Player Matchup

Serqet
Serqet
HolyDruid
Serqet
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
101W - 92L
1,534 Elo+
Solo
Cthulhu
Cthulhu
Veldrad
Cthulhu
Level 4
God Stats
1W - 2L
1,374 SR
Queue Stats
1W - 2L
1,486 Elo+
Solo
Tyr
Tyr
X1X9
Tyr
Level 5
God Stats
1W - 3L
1,630 SR
Queue Stats
3W - 6L
1,736 Elo+
Solo
Agni
Agni
mariodandeEC
Agni
Level 9
God Stats
3W - 2L
1,588 SR
Queue Stats
5W - 4L
1,693 Elo+
Solo
Cupid
Cupid
xxTechBowxx
Cupid
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,641 Elo+
Solo
Team Averages
Level 10
1,518 SR
1,618 Elo+

VS

Team Averages
Level 31
1,640 SR
1,580 Elo+
Poseidon
Poseidon
ChillYourPeriod
Poseidon
Level 16
God Stats
6W - 3L
1,713 SR
Queue Stats
13W - 15L
1,564 Elo+
Party 1
Osiris
Osiris
FillOrTroll
Osiris
Level 16
God Stats
5W - 0L
1,666 SR
Queue Stats
240W - 204L
1,545 Elo+
Solo
Pele
Pele
IAmMijae
Pele
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 53L
1,594 Elo+
Party 1
Izanami
Izanami
Shigedy
Izanami
Level 89
God Stats
125W - 107L
1,636 SR
Queue Stats
276W - 266L
1,581 Elo+
Party 1
Ymir
Ymir
TetraSlate
Ymir
Level 18
God Stats
25W - 20L
1,684 SR
Queue Stats
65W - 62L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
HolyDruid
Serqet
14
2 / 3 / 7
8,188
482
6,415
13,730
5,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
Veldrad
Cthulhu
11
1 / 3 / 2
6,765
398
5,684
7,779
5,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyr
X1X9
Tyr
12
2 / 7 / 4
7,991
470
2,422
13,588
8,335
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
5 / 2 / 4
10,069
592
7,153
7,425
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 2
6,764
398
7,514
9,326
2,755
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
15
3 / 1 / 3
9,008
530
6,106
5,251
1,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Osiris
14
6 / 5 / 4
9,404
553
10,423
17,280
15,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Pele
15
2 / 4 / 5
8,799
518
6,835
13,282
4,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Shigedy
Izanami
14
7 / 1 / 4
8,907
524
9,459
10,759
3,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 0 / 8
7,576
446
3,292
9,455
7,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
10
Kills
18
18
Deaths
11
19
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Poseidon
3
1
3
4.5
W
Osiris
6
5
4
1.6
L
Serqet
HolyDruid
Serqet
2
3
7
1.83
W
Pele
2
4
5
1.13
W
Izanami
Shigedy
Izanami
7
1
4
9
W
0
0
8
4
L
Cthulhu
Veldrad
Cthulhu
1
3
2
0.67
L
Tyr
X1X9
Tyr
2
7
4
0.57
L
5
2
4
3.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,188
Damage
36,115
51,848
Taken
56,027
25,120
Mitigated
32,725
11,125
Healing
13,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
6,106
495
0
828
5,251
1,856
600
1,892
3,237
53,636
0
W
Osiris
10,423
1,581
0
2,552
17,280
15,097
36
3,149
13,328
9,128
45,028
L
Serqet
HolyDruid
Serqet
6,415
2,114
0
3,797
13,730
5,667
0
2,996
10,656
0
39,521
W
Pele
6,835
1,473
0
5,052
13,282
4,309
0
2,120
10,050
0
62,763
W
Izanami
Shigedy
Izanami
9,459
6,436
0
4,412
10,759
3,627
1,782
1,881
8,666
0
62,468
W
3,292
132
0
1,019
9,455
7,836
375
2,749
6,393
9,598
0
L
Cthulhu
Veldrad
Cthulhu
5,684
171
231
1,155
7,779
5,685
462
1,920
5,797
27,157
0
L
Tyr
X1X9
Tyr
2,422
300
0
1,748
13,588
8,335
1,332
3,245
10,113
0
29,048
L
7,153
556
0
1,631
7,425
2,678
0
1,500
5,839
75,645
0
L
7,514
3,586
86
2,477
9,326
2,755
0
864
8,462
0
39,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,777
Gold Earned
43,694
408
Minions Killed
440
0
Camps Cleared
0
1,698,901
Distance Traveled
1,552,145
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,008
530
120
7
0
309,788
2
W
Osiris
9,404
553
92
5
0
278,258
3
L
Serqet
8,188
482
76
4
0
370,773
9
W
Pele
8,799
518
115
7
0
341,929
4
W
Izanami
8,907
524
100
6
0
297,310
2
W
Ymir
7,576
446
13
1
0
324,860
5
L
Cthulhu
6,765
398
34
2
0
345,701
3
L
Tyr
7,991
470
64
4
0
326,664
1
L
Agni
10,069
592
165
10
0
334,751
9
L
Cupid
6,764
398
69
4
0
321,012
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role