Player Matchup

Gilgamesh
Gilgamesh
Lord_Bywater
Gilgamesh
Level 78
God Stats
35W - 18L
1,655 SR
Queue Stats
145W - 150L
1,542 Elo+
Party 2
Hun Batz
Hun Batz
OGorangeMango
Hun Batz
Level 73
God Stats
4W - 7L
1,147 SR
Queue Stats
257W - 295L
1,491 Elo+
Party 2
Hades
Hades
TheSleepQueen
Hades
Level 94
God Stats
4W - 9L
1,775 SR
Queue Stats
188W - 205L
1,536 Elo+
Party 2
Team Averages
Level 82
1,526 SR
1,523 Elo+

VS

Team Averages
Level 57
1,381 SR
1,398 Elo+
Thanatos
Thanatos
IJeffTheKillerII
Thanatos
Level 100
God Stats
1W - 1L
1,257 SR
Queue Stats
139W - 112L
1,474 Elo+
Party 1
King Arthur
King Arthur
Voltikx
King Arthur
Level 25
God Stats
0W - 3L
1,264 SR
Queue Stats
25W - 42L
1,260 Elo+
Party 1
Anubis
Anubis
XxRiburxX
Anubis
Level 45
God Stats
4W - 1L
1,621 SR
Queue Stats
83W - 59L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Lord_Bywater
Gilgamesh
17
2 / 2 / 11
14,956
712
8,064
10,868
8,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
OGorangeMango
Hun Batz
20
9 / 4 / 4
14,445
688
11,188
17,454
8,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

19
4 / 7 / 10
13,808
658
14,123
18,854
10,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 7
14,120
672
15,767
11,622
4,860
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
Voltikx
King Arthur
16
3 / 3 / 8
12,803
610
6,013
14,528
12,427
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
XxRiburxX
Anubis
16
4 / 8 / 6
13,538
645
10,154
16,731
7,552
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
34
15
Kills
13
13
Deaths
15
25
Assists
21
Player
Kills
Deaths
Assists
KDA
L
6
4
7
2.38
W
Gilgamesh
Lord_Bywater
Gilgamesh
2
2
11
3.75
W
Hun Batz
OGorangeMango
Hun Batz
9
4
4
2.75
W
4
7
10
1.29
L
King Arthur
Voltikx
King Arthur
3
3
8
2.33
L
Anubis
XxRiburxX
Anubis
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,375
Damage
31,934
47,176
Taken
42,881
27,786
Mitigated
24,839
7,027
Healing
14,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,767
3,462
0
6,740
11,622
4,860
2,200
3,820
7,672
0
59,062
W
Gilgamesh
Lord_Bywater
Gilgamesh
8,064
1,804
0
514
10,868
8,519
172
3,174
7,694
0
33,682
W
Hun Batz
OGorangeMango
Hun Batz
11,188
2,174
0
1,133
17,454
8,393
2,001
3,256
14,198
0
97,447
W
14,123
784
1,264
4,116
18,854
10,874
1,036
4,312
14,542
67,803
0
L
King Arthur
Voltikx
King Arthur
6,013
84
0
1,976
14,528
12,427
309
5,376
8,931
0
20,572
L
Anubis
XxRiburxX
Anubis
10,154
759
230
5,294
16,731
7,552
719
4,394
12,097
81,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,209
Gold Earned
40,461
235
Minions Killed
212
0
Camps Cleared
0
979,184
Distance Traveled
1,040,287
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
14,120
672
63
3
0
375,567
1
W
Gilgamesh
14,956
712
32
2
0
242,650
0
W
Hun Batz
14,445
688
108
5
0
398,231
4
W
Hades
13,808
658
95
5
0
338,303
3
L
King Arthur
12,803
610
47
2
0
361,827
5
L
Anubis
13,538
645
102
5
0
302,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role