Player Matchup

Izanami
Izanami
ENOCESGAY
Izanami
Level 4
God Stats
6W - 4L
1,500 SR
Queue Stats
34W - 33L
1,344 Elo+
Party 3
Nemesis
Nemesis
Enoc37
Nemesis
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Imperfeciton
Danzaburou
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 4L
1,791 Elo+
Party 1
Ganesha
Ganesha
MajxFire
Ganesha
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
iiExpozed
Cthulhu
Level 8
God Stats
3W - 4L
1,637 SR
Queue Stats
3W - 4L
1,019 Elo+
Solo
Team Averages
Level 24
1,527 SR
1,431 Elo+

VS

Team Averages
Level 19
1,590 SR
1,443 Elo+
Cabrakan
Cabrakan
CaptainKahk3159
Cabrakan
Level 23
God Stats
9W - 6L
1,826 SR
Queue Stats
95W - 81L
1,553 Elo+
Party 4
Ra
Ra
Crossbar32
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Hercules
Hercules
InvestedPlane00
Hercules
Level 11
God Stats
2W - 3L
1,603 SR
Queue Stats
40W - 62L
1,479 Elo+
Party 2
Xbalanque
Xbalanque
Whiteairo
Xbalanque
Level 29
God Stats
3W - 4L
1,811 SR
Queue Stats
52W - 104L
1,319 Elo+
Party 2
Susano
Susano
mdemarin
Susano
Level 29
God Stats
1W - 3L
1,210 SR
Queue Stats
309W - 339L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ENOCESGAY
Izanami
18
8 / 1 / 2
11,016
612
11,601
9,680
3,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
Enoc37
Nemesis
17
4 / 1 / 5
10,193
566
8,920
11,656
6,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Imperfeciton
Danzaburou
17
10 / 2 / 4
11,211
623
14,012
10,024
3,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
MajxFire
Ganesha
14
1 / 2 / 11
8,086
449
5,382
10,862
7,097
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
iiExpozed
Cthulhu
16
5 / 1 / 6
9,730
541
11,456
10,646
10,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
13
3 / 7 / 3
8,043
447
8,715
15,118
14,759
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 6 / 0
9,015
501
6,214
12,350
4,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
15
0 / 4 / 0
8,872
493
4,569
15,178
10,465
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
Whiteairo
Xbalanque
13
2 / 4 / 1
8,278
460
3,506
11,250
3,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
mdemarin
Susano
12
0 / 7 / 3
7,518
418
5,578
15,728
5,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
28
Kills
7
7
Deaths
28
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
3
7
3
0.64
L
2
6
0
0.33
W
Izanami
ENOCESGAY
Izanami
8
1
2
9
W
Nemesis
Enoc37
Nemesis
4
1
5
6.5
W
Danzaburou
Imperfeciton
Danzaburou
10
2
4
6
L
Hercules
0
4
0
0
W
Ganesha
MajxFire
Ganesha
1
2
11
3.25
L
Xbalanque
Whiteairo
Xbalanque
2
4
1
0.63
W
Cthulhu
iiExpozed
Cthulhu
5
1
6
8
L
Susano
mdemarin
Susano
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,371
Damage
28,582
52,868
Taken
69,624
31,440
Mitigated
38,521
18,031
Healing
19,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
8,715
1,163
769
1,669
15,118
14,759
217
4,636
10,314
28,161
0
L
6,214
1,158
725
2,081
12,350
4,293
602
4,939
6,811
50,255
0
W
Izanami
ENOCESGAY
Izanami
11,601
7,874
0
3,404
9,680
3,590
5,470
2,421
7,211
0
79,471
W
Nemesis
Enoc37
Nemesis
8,920
4,164
0
2,678
11,656
6,639
0
2,779
8,813
0
73,362
W
Danzaburou
Imperfeciton
Danzaburou
14,012
7,693
0
5,869
10,024
3,715
1,802
2,436
7,588
0
75,793
L
Hercules
4,569
2,070
0
4,162
15,178
10,465
440
408
14,740
5,708
48,885
W
Ganesha
MajxFire
Ganesha
5,382
374
0
1,679
10,862
7,097
96
3,206
7,638
28,974
0
L
Xbalanque
Whiteairo
Xbalanque
3,506
1,492
0
4,135
11,250
3,645
252
1,323
9,927
0
39,480
W
Cthulhu
iiExpozed
Cthulhu
11,456
662
437
3,964
10,646
10,399
243
3,767
6,521
49,637
0
L
Susano
mdemarin
Susano
5,578
1,303
0
6,232
15,728
5,359
0
4,494
10,994
0
42,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,236
Gold Earned
41,726
500
Minions Killed
430
0
Camps Cleared
0
1,715,506
Distance Traveled
1,545,492
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,043
447
45
3
0
318,592
3
L
Ra
9,015
501
111
6
0
291,898
0
W
Izanami
11,016
612
147
8
0
318,325
0
W
Nemesis
10,193
566
119
7
0
410,931
3
W
Danzaburou
11,211
623
124
7
0
319,637
8
L
Hercules
8,872
493
117
7
0
294,887
3
W
Ganesha
8,086
449
4
0
0
326,275
3
L
Xbalanque
8,278
460
85
5
0
280,989
3
W
Cthulhu
9,730
541
106
6
0
340,338
0
L
Susano
7,518
418
72
4
0
359,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role