Player Matchup

Merlin
Merlin
Angel-Squid
Merlin
Level 87
God Stats
1W - 2L
1,580 SR
Queue Stats
72W - 50L
1,531 Elo+
Party 1
Anhur
Anhur
Arkadian_005
Anhur
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 59L
1,457 Elo+
Party 1
Vamana
Vamana
Ossa_Magi_Rex
Vamana
Level 103
God Stats
0W - 1L
1,416 SR
Queue Stats
62W - 51L
1,512 Elo+
Party 1
Team Averages
Level 92
1,499 SR
1,500 Elo+

VS

Team Averages
Level 40
1,426 SR
1,402 Elo+
The Morrigan
The Morrigan
DakuGanon
The Morrigan
Level 88
God Stats
4W - 14L
1,038 SR
Queue Stats
61W - 87L
1,297 Elo+
Solo
Da Ji
Da Ji
Professor_DaJi
Da Ji
Level 15
God Stats
11W - 12L
1,535 SR
Queue Stats
11W - 12L
1,436 Elo+
Party 2
Achilles
Achilles
pelilasecundaria
Achilles
Level 17
God Stats
5W - 1L
1,707 SR
Queue Stats
117W - 125L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 2 / 0
7,378
615
7,983
4,621
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 6 / 0
7,099
592
2,204
9,269
2,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 2 / 1
7,069
589
3,525
6,502
2,449
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DakuGanon
The Morrigan
10
0 / 1 / 7
7,623
635
3,356
8,717
2,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
4 / 0 / 5
8,925
744
6,386
5,255
2,024
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 0 / 4
10,067
839
7,167
7,102
4,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
10
10
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
2
0
0.5
L
0
6
0
0
W
The Morrigan
DakuGanon
The Morrigan
0
1
7
3.5
L
0
2
1
0.25
W
4
0
5
6.5
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,712
Damage
16,909
20,392
Taken
21,074
6,250
Mitigated
8,681
3,604
Healing
5,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
7,983
381
0
825
4,621
1,345
0
445
4,048
23,691
0
L
2,204
972
0
508
9,269
2,456
0
895
8,136
0
19,610
W
The Morrigan
DakuGanon
The Morrigan
3,356
663
588
3,616
8,717
2,631
0
3,437
4,822
19,385
810
L
3,525
478
588
1,683
6,502
2,449
0
860
5,482
0
24,381
W
6,386
1,714
0
0
5,255
2,024
0
1,802
3,311
0
39,238
W
7,167
1,172
0
1,143
7,102
4,026
264
1,952
4,778
0
35,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,546
Gold Earned
26,615
114
Minions Killed
146
0
Camps Cleared
0
696,627
Distance Traveled
660,736
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,378
615
48
4
0
224,359
3
L
Anhur
7,099
592
35
3
0
196,080
2
W
The Morrigan
7,623
635
27
2
0
202,268
0
L
Vamana
7,069
589
31
3
0
276,188
3
W
Da Ji
8,925
744
61
5
0
218,405
6
W
Achilles
10,067
839
58
5
0
240,063
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role