Player Matchup

Hachiman
Hachiman
JawshT5465
Hachiman
Level 64
God Stats
5W - 8L
1,457 SR
Queue Stats
229W - 205L
1,412 Elo+
Party 2
Heimdallr
Heimdallr
LUDSS34
Heimdallr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,675 Elo+
Solo
Hel
Hel
NateTampson9753
Hel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 36L
1,607 Elo+
Party 2
Bastet
Bastet
hu3ddy232
Bastet
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,528 Elo+
Solo
Ganesha
Ganesha
saltyjelly00
Ganesha
Level 108
God Stats
13W - 11L
1,638 SR
Queue Stats
347W - 383L
1,426 Elo+
Solo
Team Averages
Level 46
1,519 SR
1,530 Elo+

VS

Team Averages
Level 61
1,525 SR
1,514 Elo+
Sol
Sol
BaroqueMusician
Sol
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 5L
1,636 Elo+
Party 1
Terra
Terra
ByrdPerson52
Terra
Level 88
God Stats
2W - 0L
1,702 SR
Queue Stats
73W - 76L
1,470 Elo+
Solo
Sobek
Sobek
Sketchyclimber
Sobek
Level 67
God Stats
3W - 4L
1,421 SR
Queue Stats
203W - 177L
1,538 Elo+
Party 1
Artemis
Artemis
Trolliburton
Artemis
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 68L
1,457 Elo+
Party 1
Kali
Kali
l_HittStick_l
Kali
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 100L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JawshT5465
Hachiman
14
3 / 7 / 4
8,086
809
12,998
13,151
5,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
LUDSS34
Heimdallr
14
3 / 5 / 4
7,951
795
13,582
11,959
5,065
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 4 / 5
7,028
703
5,620
9,848
4,952
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
hu3ddy232
Bastet
15
6 / 6 / 5
9,189
919
15,278
13,150
5,048
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
saltyjelly00
Ganesha
15
0 / 3 / 9
8,280
828
8,478
12,801
11,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 12
9,506
951
11,823
9,449
2,905
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
6 / 2 / 18
10,412
1,041
7,115
15,809
9,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 3 / 16
9,179
918
8,653
23,161
20,317
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
Trolliburton
Artemis
15
4 / 3 / 14
9,005
901
19,063
14,378
5,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
7 / 2 / 16
10,011
1,001
10,156
15,504
7,243
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
101
13
Kills
25
25
Deaths
13
27
Assists
76
Player
Kills
Deaths
Assists
KDA
W
6
3
12
4
W
6
2
18
7.5
L
Hachiman
JawshT5465
Hachiman
3
7
4
0.71
L
Heimdallr
LUDSS34
Heimdallr
3
5
4
1
L
1
4
5
0.88
W
2
3
16
3.33
W
Artemis
Trolliburton
Artemis
4
3
14
3.67
L
Bastet
hu3ddy232
Bastet
6
6
5
1.42
W
7
2
16
7.5
L
Ganesha
saltyjelly00
Ganesha
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,956
Damage
56,810
60,909
Taken
78,301
31,762
Mitigated
45,381
23,617
Healing
45,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,823
2,687
1,741
2,719
9,449
2,905
2,469
2,357
7,092
20,763
0
W
7,115
415
9,305
7,241
15,809
9,244
372
2,755
13,054
15,860
0
L
Hachiman
JawshT5465
Hachiman
12,998
5,657
1,069
1,458
13,151
5,113
0
6,080
7,071
0
20,554
L
Heimdallr
LUDSS34
Heimdallr
13,582
5,926
455
1,398
11,959
5,065
0
6,630
5,329
0
25,550
L
5,620
967
5,691
3,153
9,848
4,952
0
3,250
6,598
8,426
0
W
8,653
152
1,578
9,514
23,161
20,317
92
4,532
18,629
13,841
0
W
Artemis
Trolliburton
Artemis
19,063
12,405
2,860
5,724
14,378
5,672
2,683
2,595
11,779
0
29,991
L
Bastet
hu3ddy232
Bastet
15,278
1,956
1,797
3,721
13,150
5,048
0
5,627
7,523
0
19,785
W
10,156
1,981
766
4,057
15,504
7,243
0
1,859
13,645
0
27,946
L
Ganesha
saltyjelly00
Ganesha
8,478
104
2,507
2,368
12,801
11,584
0
6,004
6,797
19,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,534
Gold Earned
48,113
84
Minions Killed
127
0
Camps Cleared
0
848,263
Distance Traveled
1,062,711
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,506
951
33
3
0
191,361
2
W
Terra
10,412
1,041
18
2
0
234,436
0
L
Hachiman
8,086
809
19
2
0
167,265
0
L
Heimdallr
7,951
795
26
3
0
164,862
0
L
Hel
7,028
703
16
2
0
165,345
0
W
Sobek
9,179
918
14
1
0
221,982
0
W
Artemis
9,005
901
33
3
0
196,510
0
L
Bastet
9,189
919
18
2
0
177,954
1
W
Kali
10,011
1,001
29
3
0
218,422
0
L
Ganesha
8,280
828
5
1
0
172,837
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role