Player Matchup

Eset
Eset
BornStew361408
Eset
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,485 Elo+
Solo
Sobek
Sobek
Bready_Boi-x
Sobek
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Solo
Bakasura
Bakasura
Fatsloth
Bakasura
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,580 Elo+
Solo
Guan Yu
Guan Yu
UhOhNoah
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,624 Elo+
Solo
Merlin
Merlin
militi-xd
Merlin
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 5L
1,613 Elo+
Solo
Team Averages
Level 12
1,500 SR
1,561 Elo+

VS

Team Averages
Level 19
1,551 SR
1,542 Elo+
Fenrir
Fenrir
BurlyPoet84128
Fenrir
Level 29
God Stats
13W - 11L
1,699 SR
Queue Stats
123W - 110L
1,531 Elo+
Solo
Nu Wa
Nu Wa
FarmHeroGirl
Nu Wa
Level 26
God Stats
45W - 36L
1,790 SR
Queue Stats
182W - 211L
1,534 Elo+
Solo
Guan Yu
Guan Yu
GM_Amei
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,435 Elo+
Solo
Agni
Agni
JDjee
Agni
Level 8
God Stats
1W - 0L
1,267 SR
Queue Stats
6W - 4L
1,404 Elo+
Solo
Arachne
Arachne
Tacos Sauce562
Arachne
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 15L
1,808 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
7,850
436
6,483
11,318
3,815
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 2
7,857
437
4,200
13,359
12,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
Fatsloth
Bakasura
17
7 / 5 / 2
10,126
563
9,701
13,481
6,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
UhOhNoah
Guan Yu
14
2 / 2 / 0
8,553
475
3,141
10,734
8,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
militi-xd
Merlin
11
0 / 9 / 2
6,755
375
2,999
9,055
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 7
9,472
526
5,891
11,313
7,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
2 / 2 / 4
10,313
573
15,002
8,853
2,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
GM_Amei
Guan Yu
16
4 / 3 / 2
10,442
580
5,842
13,634
12,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Agni
JDjee
Agni
13
1 / 3 / 4
8,407
467
2,660
6,818
2,241
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
11 / 1 / 2
11,468
637
10,138
15,222
7,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
11
Kills
22
22
Deaths
11
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
L
1
2
2
1
W
4
2
7
3.75
W
2
2
4
2
L
Bakasura
Fatsloth
Bakasura
7
5
2
1.6
W
Guan Yu
GM_Amei
Guan Yu
4
3
2
1.67
W
Agni
JDjee
Agni
1
3
4
1
W
11
1
2
12
L
Guan Yu
UhOhNoah
Guan Yu
2
2
0
1
L
Merlin
militi-xd
Merlin
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,524
Damage
39,533
57,947
Taken
55,840
32,998
Mitigated
33,058
9,937
Healing
21,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,483
636
0
3,008
11,318
3,815
275
3,709
7,369
47,283
0
L
4,200
392
0
3,133
13,359
12,036
309
4,331
8,770
28,674
0
W
5,891
560
0
3,372
11,313
7,691
0
4,779
6,329
0
31,402
W
15,002
3,216
0
3,034
8,853
2,838
2,672
2,468
5,690
79,899
0
L
Bakasura
Fatsloth
Bakasura
9,701
6,657
0
2,710
13,481
6,254
0
4,110
9,019
0
67,019
W
Guan Yu
GM_Amei
Guan Yu
5,842
1,121
0
5,908
13,634
12,449
1,089
813
11,851
0
58,142
W
Agni
JDjee
Agni
2,660
252
0
838
6,818
2,241
869
1,671
4,921
31,469
0
W
10,138
7,612
0
8,287
15,222
7,839
0
3,631
11,521
0
97,937
L
Guan Yu
UhOhNoah
Guan Yu
3,141
829
0
1,086
10,734
8,483
643
1,574
8,456
0
39,340
L
Merlin
militi-xd
Merlin
2,999
574
0
0
9,055
2,410
98
2,754
6,011
22,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,141
Gold Earned
50,102
367
Minions Killed
487
0
Camps Cleared
0
1,658,271
Distance Traveled
1,622,837
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,850
436
84
5
0
314,689
3
L
Sobek
7,857
437
47
3
0
347,717
1
W
Fenrir
9,472
526
49
3
0
324,512
0
W
Nu Wa
10,313
573
131
7
0
297,517
3
L
Bakasura
10,126
563
112
6
0
383,165
5
W
Guan Yu
10,442
580
123
7
0
319,581
0
W
Agni
8,407
467
60
3
0
311,132
2
W
Arachne
11,468
637
124
7
0
370,095
3
L
Guan Yu
8,553
475
82
5
0
348,815
0
L
Merlin
6,755
375
42
2
0
263,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role