Player Matchup

Cthulhu
Cthulhu
Don_Kkangpae
Cthulhu
Level 160
God Stats
12W - 10L
1,722 SR
Queue Stats
484W - 483L
1,508 Elo+
Party 1
Izanami
Izanami
FrickItUpFelix
Izanami
Level 23
God Stats
40W - 31L
1,568 SR
Queue Stats
242W - 222L
1,467 Elo+
Party 1
Susano
Susano
Howlitex
Susano
Level 59
God Stats
21W - 31L
1,546 SR
Queue Stats
322W - 308L
1,493 Elo+
Solo
Team Averages
Level 81
1,612 SR
1,489 Elo+

VS

Team Averages
Level 60
1,535 SR
1,519 Elo+
Baron Samedi
Baron Samedi
Ryandash
Baron Samedi
Level 25
God Stats
18W - 11L
1,742 SR
Queue Stats
279W - 236L
1,571 Elo+
Party 2
Gilgamesh
Gilgamesh
Spinalweaverz
Gilgamesh
Level 129
God Stats
11W - 9L
1,565 SR
Queue Stats
111W - 92L
1,533 Elo+
Party 2
Fenrir
Fenrir
ThanaTHQT
Fenrir
Level 25
God Stats
2W - 3L
1,296 SR
Queue Stats
37W - 39L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Don_Kkangpae
Cthulhu
20
11 / 11 / 6
20,681
713
35,451
42,112
48,374
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
1 / 16 / 8
17,212
594
14,536
27,375
9,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Susano
Howlitex
Susano
20
7 / 12 / 6
19,282
665
25,321
23,918
9,459
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ryandash
Baron Samedi
20
8 / 6 / 23
19,643
677
16,344
25,536
16,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Spinalweaverz
Gilgamesh
20
14 / 10 / 12
20,728
715
33,576
46,101
27,693
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
ThanaTHQT
Fenrir
20
17 / 4 / 9
20,234
698
29,406
33,278
24,586
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
83
19
Kills
39
39
Deaths
20
20
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Don_Kkangpae
Cthulhu
11
11
6
1.27
L
1
16
8
0.31
L
Susano
Howlitex
Susano
7
12
6
0.83
W
Baron Samedi
Ryandash
Baron Samedi
8
6
23
3.25
W
Gilgamesh
Spinalweaverz
Gilgamesh
14
10
12
2
W
Fenrir
ThanaTHQT
Fenrir
17
4
9
5.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,308
Damage
79,326
93,405
Taken
104,915
67,329
Mitigated
68,651
8,743
Healing
24,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Don_Kkangpae
Cthulhu
35,451
679
823
3,475
42,112
48,374
1,215
10,051
30,736
100,633
0
L
14,536
12,136
0
1,760
27,375
9,496
289
3,024
24,197
0
99,900
L
Susano
Howlitex
Susano
25,321
3,473
558
2,127
23,918
9,459
0
3,309
20,343
0
98,453
W
Baron Samedi
Ryandash
Baron Samedi
16,344
1,308
3,582
5,747
25,536
16,372
773
14,629
10,907
92,628
0
W
Gilgamesh
Spinalweaverz
Gilgamesh
33,576
12,135
0
2,229
46,101
27,693
2,554
11,750
34,351
6,630
91,942
W
Fenrir
ThanaTHQT
Fenrir
29,406
7,893
0
12,776
33,278
24,586
1,086
9,541
23,737
0
103,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,175
Gold Earned
60,605
297
Minions Killed
278
0
Camps Cleared
0
1,354,755
Distance Traveled
1,530,734
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
20,681
713
98
3
0
470,034
0
L
Izanami
17,212
594
116
4
0
429,924
4
L
Susano
19,282
665
83
3
0
454,797
0
W
Baron Samedi
19,643
677
116
4
0
474,929
2
W
Gilgamesh
20,728
715
67
2
0
476,502
1
W
Fenrir
20,234
698
95
3
0
579,303
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role