Player Matchup

Ne Zha
Ne Zha
DivineForcez
Ne Zha
Level 122
God Stats
3W - 4L
1,657 SR
Queue Stats
15W - 18L
1,648 Elo+
Solo
Ganesha
Ganesha
Omn1DrctnlRnDrp
Ganesha
Level 107
God Stats
27W - 32L
1,631 SR
Queue Stats
211W - 196L
1,555 Elo+
Party 2
Raijin
Raijin
SurfSideDove
Raijin
Level 143
God Stats
8W - 8L
1,558 SR
Queue Stats
78W - 54L
1,626 Elo+
Party 3
Gilgamesh
Gilgamesh
TheArcticDoge
Gilgamesh
Level 139
God Stats
0W - 1L
1,821 SR
Queue Stats
1W - 2L
1,532 Elo+
Party 3
Kukulkan
Kukulkan
UranicMarlin39
Kukulkan
Level 140
God Stats
17W - 14L
1,531 SR
Queue Stats
281W - 275L
1,546 Elo+
Party 2
Team Averages
Level 130
1,640 SR
1,582 Elo+

VS

Team Averages
Level 151
1,507 SR
1,587 Elo+
Discordia
Discordia
GiveMyNameBack
Discordia
Level 154
God Stats
1W - 0L
1,330 SR
Queue Stats
201W - 152L
1,648 Elo+
Party 1
Vamana
Vamana
JAMMERTIME6969
Vamana
Level 156
God Stats
6W - 5L
1,533 SR
Queue Stats
165W - 167L
1,573 Elo+
Party 1
Rama
Rama
JoeDirté
Rama
Level 156
God Stats
5W - 5L
1,547 SR
Queue Stats
191W - 151L
1,592 Elo+
Party 1
Arachne
Arachne
SirWeIlington
Arachne
Level 142
God Stats
5W - 5L
1,500 SR
Queue Stats
317W - 309L
1,548 Elo+
Solo
Khepri
Khepri
SupaSaiyanBill
Khepri
Level 145
God Stats
7W - 7L
1,628 SR
Queue Stats
197W - 179L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
3 / 4 / 4
9,912
661
7,004
11,028
4,235
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 4 / 8
9,568
638
5,414
13,970
13,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
18
2 / 3 / 5
10,378
692
10,401
9,926
3,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
TheArcticDoge
Gilgamesh
14
0 / 6 / 7
8,699
580
7,620
15,587
11,272
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
18
5 / 3 / 2
11,227
748
11,014
7,935
3,060
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GiveMyNameBack
Discordia
19
4 / 0 / 14
11,883
792
22,646
5,778
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 2 / 8
9,598
640
6,499
13,849
18,012
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
18
4 / 3 / 9
10,954
730
9,398
13,021
5,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
19
10 / 3 / 5
13,228
882
10,257
14,492
7,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
0 / 2 / 13
10,402
693
4,698
10,725
9,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
69
10
Kills
20
20
Deaths
10
26
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
3
4
4
1.25
W
Discordia
GiveMyNameBack
Discordia
4
0
14
11
W
2
2
8
3
W
Rama
4
3
9
2.83
L
0
4
8
1
W
Arachne
10
3
5
4.17
W
0
2
13
3.25
L
Raijin
2
3
5
1.5
L
Gilgamesh
TheArcticDoge
Gilgamesh
0
6
7
0.58
L
Kukulkan
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,453
Damage
53,498
58,446
Taken
57,865
35,356
Mitigated
43,622
6,174
Healing
16,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
7,004
616
0
2,275
11,028
4,235
0
5,733
5,295
0
27,541
W
Discordia
GiveMyNameBack
Discordia
22,646
468
0
1,227
5,778
2,491
510
2,527
3,193
69,328
0
W
6,499
1,795
0
2,454
13,849
18,012
558
5,964
7,564
0
25,871
W
Rama
9,398
7,918
0
4,889
13,021
5,569
1,868
5,377
7,529
0
47,494
L
5,414
260
0
2,534
13,970
13,341
0
6,707
7,263
11,795
0
W
Arachne
10,257
6,467
0
7,117
14,492
7,984
539
6,607
7,773
0
31,737
W
4,698
0
0
1,299
10,725
9,566
159
6,079
4,567
25,772
0
L
Raijin
10,401
877
0
558
9,926
3,448
0
4,613
5,313
49,881
0
L
Gilgamesh
TheArcticDoge
Gilgamesh
7,620
1,371
0
801
15,587
11,272
0
5,641
9,946
0
16,581
L
Kukulkan
11,014
352
0
6
7,935
3,060
0
5,078
2,857
55,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,784
Gold Earned
56,065
349
Minions Killed
362
7
Camps Cleared
10
1,339,791
Distance Traveled
1,368,175
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,912
661
38
3
0
292,490
1
W
Discordia
11,883
792
126
8
1
292,723
3
W
Vamana
9,598
640
38
3
4
263,427
4
W
Rama
10,954
730
109
7
2
244,475
1
L
Ganesha
9,568
638
3
0
0
259,542
3
W
Arachne
13,228
882
52
3
3
301,965
2
W
Khepri
10,402
693
37
2
0
265,585
0
L
Raijin
10,378
692
146
10
2
256,984
2
L
Gilgamesh
8,699
580
26
2
3
260,433
3
L
Kukulkan
11,227
748
136
9
2
270,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role