Player Matchup

Izanami
Izanami
Platinum IV
Beglets
Izanami
Platinum IV
Level 146
God Stats
16W - 8L
1,735 SR
Queue Stats
135W - 132L
1,791 MMR
Solo
Zhong Kui
Zhong Kui
Platinum II
MrHåy
Zhong Kui
Platinum II
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum IV
Tanskuuu
Ares
Platinum IV
Level 159
God Stats
5W - 6L
1,553 SR
Queue Stats
358W - 347L
1,766 MMR
Party 1
Janus
Janus
Platinum II
kräuterlumpen
Janus
Platinum II
Level 133
God Stats
9W - 19L
1,404 SR
Queue Stats
387W - 390L
1,816 MMR
Solo
Fenrir
Fenrir
Platinum V
maikko
Fenrir
Platinum V
Level 148
God Stats
9W - 8L
1,704 SR
Queue Stats
428W - 425L
1,748 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,579 SR
1,724 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,531 SR
1,737 MMR
Artemis
Artemis
Platinum IV
Anansí
Artemis
Platinum IV
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 52L
1,744 MMR
Solo
King Arthur
King Arthur
Platinum IV
Nigthe
King Arthur
Platinum IV
Level 129
God Stats
28W - 21L
1,640 SR
Queue Stats
101W - 95L
1,818 MMR
Party 2
Merlin
Merlin
Gold III
Pixlur
Merlin
Gold III
Level 126
God Stats
1W - 2L
1,416 SR
Queue Stats
64W - 73L
1,781 MMR
Solo
Ao Kuang
Ao Kuang
Platinum III
Waziox
Ao Kuang
Platinum III
Level 127
God Stats
14W - 6L
1,600 SR
Queue Stats
107W - 97L
1,839 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum IV
xSocialGum
Erlang Shen
Platinum IV
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Beglets
Izanami
15
2 / 6 / 1
9,056
503
4,672
10,791
3,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
MrHåy
Zhong Kui
17
1 / 3 / 4
9,867
548
11,018
11,162
10,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
12
0 / 6 / 6
7,908
439
4,418
13,502
11,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
0 / 5 / 5
9,380
521
5,878
8,881
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
maikko
Fenrir
15
7 / 5 / 1
9,745
541
6,526
12,259
7,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
TiamatTsukuyomiSetAthenaApollo

VS

Bans
ScyllaSobekGebPeleAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Anansí
Artemis
16
5 / 2 / 9
11,256
625
8,739
8,742
3,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Nigthe
King Arthur
16
2 / 2 / 6
10,074
560
5,823
14,506
9,157
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Pixlur
Merlin
15
2 / 4 / 6
9,598
533
5,164
6,718
2,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Waziox
Ao Kuang
19
11 / 0 / 3
11,683
649
12,067
12,390
5,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Erlang Shen
xSocialGum
Erlang Shen
15
5 / 2 / 9
9,669
537
8,613
16,794
10,116
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
58
10
Kills
25
25
Deaths
10
17
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Artemis
Anansí
Artemis
5
2
9
4.75
L
Izanami
Beglets
Izanami
2
6
1
0.42
L
Zhong Kui
MrHåy
Zhong Kui
1
3
4
1
W
King Arthur
Nigthe
King Arthur
2
2
6
2.5
W
Merlin
Pixlur
Merlin
2
4
6
1.25
L
Ares
0
6
6
0.5
W
Ao Kuang
Waziox
Ao Kuang
11
0
3
12.5
L
0
5
5
0.5
L
Fenrir
maikko
Fenrir
7
5
1
1.5
W
Erlang Shen
xSocialGum
Erlang Shen
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,512
Damage
40,406
56,595
Taken
59,150
36,432
Mitigated
30,201
9,946
Healing
16,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Anansí
Artemis
8,739
3,871
0
3,472
8,742
3,160
3,405
2,779
5,963
0
69,682
L
Izanami
Beglets
Izanami
4,672
2,430
0
1,867
10,791
3,407
540
2,054
8,737
0
64,239
L
Zhong Kui
MrHåy
Zhong Kui
11,018
1,983
0
4,852
11,162
10,559
416
1,970
9,174
65,535
4,671
W
King Arthur
Nigthe
King Arthur
5,823
543
0
3,490
14,506
9,157
542
7,930
6,576
0
54,236
W
Merlin
Pixlur
Merlin
5,164
315
0
888
6,718
2,293
1,116
3,605
3,113
50,464
0
L
Ares
4,418
217
0
1,634
13,502
11,269
0
3,486
9,820
17,175
0
W
Ao Kuang
Waziox
Ao Kuang
12,067
3,235
0
4,261
12,390
5,475
0
2,708
9,682
89,999
0
L
5,878
442
0
383
8,881
3,648
0
5,212
3,453
81,007
0
L
Fenrir
maikko
Fenrir
6,526
1,194
0
1,210
12,259
7,549
0
4,055
8,180
0
60,018
W
Erlang Shen
xSocialGum
Erlang Shen
8,613
2,950
0
4,365
16,794
10,116
60
6,199
10,595
0
34,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,956
Gold Earned
52,280
548
Minions Killed
515
0
Camps Cleared
0
1,631,473
Distance Traveled
1,806,760
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,256
625
123
7
0
306,066
5
L
Izanami
9,056
503
112
6
0
302,144
3
L
Zhong Kui
9,867
548
143
8
0
308,885
5
W
King Arthur
10,074
560
108
6
0
372,816
2
W
Merlin
9,598
533
102
6
0
313,795
0
L
Ares
7,908
439
16
1
0
330,207
5
W
Ao Kuang
11,683
649
138
8
0
439,508
6
L
Janus
9,380
521
179
10
0
332,858
1
L
Fenrir
9,745
541
98
5
0
357,379
2
W
Erlang Shen
9,669
537
44
2
0
374,575
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role