Player Matchup

Chaac
Chaac
FARMEDONCTAYEULE
Chaac
Level 44
God Stats
12W - 13L
1,669 SR
Queue Stats
334W - 344L
1,450 Elo+
Party 2
Fenrir
Fenrir
Kurrz
Fenrir
Level 109
God Stats
6W - 4L
1,447 SR
Queue Stats
307W - 285L
1,492 Elo+
Party 1
Tiamat
Tiamat
MrClem
Tiamat
Level 64
God Stats
37W - 27L
1,663 SR
Queue Stats
471W - 446L
1,533 Elo+
Party 2
Medusa
Medusa
NICH0S
Medusa
Level 87
God Stats
1W - 4L
1,333 SR
Queue Stats
712W - 670L
1,499 Elo+
Party 1
Artio
Artio
Sybil19
Artio
Level 48
God Stats
20W - 12L
1,619 SR
Queue Stats
524W - 504L
1,497 Elo+
Party 1
Team Averages
Level 70
1,546 SR
1,494 Elo+

VS

Team Averages
Level 40
1,545 SR
1,516 Elo+
Amaterasu
Amaterasu
AdrenalMuffin8
Amaterasu
Level 39
God Stats
74W - 54L
1,500 SR
Queue Stats
364W - 375L
1,500 Elo+
Solo
Nemesis
Nemesis
SoggyBoness
Nemesis
Level 18
God Stats
14W - 14L
1,477 SR
Queue Stats
28W - 27L
1,411 Elo+
Party 3
Danzaburou
Danzaburou
Vultorusleader
Danzaburou
Level 45
God Stats
6W - 6L
1,634 SR
Queue Stats
210W - 202L
1,577 Elo+
Solo
Kukulkan
Kukulkan
WetFork
Kukulkan
Level 39
God Stats
43W - 29L
1,590 SR
Queue Stats
538W - 475L
1,449 Elo+
Solo
Ullr
Ullr
moliphant
Ullr
Level 61
God Stats
0W - 1L
1,523 SR
Queue Stats
1W - 1L
1,643 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 1 / 2
12,452
519
9,844
18,307
14,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Kurrz
Fenrir
20
11 / 3 / 7
14,402
600
13,825
18,772
9,515
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
MrClem
Tiamat
20
9 / 5 / 12
14,447
602
27,143
18,571
15,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Medusa
NICH0S
Medusa
20
4 / 0 / 2
14,182
591
8,518
17,314
7,507
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
Sybil19
Artio
18
3 / 5 / 13
11,179
466
5,733
21,489
14,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AdrenalMuffin8
Amaterasu
17
2 / 4 / 4
11,582
483
11,912
21,029
19,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
SoggyBoness
Nemesis
17
4 / 7 / 2
11,299
471
10,936
23,466
10,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Vultorusleader
Danzaburou
19
4 / 4 / 2
12,854
536
14,014
17,713
6,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
WetFork
Kukulkan
19
3 / 9 / 5
12,118
505
19,990
13,685
4,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
15
1 / 4 / 2
9,446
394
4,070
14,154
4,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
28
Kills
14
14
Deaths
28
36
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
AdrenalMuffin8
Amaterasu
2
4
4
1
W
1
1
2
2
W
Fenrir
Kurrz
Fenrir
11
3
7
4.83
W
Tiamat
MrClem
Tiamat
9
5
12
3
W
Medusa
NICH0S
Medusa
4
0
2
5
L
Nemesis
SoggyBoness
Nemesis
4
7
2
0.71
W
Artio
Sybil19
Artio
3
5
13
1.9
L
Danzaburou
Vultorusleader
Danzaburou
4
4
2
1.25
L
Kukulkan
WetFork
Kukulkan
3
9
5
0.61
L
Ullr
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,063
Damage
60,922
94,453
Taken
90,047
61,254
Mitigated
45,624
34,400
Healing
26,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
AdrenalMuffin8
Amaterasu
11,912
6,310
0
7,582
21,029
19,724
521
5,066
15,900
0
67,107
W
9,844
1,443
0
7,094
18,307
14,927
1,977
2,101
16,115
0
75,743
W
Fenrir
Kurrz
Fenrir
13,825
5,831
0
3,413
18,772
9,515
3,456
4,847
13,737
0
91,749
W
Tiamat
MrClem
Tiamat
27,143
3,319
348
7,879
18,571
15,139
1,792
5,516
12,853
95,135
0
W
Medusa
NICH0S
Medusa
8,518
3,999
0
9,581
17,314
7,507
2,924
0
17,314
0
136,321
L
Nemesis
SoggyBoness
Nemesis
10,936
6,437
0
9,366
23,466
10,283
52
9,797
13,529
0
63,315
W
Artio
Sybil19
Artio
5,733
844
198
5,887
21,489
14,166
379
6,928
14,337
26,463
0
L
Danzaburou
Vultorusleader
Danzaburou
14,014
6,906
0
7,429
17,713
6,406
0
3,414
14,089
0
97,207
L
Kukulkan
WetFork
Kukulkan
19,990
1,733
0
76
13,685
4,929
513
8,334
5,341
99,802
0
L
Ullr
4,070
1,591
491
1,257
14,154
4,282
354
5,697
8,312
0
36,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,662
Gold Earned
57,299
657
Minions Killed
666
0
Camps Cleared
0
2,355,751
Distance Traveled
1,976,348
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
11,582
483
141
6
0
429,060
3
W
Chaac
12,452
519
134
6
0
512,811
2
W
Fenrir
14,402
600
134
6
0
494,224
5
W
Tiamat
14,447
602
147
6
0
445,299
5
W
Medusa
14,182
591
203
8
0
469,693
0
L
Nemesis
11,299
471
102
4
0
366,234
0
W
Artio
11,179
466
39
2
0
433,724
4
L
Danzaburou
12,854
536
161
7
0
397,940
9
L
Kukulkan
12,118
505
191
8
0
389,039
3
L
Ullr
9,446
394
71
3
0
394,075
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role