Player Matchup

Da Ji
Da Ji
Cliverr-
Da Ji
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
139W - 75L
1,693 Elo+
Party 1
Ymir
Ymir
GenuineJahseh
Ymir
Level 81
God Stats
17W - 13L
1,742 SR
Queue Stats
226W - 164L
1,658 Elo+
Party 1
Discordia
Discordia
JReedy
Discordia
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
195W - 127L
1,752 Elo+
Party 1
Cu Chulainn
Cu Chulainn
JamzyMan
Cu Chulainn
Level 18
God Stats
19W - 8L
1,804 SR
Queue Stats
40W - 26L
1,591 Elo+
Party 1
Hou Yi
Hou Yi
Lxwissx
Hou Yi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,303 Elo+
Party 1
Team Averages
Level 50
1,609 SR
1,599 Elo+

VS

Team Averages
Level 22
1,613 SR
1,544 Elo+
Raijin
Raijin
Arkhamsuls
Raijin
Level 14
God Stats
2W - 1L
1,726 SR
Queue Stats
28W - 30L
1,484 Elo+
Solo
Pele
Pele
Aspergius2
Pele
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,753 Elo+
Party 3
Hercules
Hercules
Bergett
Hercules
Level 24
God Stats
23W - 21L
1,491 SR
Queue Stats
77W - 88L
1,474 Elo+
Party 2
Baron Samedi
Baron Samedi
Fulluff
Baron Samedi
Level 24
God Stats
30W - 26L
1,627 SR
Queue Stats
56W - 69L
1,534 Elo+
Party 2
Odin
Odin
burbu9
Odin
Level 29
God Stats
2W - 0L
1,723 SR
Queue Stats
30W - 34L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cliverr-
Da Ji
17
9 / 10 / 6
11,812
537
20,162
20,475
8,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 8 / 8
10,207
464
11,701
25,284
23,813
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
JReedy
Discordia
19
10 / 7 / 3
12,998
591
15,468
14,578
5,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
JamzyMan
Cu Chulainn
17
6 / 6 / 3
11,565
526
21,144
19,713
17,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hou Yi
Lxwissx
Hou Yi
11
0 / 6 / 3
8,298
377
2,965
7,261
2,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Arkhamsuls
Raijin
20
12 / 8 / 5
13,215
601
15,566
21,220
7,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 9 / 10
11,977
544
10,271
19,717
6,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Bergett
Hercules
19
6 / 2 / 10
12,116
551
10,404
19,335
14,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
Fulluff
Baron Samedi
18
8 / 4 / 10
11,850
539
14,150
19,040
9,302
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
burbu9
Odin
19
5 / 3 / 10
11,940
543
11,778
18,477
17,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
81
26
Kills
36
37
Deaths
26
23
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Raijin
Arkhamsuls
Raijin
12
8
5
1.81
W
5
9
10
1.11
W
Hercules
Bergett
Hercules
6
2
10
5.5
L
Da Ji
Cliverr-
Da Ji
9
10
6
1.2
W
Baron Samedi
Fulluff
Baron Samedi
8
4
10
3.25
L
1
8
8
0.63
L
Discordia
JReedy
Discordia
10
7
3
1.64
L
Cu Chulainn
JamzyMan
Cu Chulainn
6
6
3
1.25
L
Hou Yi
Lxwissx
Hou Yi
0
6
3
0.25
W
Odin
burbu9
Odin
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,440
Damage
62,169
87,311
Taken
97,789
56,221
Mitigated
56,141
15,956
Healing
35,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Arkhamsuls
Raijin
15,566
1,308
731
3,854
21,220
7,562
375
6,531
14,191
74,237
0
W
10,271
2,462
0
6,622
19,717
6,885
360
6,599
12,718
0
77,967
W
Hercules
Bergett
Hercules
10,404
4,646
507
5,178
19,335
14,651
1,075
4,888
14,251
10,543
41,908
L
Da Ji
Cliverr-
Da Ji
20,162
4,725
0
4,637
20,475
8,019
0
7,089
13,206
0
73,805
W
Baron Samedi
Fulluff
Baron Samedi
14,150
1,963
2,030
8,944
19,040
9,302
1,338
8,274
10,576
83,137
0
L
11,701
1,032
0
4,313
25,284
23,813
44
12,422
12,807
45,834
0
L
Discordia
JReedy
Discordia
15,468
1,750
0
1,703
14,578
5,084
616
5,438
8,990
72,445
0
L
Cu Chulainn
JamzyMan
Cu Chulainn
21,144
4,307
0
4,835
19,713
17,135
1,880
4,501
14,716
7,684
65,011
L
Hou Yi
Lxwissx
Hou Yi
2,965
1,219
0
468
7,261
2,170
0
2,183
5,053
0
24,483
W
Odin
burbu9
Odin
11,778
5,227
0
7,755
18,477
17,741
989
2,106
15,751
0
57,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,880
Gold Earned
61,098
493
Minions Killed
535
0
Camps Cleared
0
1,690,376
Distance Traveled
1,976,001
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,215
601
112
5
0
408,798
4
W
Pele
11,977
544
112
5
0
435,228
2
W
Hercules
12,116
551
71
3
0
375,167
1
L
Da Ji
11,812
537
107
5
0
362,426
3
W
Baron Samedi
11,850
539
129
6
0
361,920
3
L
Ymir
10,207
464
61
3
0
371,629
5
L
Discordia
12,998
591
147
7
0
352,942
6
L
Cu Chulainn
11,565
526
125
6
0
362,423
2
L
Hou Yi
8,298
377
53
2
0
240,956
1
W
Odin
11,940
543
111
5
0
394,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role