Player Matchup

Thanatos
Thanatos
JustStyle
Thanatos
Level 160
God Stats
95W - 60L
1,617 SR
Queue Stats
389W - 335L
1,532 Elo+
Party 1
Janus
Janus
K4ttemaks
Janus
Level 144
God Stats
3W - 4L
1,547 SR
Queue Stats
42W - 29L
1,573 Elo+
Party 1
Athena
Athena
SamuelCoIt
Athena
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
SemPacienciaHJ
Bakasura
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 83L
1,595 Elo+
Party 1
Anhur
Anhur
Vitorino052
Anhur
Level 39
God Stats
9W - 6L
1,551 SR
Queue Stats
151W - 201L
1,346 Elo+
Solo
Team Averages
Level 132
1,543 SR
1,509 Elo+

VS

Team Averages
Level 122
1,608 SR
1,523 Elo+
Gilgamesh
Gilgamesh
JonaoFDS
Gilgamesh
Level 128
God Stats
8W - 4L
1,575 SR
Queue Stats
188W - 189L
1,548 Elo+
Party 3
Anhur
Anhur
Luuffy1
Anhur
Level 64
God Stats
1W - 0L
1,647 SR
Queue Stats
3W - 3L
1,331 Elo+
Party 2
Sylvanus
Sylvanus
StuneiAgoraMata
Sylvanus
Level 138
God Stats
40W - 17L
1,637 SR
Queue Stats
208W - 137L
1,615 Elo+
Party 2
Merlin
Merlin
lI-marv-Il
Merlin
Level 121
God Stats
4W - 3L
1,583 SR
Queue Stats
265W - 291L
1,485 Elo+
Party 3
Ao Kuang
Ao Kuang
yReiDelaS
Ao Kuang
Level 160
God Stats
21W - 16L
1,599 SR
Queue Stats
299W - 186L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JustStyle
Thanatos
15
0 / 7 / 0
8,952
407
4,256
16,433
8,373
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
K4ttemaks
Janus
16
1 / 4 / 7
9,874
449
6,238
11,134
4,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
SamuelCoIt
Athena
14
4 / 4 / 4
9,644
438
7,721
20,172
17,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
18
4 / 3 / 6
11,256
512
11,107
16,571
7,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 7 / 2
9,436
429
4,993
14,368
3,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JonaoFDS
Gilgamesh
20
10 / 1 / 5
14,706
668
13,472
14,977
11,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
Luuffy1
Anhur
19
3 / 3 / 6
13,102
596
13,566
13,792
4,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
17
0 / 3 / 12
11,111
505
6,136
17,704
16,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
lI-marv-Il
Merlin
20
4 / 1 / 1
13,896
632
9,108
7,411
3,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
yReiDelaS
Ao Kuang
20
8 / 3 / 8
13,972
635
18,047
20,134
9,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
57
11
Kills
25
25
Deaths
11
19
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
JonaoFDS
Gilgamesh
10
1
5
12.5
L
Thanatos
JustStyle
Thanatos
0
7
0
0
L
Janus
K4ttemaks
Janus
1
4
7
1.13
W
Anhur
Luuffy1
Anhur
3
3
6
2
L
Athena
SamuelCoIt
Athena
4
4
4
1.5
L
Bakasura
4
3
6
2.33
W
Sylvanus
0
3
12
2
L
2
7
2
0.43
W
Merlin
lI-marv-Il
Merlin
4
1
1
4.5
W
Ao Kuang
yReiDelaS
Ao Kuang
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,315
Damage
60,329
78,678
Taken
74,018
41,406
Mitigated
45,429
18,254
Healing
30,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
JonaoFDS
Gilgamesh
13,472
4,214
0
1,088
14,977
11,452
880
530
14,220
327
102,126
L
Thanatos
JustStyle
Thanatos
4,256
990
0
8,166
16,433
8,373
689
7,373
9,060
0
54,665
L
Janus
K4ttemaks
Janus
6,238
764
0
1,940
11,134
4,061
0
7,311
3,823
65,807
0
W
Anhur
Luuffy1
Anhur
13,566
7,460
0
6,721
13,792
4,802
4,577
3,496
9,762
0
93,638
L
Athena
SamuelCoIt
Athena
7,721
1,929
0
2,012
20,172
17,572
0
9,284
10,888
32,460
0
L
Bakasura
11,107
7,463
0
3,947
16,571
7,552
0
6,574
9,997
0
63,848
W
Sylvanus
6,136
1,815
2,509
4,003
17,704
16,098
1,327
3,344
12,660
37,894
11,717
L
4,993
2,060
588
1,601
14,368
3,848
518
2,672
11,696
0
42,014
W
Merlin
lI-marv-Il
Merlin
9,108
379
292
3,120
7,411
3,523
612
1,092
6,082
122,250
0
W
Ao Kuang
yReiDelaS
Ao Kuang
18,047
5,745
0
13,018
20,134
9,554
3,836
4,951
14,466
96,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,162
Gold Earned
66,787
529
Minions Killed
785
0
Camps Cleared
0
2,191,215
Distance Traveled
2,132,277
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,706
668
180
8
0
452,590
7
L
Thanatos
8,952
407
105
5
0
418,015
2
L
Janus
9,874
449
153
7
0
441,642
5
W
Anhur
13,102
596
147
7
0
385,419
1
L
Athena
9,644
438
43
2
0
474,433
6
L
Bakasura
11,256
512
147
7
0
471,962
2
W
Sylvanus
11,111
505
74
3
0
379,319
8
L
Anhur
9,436
429
81
4
0
385,163
3
W
Merlin
13,896
632
222
10
0
441,590
1
W
Ao Kuang
13,972
635
162
7
0
473,359
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role