Player Matchup

Izanami
Izanami
Silver I
Bboy_Quest_9
Izanami
Silver I
Level 155
God Stats
32W - 29L
1,597 SR
Queue Stats
72W - 68L
1,458 MMR
Party 1
Tyr
Tyr
Bronze III
GhanaPallbearer
Tyr
Bronze III
Level 158
God Stats
4W - 2L
1,311 SR
Queue Stats
21W - 29L
1,500 MMR
Solo
Ymir
Ymir
Silver I
MerCy-_-Mercury
Ymir
Silver I
Level 106
God Stats
1W - 3L
1,391 SR
Queue Stats
17W - 19L
1,535 MMR
Party 1
Mercury
Mercury
Bronze III
RheaZaddy
Mercury
Bronze III
Level 116
God Stats
8W - 7L
1,311 SR
Queue Stats
311W - 314L
1,508 MMR
Solo
Janus
Janus
Gold III
o PageRage o
Janus
Gold III
Level 87
God Stats
44W - 37L
1,585 SR
Queue Stats
104W - 110L
1,534 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,439 SR
1,507 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,615 SR
1,509 MMR
Scylla
Scylla
Silver I
KLG Magnifick v
Scylla
Silver I
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,534 MMR
Solo
Cerberus
Cerberus
Gold II
QuickJoey
Cerberus
Gold II
Level 115
God Stats
7W - 7L
1,450 SR
Queue Stats
331W - 328L
1,492 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
Rasengan_SppS
Gilgamesh
Platinum V
Level 159
God Stats
3W - 2L
1,608 SR
Queue Stats
207W - 205L
1,533 MMR
Solo
Heimdallr
Heimdallr
Gold III
sHaDoWs_GhOsT_15
Heimdallr
Gold III
Level 109
God Stats
2W - 1L
1,724 SR
Queue Stats
66W - 69L
1,508 MMR
Party 2
Fenrir
Fenrir
Gold III
zRxul-_EU
Fenrir
Gold III
Level 124
God Stats
1W - 0L
1,795 SR
Queue Stats
64W - 66L
1,478 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bboy_Quest_9
Izanami
18
4 / 7 / 4
11,799
513
13,780
18,537
9,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
2 / 4 / 2
11,154
485
11,575
22,435
26,320
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
3 / 9 / 4
11,268
490
12,203
22,847
14,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
RheaZaddy
Mercury
16
3 / 7 / 1
10,738
467
4,555
16,556
6,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 4 / 1
11,071
481
11,752
13,540
4,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bans
AphroditeTiamatAchillesSetDanzaburou

VS

Bans
AthenaTsukuyomiCupidGuan YuSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 11
13,549
589
23,851
11,667
4,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
QuickJoey
Cerberus
16
1 / 4 / 18
12,366
538
6,261
26,266
25,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Rasengan_SppS
Gilgamesh
20
16 / 2 / 13
15,036
654
18,508
20,396
15,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
19
5 / 5 / 14
13,240
576
11,853
18,956
7,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
zRxul-_EU
Fenrir
20
1 / 2 / 7
13,352
581
11,022
15,913
14,433
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
94
13
Kills
31
31
Deaths
13
12
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bboy_Quest_9
Izanami
4
7
4
0.86
L
2
4
2
0.75
W
8
0
11
13.5
L
3
9
4
0.56
W
Cerberus
QuickJoey
Cerberus
1
4
18
2.5
W
Gilgamesh
Rasengan_SppS
Gilgamesh
16
2
13
11.25
L
Mercury
RheaZaddy
Mercury
3
7
1
0.5
L
1
4
1
0.38
W
Heimdallr
5
5
14
2.4
W
Fenrir
zRxul-_EU
Fenrir
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,865
Damage
71,495
93,915
Taken
93,198
61,724
Mitigated
67,548
18,984
Healing
28,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bboy_Quest_9
Izanami
13,780
6,660
0
2,307
18,537
9,243
890
7,142
11,395
0
78,520
L
11,575
1,171
0
7,237
22,435
26,320
1,330
4,927
17,508
0
67,909
W
23,851
2,742
0
1,416
11,667
4,770
2,881
4,642
6,709
105,011
0
L
12,203
1,804
0
2,663
22,847
14,277
48
8,099
14,748
43,805
0
W
Cerberus
QuickJoey
Cerberus
6,261
923
1,463
7,367
26,266
25,357
361
8,043
17,629
43,118
0
W
Gilgamesh
Rasengan_SppS
Gilgamesh
18,508
5,872
0
3,321
20,396
15,508
467
5,021
15,093
0
97,843
L
Mercury
RheaZaddy
Mercury
4,555
1,596
0
3,756
16,556
6,997
0
3,990
12,566
0
58,506
L
11,752
361
0
3,021
13,540
4,887
0
6,085
7,455
87,038
0
W
Heimdallr
11,853
5,765
0
5,482
18,956
7,480
3,026
7,669
10,884
0
97,774
W
Fenrir
zRxul-_EU
Fenrir
11,022
3,629
0
9,116
15,913
14,433
1,507
1,507
13,953
0
86,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,030
Gold Earned
67,543
631
Minions Killed
662
0
Camps Cleared
0
2,283,386
Distance Traveled
2,267,225
31
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,799
513
141
6
0
404,213
4
L
Tyr
11,154
485
147
6
0
454,324
8
W
Scylla
13,549
589
166
7
0
450,978
9
L
Ymir
11,268
490
44
2
0
421,616
8
W
Cerberus
12,366
538
75
3
0
458,394
8
W
Gilgamesh
15,036
654
133
6
0
521,595
4
L
Mercury
10,738
467
111
5
0
531,202
3
L
Janus
11,071
481
188
8
0
472,031
8
W
Heimdallr
13,240
576
129
6
0
389,300
0
W
Fenrir
13,352
581
159
7
0
446,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role