Player Matchup

Hercules
Hercules
ElPaCo69WeeD
Hercules
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 51L
1,095 Elo+
Solo
He Bo
He Bo
Spectate You
He Bo
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,089 Elo+
Solo
Ymir
Ymir
byscorer_O
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
drewhannel
Danzaburou
Level 25
God Stats
77W - 90L
1,341 SR
Queue Stats
315W - 346L
1,240 Elo+
Solo
Bastet
Bastet
lRixhard
Bastet
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 17
1,468 SR
1,285 Elo+

VS

Team Averages
Level 11
1,480 SR
1,204 Elo+
Mulan
Mulan
CeramicFerret85
Mulan
Level 27
God Stats
10W - 11L
1,399 SR
Queue Stats
31W - 27L
1,293 Elo+
Solo
Ares
Ares
EpicPleb1234
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Freya
Freya
III Dove III
Freya
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 48L
1,163 Elo+
Solo
Hel
Hel
PintsizedDragon
Hel
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
919 Elo+
Solo
Kukulkan
Kukulkan
Ultramanjack
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,143 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ElPaCo69WeeD
Hercules
10
7 / 2 / 4
7,346
490
3,070
6,420
5,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
9 / 2 / 4
8,934
596
7,787
5,787
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 3 / 10
6,897
460
2,847
8,226
4,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
drewhannel
Danzaburou
14
1 / 3 / 2
8,360
557
2,579
7,455
2,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
lRixhard
Bastet
10
6 / 3 / 6
7,353
490
4,966
8,503
3,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 3 / 1
7,789
519
8,060
11,893
8,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

4
1 / 3 / 0
4,909
327
644
2,184
818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 2 / 0
5,090
339
1,781
5,937
1,479
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 9 / 3
5,363
358
527
5,579
1,259
Kukulkan
Ultramanjack
Kukulkan
8
2 / 14 / 2
5,926
395
3,118
10,875
3,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
25
Kills
11
13
Deaths
31
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
8
3
1
2.83
W
Hercules
ElPaCo69WeeD
Hercules
7
2
4
4.5
L
1
3
0
0.33
L
0
2
0
0
L
0
9
3
0.17
W
9
2
4
5.5
L
Kukulkan
Ultramanjack
Kukulkan
2
14
2
0.21
W
2
3
10
2.33
W
Danzaburou
drewhannel
Danzaburou
1
3
2
0.67
W
Bastet
lRixhard
Bastet
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,249
Damage
14,130
36,391
Taken
36,468
16,405
Mitigated
15,581
7,828
Healing
3,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,060
1,980
0
2,187
11,893
8,912
499
2,731
8,762
0
31,809
W
Hercules
ElPaCo69WeeD
Hercules
3,070
798
0
1,270
6,420
5,398
155
838
5,342
0
13,999
L
644
434
0
0
2,184
818
188
410
1,708
1,897
0
L
1,781
716
0
1,301
5,937
1,479
170
486
5,407
12,259
0
L
527
207
0
255
5,579
1,259
0
2,054
3,351
3,570
0
W
7,787
771
0
1,893
5,787
1,655
2,427
1,044
4,713
38,872
0
L
Kukulkan
Ultramanjack
Kukulkan
3,118
637
0
0
10,875
3,113
0
4,341
6,306
7,267
0
W
2,847
529
0
1,703
8,226
4,050
930
1,911
6,130
14,056
0
W
Danzaburou
drewhannel
Danzaburou
2,579
1,277
0
2,962
7,455
2,277
1,938
240
7,025
0
47,999
W
Bastet
lRixhard
Bastet
4,966
2,508
0
0
8,503
3,025
252
1,619
6,674
0
31,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,890
Gold Earned
29,077
270
Minions Killed
114
0
Camps Cleared
0
1,309,723
Distance Traveled
859,084
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,789
519
67
4
0
241,336
3
W
Hercules
7,346
490
25
2
0
269,399
0
L
Ares
4,909
327
0
0
0
68,292
0
L
Freya
5,090
339
31
2
0
180,196
0
L
Hel
5,363
358
7
0
0
133,273
1
W
He Bo
8,934
596
66
4
0
283,159
1
L
Kukulkan
5,926
395
9
1
0
235,987
1
W
Ymir
6,897
460
24
2
0
237,079
2
W
Danzaburou
8,360
557
98
7
0
255,414
0
W
Bastet
7,353
490
57
4
0
264,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role