Player Matchup

Terra
Terra
Be-PaRaDooKs
Terra
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 80L
1,348 Elo+
Party 2
Kukulkan
Kukulkan
Jinga42_
Kukulkan
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,320 Elo+
Party 2
Neith
Neith
Lesk_1
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,224 Elo+
Party 3
Nemesis
Nemesis
axelred93
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,214 Elo+
Solo
Amaterasu
Amaterasu
l00ProzentMensch
Amaterasu
Level 25
God Stats
1W - 2L
1,159 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Team Averages
Level 11
1,432 SR
1,321 Elo+

VS

Team Averages
Level 22
1,369 SR
1,549 Elo+
Nike
Nike
ESL_GrimReaper
Nike
Level 29
God Stats
2W - 1L
1,382 SR
Queue Stats
28W - 61L
1,686 Elo+
Party 1
Khepri
Khepri
GhostWirezZ
Khepri
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 162L
1,539 Elo+
Party 1
Pele
Pele
Panzer_Smart
Pele
Level 18
God Stats
13W - 11L
1,327 SR
Queue Stats
81W - 121L
1,686 Elo+
Party 1
Zeus
Zeus
WCKDsRunner
Zeus
Level 29
God Stats
4W - 8L
1,137 SR
Queue Stats
129W - 137L
1,408 Elo+
Solo
Ra
Ra
de_ath_bre_ath
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 2
6,650
391
2,044
14,261
9,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Jinga42_
Kukulkan
12
3 / 6 / 1
7,601
447
9,715
8,262
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Lesk_1
Neith
11
3 / 6 / 0
7,146
420
3,625
8,372
2,528
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
axelred93
Nemesis
8
1 / 5 / 0
5,853
344
2,234
6,892
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
9
2 / 7 / 0
6,316
372
4,966
10,133
3,413
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 0
9,833
578
8,244
10,566
8,092
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Khepri
12
3 / 1 / 11
8,529
502
4,885
7,584
5,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
7 / 1 / 6
8,875
522
4,290
8,420
2,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
11 / 2 / 5
8,871
522
14,751
7,303
2,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 3 / 3
7,124
419
1,816
7,158
2,957
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
9
Kills
30
32
Deaths
9
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
7
2
0
3.5
W
Khepri
3
1
11
8.5
L
Kukulkan
Jinga42_
Kukulkan
3
6
1
0.58
L
Neith
Lesk_1
Neith
3
6
0
0.5
W
7
1
6
10
W
11
2
5
6.75
L
Nemesis
axelred93
Nemesis
1
5
0
0.2
W
2
3
3
1.17
L
Amaterasu
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,584
Damage
33,986
47,920
Taken
41,031
19,793
Mitigated
22,344
5,000
Healing
6,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,044
816
833
2,091
14,261
9,067
0
9,907
3,846
15,980
0
W
8,244
1,696
0
1,513
10,566
8,092
2,596
0
10,566
8,022
44,705
W
Khepri
4,885
894
0
773
7,584
5,999
713
3,835
3,527
22,170
0
L
Kukulkan
Jinga42_
Kukulkan
9,715
929
0
0
8,262
2,717
69
5,538
2,302
28,925
0
L
Neith
Lesk_1
Neith
3,625
2,221
0
1,029
8,372
2,528
880
1,523
6,469
0
28,504
W
4,290
840
0
2,626
8,420
2,913
0
1,231
7,137
0
45,194
W
14,751
2,246
0
804
7,303
2,383
805
3,979
2,914
41,926
0
L
Nemesis
axelred93
Nemesis
2,234
797
0
267
6,892
2,068
363
1,203
5,599
0
13,609
W
1,816
580
174
891
7,158
2,957
960
1,859
5,128
21,420
0
L
Amaterasu
4,966
2,459
0
780
10,133
3,413
472
3,732
6,186
0
16,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,566
Gold Earned
43,232
179
Minions Killed
329
0
Camps Cleared
0
1,312,944
Distance Traveled
1,485,228
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,650
391
23
1
0
279,732
0
W
Nike
9,833
578
99
6
0
328,254
0
W
Khepri
8,529
502
29
2
0
327,130
4
L
Kukulkan
7,601
447
52
3
0
275,414
0
L
Neith
7,146
420
57
3
0
251,176
0
W
Pele
8,875
522
90
5
0
343,244
4
W
Zeus
8,871
522
70
4
0
292,689
1
L
Nemesis
5,853
344
24
1
0
244,007
2
W
Ra
7,124
419
41
2
0
193,911
0
L
Amaterasu
6,316
372
23
1
0
262,615
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role