Player Matchup

Izanami
Izanami
BTiff0215
Izanami
Level 57
God Stats
1W - 1L
1,518 SR
Queue Stats
31W - 25L
1,486 Elo+
Solo
Ra
Ra
CODE5EDGARD
Ra
Level 109
God Stats
14W - 13L
1,376 SR
Queue Stats
174W - 203L
1,424 Elo+
Party 2
Merlin
Merlin
J0RG3 UZ1
Merlin
Level 75
God Stats
9W - 8L
1,442 SR
Queue Stats
102W - 133L
1,354 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SIipperyWeasel
Cu Chulainn
Level 147
God Stats
2W - 3L
1,471 SR
Queue Stats
59W - 58L
1,482 Elo+
Solo
Janus
Janus
ValeNicoletti10
Janus
Level 21
God Stats
3W - 3L
1,561 SR
Queue Stats
11W - 12L
1,470 Elo+
Solo
Team Averages
Level 82
1,474 SR
1,443 Elo+

VS

Team Averages
Level 103
1,591 SR
1,532 Elo+
Gilgamesh
Gilgamesh
HLKSVGE
Gilgamesh
Level 129
God Stats
3W - 3L
1,651 SR
Queue Stats
18W - 27L
1,483 Elo+
Party 1
Kukulkan
Kukulkan
NevaQuits
Kukulkan
Level 126
God Stats
4W - 7L
1,591 SR
Queue Stats
21W - 25L
1,483 Elo+
Party 1
Bacchus
Bacchus
Slenderman99976
Bacchus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Snuk Dioptric
Jing Wei
Level 96
God Stats
2W - 1L
1,665 SR
Queue Stats
7W - 4L
1,657 Elo+
Solo
Anubis
Anubis
a living weapon
Anubis
Level 96
God Stats
1W - 0L
1,548 SR
Queue Stats
13W - 17L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BTiff0215
Izanami
15
0 / 2 / 1
8,341
642
5,347
12,010
4,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 12 / 1
8,416
647
5,599
13,703
6,706
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
J0RG3 UZ1
Merlin
15
1 / 10 / 0
8,481
652
11,915
12,281
4,542
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
SIipperyWeasel
Cu Chulainn
14
0 / 7 / 1
7,838
603
6,354
12,946
11,250
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
0 / 9 / 1
7,098
546
5,216
10,798
3,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HLKSVGE
Gilgamesh
17
11 / 1 / 17
12,192
938
11,113
13,086
9,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
NevaQuits
Kukulkan
18
8 / 1 / 12
11,846
911
11,737
7,985
3,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
8 / 0 / 22
11,631
895
9,303
10,864
14,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
Snuk Dioptric
Jing Wei
16
3 / 1 / 15
10,043
773
8,059
9,288
3,771
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
10 / 0 / 11
12,534
964
15,136
10,921
5,866
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
117
3
Kills
40
40
Deaths
3
4
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Izanami
BTiff0215
Izanami
0
2
1
0.25
L
2
12
1
0.21
W
Gilgamesh
HLKSVGE
Gilgamesh
11
1
17
19.5
L
Merlin
J0RG3 UZ1
Merlin
1
10
0
0.1
W
Kukulkan
NevaQuits
Kukulkan
8
1
12
14
L
Cu Chulainn
SIipperyWeasel
Cu Chulainn
0
7
1
0.07
W
8
0
22
19
W
Jing Wei
Snuk Dioptric
Jing Wei
3
1
15
10.5
L
0
9
1
0.06
W
10
0
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,431
Damage
55,348
61,738
Taken
52,144
30,376
Mitigated
37,418
5,658
Healing
15,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BTiff0215
Izanami
5,347
2,954
0
709
12,010
4,149
0
7,489
4,521
0
35,947
L
5,599
328
464
818
13,703
6,706
101
8,052
5,651
20,646
0
W
Gilgamesh
HLKSVGE
Gilgamesh
11,113
2,297
1,104
4,224
13,086
9,731
962
5,073
7,801
0
21,326
L
Merlin
J0RG3 UZ1
Merlin
11,915
161
432
765
12,281
4,542
1
6,237
6,044
32,999
0
W
Kukulkan
NevaQuits
Kukulkan
11,737
781
0
500
7,985
3,537
1,452
3,684
4,129
56,202
0
L
Cu Chulainn
SIipperyWeasel
Cu Chulainn
6,354
889
520
1,074
12,946
11,250
117
7,001
5,945
0
27,122
W
9,303
999
1,652
1,842
10,864
14,513
275
4,337
6,262
16,950
0
W
Jing Wei
Snuk Dioptric
Jing Wei
8,059
6,052
0
14
9,288
3,771
3,692
4,635
4,307
0
28,635
L
5,216
298
0
876
10,798
3,729
1
7,397
3,401
14,504
0
W
15,136
617
780
5,594
10,921
5,866
1,365
4,577
6,066
58,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,174
Gold Earned
58,246
266
Minions Killed
344
4
Camps Cleared
10
1,046,969
Distance Traveled
1,316,641
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,341
642
99
8
3
241,854
0
L
Ra
8,416
647
35
3
0
177,897
4
W
Gilgamesh
12,192
938
24
2
1
270,575
0
L
Merlin
8,481
652
57
4
0
207,244
1
W
Kukulkan
11,846
911
128
10
2
259,091
2
L
Cu Chulainn
7,838
603
50
4
0
227,220
2
W
Bacchus
11,631
895
24
2
1
283,540
1
W
Jing Wei
10,043
773
53
4
1
262,230
0
L
Janus
7,098
546
25
2
1
192,754
2
W
Anubis
12,534
964
115
9
5
241,205
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role