Player Matchup

Jormungandr
Jormungandr
PipixxTheKing101
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
985 Elo+
Solo
Tiamat
Tiamat
SillyPsycho1
Tiamat
Level 29
God Stats
28W - 48L
1,362 SR
Queue Stats
100W - 118L
1,343 Elo+
Solo
Fenrir
Fenrir
Taz GOAT9276
Fenrir
Level 9
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 22L
1,372 Elo+
Solo
Baron Samedi
Baron Samedi
denvertu09
Baron Samedi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
tanos_ezequiel
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,163 Elo+
Solo
Team Averages
Level 12
1,472 SR
1,273 Elo+

VS

Team Averages
Level 24
1,421 SR
1,363 Elo+
Merlin
Merlin
COAhighlife420xp
Merlin
Level 24
God Stats
7W - 8L
1,551 SR
Queue Stats
51W - 59L
1,394 Elo+
Party 1
Ymir
Ymir
Dark N3bulaPR
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
313W - 306L
1,448 Elo+
Solo
Vulcan
Vulcan
HecticLeader28
Vulcan
Level 26
God Stats
36W - 37L
1,445 SR
Queue Stats
36W - 37L
1,292 Elo+
Solo
Cernunnos
Cernunnos
RenaSuclla
Cernunnos
Level 22
God Stats
14W - 23L
1,382 SR
Queue Stats
63W - 87L
1,331 Elo+
Solo
Set
Set
ScarelyisHere
Set
Level 21
God Stats
8W - 18L
1,230 SR
Queue Stats
47W - 50L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
PipixxTheKing101
Jormungandr
7
2 / 4 / 1
6,464
359
2,270
7,471
3,824
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
1
0 / 2 / 0
4,797
267
0
1,629
336
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
16
10 / 4 / 0
10,148
564
12,582
15,934
8,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
denvertu09
Baron Samedi
8
0 / 9 / 1
5,906
328
1,255
7,881
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 3 / 1
5,821
323
1,244
3,959
911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 6 / 1
9,241
513
8,264
9,980
5,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 3 / 2
7,185
399
2,631
6,136
6,552
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

4
0 / 1 / 0
5,879
327
0
461
75
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
RenaSuclla
Cernunnos
16
6 / 2 / 4
11,005
611
9,020
9,656
3,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 2 / 3
9,919
551
4,962
13,152
5,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
12
Kills
22
22
Deaths
14
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
9
6
1
1.58
W
1
3
2
0.67
W
0
1
0
0
L
Jormungandr
PipixxTheKing101
Jormungandr
2
4
1
0.63
W
Cernunnos
RenaSuclla
Cernunnos
6
2
4
4
W
6
2
3
3.75
L
Tiamat
0
2
0
0
L
Fenrir
10
4
0
2.5
L
Baron Samedi
denvertu09
Baron Samedi
0
9
1
0.06
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,351
Damage
24,877
36,874
Taken
39,385
16,086
Mitigated
20,880
3,704
Healing
7,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,264
1,572
0
189
9,980
5,544
2,053
1,570
7,832
30,680
0
W
2,631
539
0
0
6,136
6,552
766
1,002
5,080
9,926
0
W
0
0
0
0
461
75
72
126
335
1,733
0
L
Jormungandr
PipixxTheKing101
Jormungandr
2,270
909
66
191
7,471
3,824
55
2,294
5,079
18,977
0
W
Cernunnos
RenaSuclla
Cernunnos
9,020
5,421
0
4,057
9,656
3,508
3,177
1,439
8,167
0
70,522
W
4,962
2,454
0
3,281
13,152
5,201
4,698
408
12,704
0
63,137
L
Tiamat
0
0
0
0
1,629
336
0
1,555
0
0
0
L
Fenrir
12,582
2,979
0
3,118
15,934
8,778
0
2,466
13,314
0
50,409
L
Baron Samedi
denvertu09
Baron Samedi
1,255
142
0
0
7,881
2,237
0
2,275
5,494
7,600
0
L
1,244
423
0
329
3,959
911
0
1,739
2,092
9,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,136
Gold Earned
43,229
137
Minions Killed
310
0
Camps Cleared
0
889,721
Distance Traveled
1,234,355
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,241
513
49
3
0
284,448
0
W
Ymir
7,185
399
13
1
0
251,552
4
W
Vulcan
5,879
327
3
0
0
22,362
0
L
Jormungandr
6,464
359
35
2
0
195,513
0
W
Cernunnos
11,005
611
111
6
0
321,264
4
W
Set
9,919
551
134
7
0
354,729
0
L
Tiamat
4,797
267
0
0
0
2,213
0
L
Fenrir
10,148
564
77
4
0
365,604
1
L
Baron Samedi
5,906
328
11
1
0
217,344
2
L
Olorun
5,821
323
14
1
0
109,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role