Player Matchup

Gilgamesh
Gilgamesh
Hecnt-dev
Gilgamesh
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Zeus
Zeus
LivelyJuanD
Zeus
Level 18
God Stats
2W - 1L
1,715 SR
Queue Stats
39W - 57L
1,234 Elo+
Solo
Tsukuyomi
Tsukuyomi
Zkyned
Tsukuyomi
Level 22
God Stats
1W - 4L
1,406 SR
Queue Stats
18W - 15L
1,485 Elo+
Solo
Cthulhu
Cthulhu
andresitoelpro20
Cthulhu
Level 21
God Stats
5W - 5L
1,589 SR
Queue Stats
79W - 174L
1,178 Elo+
Solo
Chiron
Chiron
steel-untidy317
Chiron
Level 26
God Stats
3W - 5L
1,500 SR
Queue Stats
101W - 140L
1,232 Elo+
Solo
Team Averages
Level 18
1,542 SR
1,326 Elo+

VS

Team Averages
Level 13
1,411 SR
1,233 Elo+
Apollo
Apollo
ChemicalToast
Apollo
Level 29
God Stats
4W - 4L
1,453 SR
Queue Stats
47W - 82L
1,179 Elo+
Solo
Tsukuyomi
Tsukuyomi
LobodaMORK
Tsukuyomi
Level 17
God Stats
24W - 19L
1,385 SR
Queue Stats
99W - 103L
1,417 Elo+
Solo
Set
Set
Reaper6704
Set
Level 7
God Stats
3W - 9L
1,216 SR
Queue Stats
10W - 23L
1,209 Elo+
Solo
Fenrir
Fenrir
leo_matsui
Fenrir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,262 Elo+
Solo
Janus
Janus
paingwin456
Janus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,098 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hecnt-dev
Gilgamesh
14
7 / 1 / 5
8,402
560
7,457
8,357
5,831
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 1 / 0
7,512
501
2,630
2,527
747
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shoes

Shoes

+6%
Movement Speed

Tsukuyomi
Zkyned
Tsukuyomi
9
8 / 0 / 2
7,326
488
6,089
4,350
1,304
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 0 / 4
7,650
510
2,012
5,462
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
4 / 0 / 3
8,496
566
7,641
8,229
2,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,603
374
2,416
10,107
2,534
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
LobodaMORK
Tsukuyomi
11
2 / 7 / 0
6,847
456
5,994
11,370
3,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 5 / 0
5,292
353
1,685
6,799
1,662
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
leo_matsui
Fenrir
1
0 / 0 / 0
4,251
283
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 5 / 0
4,981
332
865
5,413
1,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
23
Kills
2
2
Deaths
23
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Gilgamesh
Hecnt-dev
Gilgamesh
7
1
5
9.5
W
1
1
0
1
L
Tsukuyomi
LobodaMORK
Tsukuyomi
2
7
0
0.29
L
0
5
0
0
W
Tsukuyomi
Zkyned
Tsukuyomi
8
0
2
9
W
3
0
4
5
L
Fenrir
leo_matsui
Fenrir
0
0
0
0
L
0
5
0
0
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,829
Damage
10,960
28,925
Taken
33,689
12,898
Mitigated
8,947
8,143
Healing
1,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,416
2,333
0
0
10,107
2,534
0
0
10,107
0
22,228
W
Gilgamesh
Hecnt-dev
Gilgamesh
7,457
2,196
0
1,440
8,357
5,831
0
27
8,330
0
61,660
W
2,630
2,139
0
0
2,527
747
833
611
1,916
26,843
0
L
Tsukuyomi
LobodaMORK
Tsukuyomi
5,994
1,019
0
1,614
11,370
3,262
0
1,435
9,865
0
30,407
L
1,685
781
0
0
6,799
1,662
0
600
6,091
0
16,098
W
Tsukuyomi
Zkyned
Tsukuyomi
6,089
1,437
0
201
4,350
1,304
0
0
4,350
0
21,304
W
2,012
407
0
1,193
5,462
2,103
553
227
5,235
27,015
0
L
Fenrir
leo_matsui
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
865
575
0
108
5,413
1,489
0
2,375
2,984
6,923
0
W
7,641
2,634
185
5,124
8,229
2,913
1,497
0
8,229
0
56,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,386
Gold Earned
26,974
350
Minions Killed
127
0
Camps Cleared
0
1,351,831
Distance Traveled
1,041,296
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,603
374
42
3
0
234,150
0
W
Gilgamesh
8,402
560
95
6
0
304,657
0
W
Zeus
7,512
501
60
4
0
236,275
0
L
Tsukuyomi
6,847
456
58
4
0
249,319
3
L
Set
5,292
353
16
1
0
316,490
0
W
Tsukuyomi
7,326
488
44
3
0
259,947
0
W
Cthulhu
7,650
510
59
4
0
295,153
1
L
Fenrir
4,251
283
0
0
0
11,367
0
L
Janus
4,981
332
11
1
0
229,970
2
W
Chiron
8,496
566
92
6
0
255,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role