
0
L
344
0
0
3,472
5,312
1,788
0
397
4,869
0
43,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,701
Gold Earned
41,133
533
Minions Killed
479
0
Camps Cleared
0
1,737,698
Distance Traveled
1,700,424
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,658
537
120
7
0
301,306
0
W
Ymir
8,465
470
36
2
0
348,999
0
W
Gilgamesh
9,116
506
97
5
0
403,836
0
L
Loki
8,540
474
105
6
0
361,308
4
L
Rama
8,735
485
130
7
0
297,746
5
L
Cerberus
8,760
487
106
6
0
337,786
1
W
Cu Chulainn
9,777
543
153
9
0
335,226
0
W
Chang'e
9,685
538
127
7
0
348,331
2
L
Ymir
8,038
447
55
3
0
313,546
3
L
Odin
7,060
392
83
5
0
390,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role