Player Matchup

Vamana
Vamana
Oljanek
Vamana
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Horus
Horus
Wakum76
Horus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ct0203
Nemesis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Vulcan
Vulcan
ottoman2021
Vulcan
Level 5
God Stats
21W - 12L
1,498 SR
Queue Stats
44W - 36L
1,212 Elo+
Solo
Artemis
Artemis
vorderiusz
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 8
1,500 SR
1,442 Elo+

VS

Team Averages
Level 7
1,492 SR
1,513 Elo+
Olorun
Olorun
DMMcNicholas
Olorun
Level 24
God Stats
21W - 9L
1,460 SR
Queue Stats
104W - 76L
1,567 Elo+
Solo
Hel
Hel
GodRandomizer
Hel
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,500 Elo+
Solo
Hercules
Hercules
GrimaIkin
Hercules
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 15L
1,500 Elo+
Solo
Hou Yi
Hou Yi
TatayDIGS
Hou Yi
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ares
Ares
TehReo
Ares
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Oljanek
Vamana
10
4 / 2 / 1
6,788
485
5,039
5,850
2,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Horus
Wakum76
Horus
10
1 / 2 / 3
6,112
437
3,276
9,037
5,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Nemesis
ct0203
Nemesis
7
0 / 8 / 0
5,114
365
620
9,457
2,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Vulcan
11
2 / 0 / 2
6,569
469
8,534
3,857
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
vorderiusz
Artemis
8
0 / 7 / 1
5,385
385
3,712
7,333
2,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
2 / 2 / 1
7,403
529
5,826
10,935
3,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 5
8,239
589
2,201
10,923
3,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
GrimaIkin
Hercules
13
13 / 1 / 1
8,714
622
7,870
8,537
8,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hou Yi
TatayDIGS
Hou Yi
11
2 / 0 / 1
6,675
477
2,109
5,455
1,685
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
TehReo
Ares
7
0 / 4 / 1
5,507
393
2,298
9,582
5,130
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
7
Kills
18
19
Deaths
7
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Olorun
2
2
1
1.25
W
1
0
5
3.5
W
Hercules
GrimaIkin
Hercules
13
1
1
13.5
L
Vamana
Oljanek
Vamana
4
2
1
2.25
W
Hou Yi
TatayDIGS
Hou Yi
2
0
1
2.5
W
Ares
TehReo
Ares
0
4
1
0.13
L
Horus
Wakum76
Horus
1
2
3
1.25
L
Nemesis
ct0203
Nemesis
0
8
0
0
L
Vulcan
2
0
2
3
L
Artemis
vorderiusz
Artemis
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,181
Damage
20,304
35,534
Taken
45,432
14,541
Mitigated
21,790
7,820
Healing
18,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
5,826
2,979
146
6,481
10,935
3,683
1,489
4,032
6,545
47,476
0
W
2,201
361
389
4,542
10,923
3,209
0
152
10,771
55,737
0
W
Hercules
GrimaIkin
Hercules
7,870
2,123
0
3,244
8,537
8,083
1,032
971
7,454
0
39,124
L
Vamana
Oljanek
Vamana
5,039
2,424
0
214
5,850
2,321
0
2,741
3,079
0
16,657
W
Hou Yi
TatayDIGS
Hou Yi
2,109
811
0
2,159
5,455
1,685
279
1,065
4,364
0
30,945
W
Ares
TehReo
Ares
2,298
344
0
1,562
9,582
5,130
0
1,770
7,764
10,281
0
L
Horus
Wakum76
Horus
3,276
1,751
939
4,025
9,037
5,535
0
3,760
5,247
0
18,302
L
Nemesis
ct0203
Nemesis
620
326
0
1,700
9,457
2,712
0
655
8,652
0
19,793
L
Vulcan
8,534
4,030
0
732
3,857
1,401
0
1,959
1,898
35,675
0
L
Artemis
vorderiusz
Artemis
3,712
1,622
0
210
7,333
2,572
0
1,210
5,853
0
23,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,968
Gold Earned
36,538
202
Minions Killed
345
0
Camps Cleared
0
1,245,468
Distance Traveled
1,255,356
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,403
529
96
7
0
239,612
4
W
Hel
8,239
589
110
8
0
241,825
1
W
Hercules
8,714
622
63
5
0
305,560
1
L
Vamana
6,788
485
29
2
0
276,912
1
W
Hou Yi
6,675
477
58
4
0
236,503
7
W
Ares
5,507
393
18
1
0
231,856
3
L
Horus
6,112
437
26
2
0
272,545
6
L
Nemesis
5,114
365
40
3
0
186,449
2
L
Vulcan
6,569
469
67
5
0
240,668
1
L
Artemis
5,385
385
40
3
0
268,894
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role