Player Matchup

Jing Wei
Jing Wei
Evey27
Jing Wei
Level 127
God Stats
2W - 3L
1,527 SR
Queue Stats
213W - 196L
1,562 Elo+
Party 1
Hun Batz
Hun Batz
ItsJumbly
Hun Batz
Level 14
God Stats
0W - 2L
1,775 SR
Queue Stats
39W - 30L
1,492 Elo+
Party 1
Pele
Pele
Mixail123
Pele
Level 27
God Stats
5W - 8L
1,428 SR
Queue Stats
37W - 41L
1,476 Elo+
Solo
Xing Tian
Xing Tian
itsTrance
Xing Tian
Level 27
God Stats
9W - 11L
1,472 SR
Queue Stats
79W - 68L
1,474 Elo+
Party 1
Janus
Janus
thedraigarM
Janus
Level 25
God Stats
53W - 55L
1,640 SR
Queue Stats
753W - 778L
1,518 Elo+
Solo
Team Averages
Level 44
1,568 SR
1,504 Elo+

VS

Team Averages
Level 26
1,535 SR
1,498 Elo+
Sobek
Sobek
 
Sobek
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
CYBERwill236
Tyr
Level 42
God Stats
25W - 17L
1,591 SR
Queue Stats
326W - 294L
1,495 Elo+
Party 2
Raijin
Raijin
DerekMoBetta1
Raijin
Level 16
God Stats
2W - 1L
1,536 SR
Queue Stats
15W - 12L
1,513 Elo+
Solo
Nemesis
Nemesis
maii lob
Nemesis
Level 27
God Stats
2W - 0L
1,756 SR
Queue Stats
76W - 90L
1,465 Elo+
Solo
Apollo
Apollo
rukshabinga3
Apollo
Level 18
God Stats
3W - 8L
1,291 SR
Queue Stats
120W - 111L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Evey27
Jing Wei
15
0 / 1 / 2
9,095
505
4,660
9,115
2,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
ItsJumbly
Hun Batz
13
4 / 5 / 1
8,635
480
5,133
10,892
3,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
11
0 / 5 / 2
7,146
397
4,623
10,619
3,378
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Xing Tian
itsTrance
Xing Tian
12
4 / 1 / 1
8,477
471
3,984
7,247
4,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 8 / 6
7,689
427
5,297
9,778
2,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
2
0 / 0 / 0
3,975
221
0
0
0
15
13 / 1 / 2
10,370
576
12,725
13,934
12,060
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
1 / 4 / 9
9,446
525
6,717
10,270
3,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
maii lob
Nemesis
15
3 / 2 / 7
9,048
503
7,958
11,653
4,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
16
2 / 1 / 1
9,778
543
5,081
9,840
3,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
8
Kills
19
20
Deaths
8
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
0
0
W
13
1
2
14
W
1
4
9
1.38
L
Jing Wei
Evey27
Jing Wei
0
1
2
1
L
Hun Batz
ItsJumbly
Hun Batz
4
5
1
0.9
L
Pele
0
5
2
0.2
L
Xing Tian
itsTrance
Xing Tian
4
1
1
4.5
W
Nemesis
maii lob
Nemesis
3
2
7
3.25
W
Apollo
2
1
1
2.5
L
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,697
Damage
32,481
47,651
Taken
45,697
17,138
Mitigated
23,988
12,012
Healing
13,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
0
0
0
0
0
0
0
0
0
0
0
W
12,725
2,061
0
5,258
13,934
12,060
179
3,131
10,803
0
56,232
W
6,717
221
0
2,651
10,270
3,789
604
2,753
7,517
57,822
0
L
Jing Wei
Evey27
Jing Wei
4,660
4,043
0
3,121
9,115
2,906
3,116
0
9,115
0
67,984
L
Hun Batz
ItsJumbly
Hun Batz
5,133
1,730
0
2,793
10,892
3,513
0
1,542
9,202
0
41,105
L
Pele
4,623
1,693
270
3,500
10,619
3,378
208
168
10,411
0
31,262
L
Xing Tian
itsTrance
Xing Tian
3,984
366
0
958
7,247
4,555
0
1,234
5,861
12,177
0
W
Nemesis
maii lob
Nemesis
7,958
3,467
0
3,115
11,653
4,595
0
2,233
9,420
0
56,670
W
Apollo
5,081
3,021
0
2,539
9,840
3,544
2,921
1,164
8,676
0
64,062
L
5,297
740
0
1,370
9,778
2,786
0
3,065
6,345
42,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,042
Gold Earned
42,617
352
Minions Killed
438
0
Camps Cleared
0
1,724,549
Distance Traveled
1,363,017
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
3,975
221
0
0
0
0
0
W
Tyr
10,370
576
104
6
0
352,847
1
W
Raijin
9,446
525
117
7
0
310,432
7
L
Jing Wei
9,095
505
133
7
0
358,259
0
L
Hun Batz
8,635
480
85
5
0
346,490
3
L
Pele
7,146
397
52
3
0
355,510
0
L
Xing Tian
8,477
471
17
1
0
361,885
3
W
Nemesis
9,048
503
85
5
0
350,989
0
W
Apollo
9,778
543
132
7
0
348,749
6
L
Janus
7,689
427
65
4
0
302,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role