Player Matchup

Rama
Rama
Aspuzicles
Rama
Level 29
God Stats
1W - 1L
1,308 SR
Queue Stats
88W - 88L
1,459 Elo+
Party 2
Chang'e
Chang'e
Mutombobo
Chang'e
Level 27
God Stats
7W - 5L
1,308 SR
Queue Stats
57W - 56L
1,458 Elo+
Party 2
Thor
Thor
SmurfDiff
Thor
Level 7
God Stats
6W - 4L
1,287 SR
Queue Stats
143W - 123L
1,594 Elo+
Solo
Tiamat
Tiamat
jomaboii
Tiamat
Level 28
God Stats
15W - 9L
1,596 SR
Queue Stats
75W - 82L
1,448 Elo+
Party 2
Hercules
Hercules
malisman2010
Hercules
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 20
1,400 SR
1,492 Elo+

VS

Team Averages
Level 19
1,539 SR
1,576 Elo+
Hercules
Hercules
Doobry
Hercules
Level 8
God Stats
4W - 2L
1,332 SR
Queue Stats
85W - 69L
1,644 Elo+
Solo
Yemoja
Yemoja
Vonroo
Yemoja
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Vonroo
Medusa
Level 18
God Stats
9W - 6L
1,657 SR
Queue Stats
60W - 45L
1,481 Elo+
Party 1
Zeus
Zeus
seanedleefqrfw
Zeus
Level 24
God Stats
1W - 6L
1,438 SR
Queue Stats
43W - 50L
1,556 Elo+
Solo
Thor
Thor
yamface12
Thor
Level 28
God Stats
1W - 1L
1,765 SR
Queue Stats
5W - 2L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 3
6,118
612
5,129
4,244
1,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chang'e
Mutombobo
Chang'e
9
0 / 1 / 3
5,223
522
2,795
4,353
1,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thor
12
3 / 0 / 4
6,556
656
3,599
6,656
2,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
jomaboii
Tiamat
11
4 / 1 / 1
6,386
639
2,488
4,590
2,630
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
malisman2010
Hercules
11
3 / 0 / 0
6,711
671
3,798
5,292
3,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Doobry
Hercules
9
0 / 3 / 0
5,240
524
2,454
5,462
3,266
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Yemoja
Vonroo
Yemoja
7
0 / 3 / 1
5,045
505
2,587
6,186
2,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
Vonroo
Medusa
8
1 / 2 / 0
4,973
497
4,236
5,753
1,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 4 / 0
5,806
581
3,286
5,600
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Thor
8
0 / 2 / 0
4,879
488
381
6,900
1,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
13
Kills
2
2
Deaths
14
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
L
Hercules
Doobry
Hercules
0
3
0
0
W
Chang'e
Mutombobo
Chang'e
0
1
3
1.5
W
Thor
3
0
4
5
L
Yemoja
Vonroo
Yemoja
0
3
1
0.17
L
Medusa
Vonroo
Medusa
1
2
0
0.5
W
Tiamat
jomaboii
Tiamat
4
1
1
4.5
W
Hercules
malisman2010
Hercules
3
0
0
3
L
1
4
0
0.25
L
Thor
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,809
Damage
12,944
25,135
Taken
29,901
10,454
Mitigated
10,501
7,966
Healing
6,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,129
4,008
0
977
4,244
1,191
1,091
992
3,252
0
20,149
L
Hercules
Doobry
Hercules
2,454
1,072
0
1,357
5,462
3,266
0
0
5,012
0
21,406
W
Chang'e
Mutombobo
Chang'e
2,795
197
224
2,072
4,353
1,211
272
1,354
2,999
18,453
0
W
Thor
3,599
765
0
1,010
6,656
2,129
0
1,413
5,135
0
40,695
L
Yemoja
Vonroo
Yemoja
2,587
955
1,391
430
6,186
2,332
44
1,613
4,439
10,939
0
L
Medusa
Vonroo
Medusa
4,236
1,869
0
0
5,753
1,655
24
1,741
3,896
0
24,359
W
Tiamat
jomaboii
Tiamat
2,488
312
0
1,442
4,590
2,630
73
1,899
2,584
28,408
0
W
Hercules
malisman2010
Hercules
3,798
1,352
0
2,241
5,292
3,293
146
0
5,142
0
25,787
L
3,286
337
0
1,750
5,600
1,522
0
1,679
3,921
31,885
0
L
Thor
381
106
0
1,875
6,900
1,726
0
0
6,840
0
25,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,994
Gold Earned
25,943
297
Minions Killed
260
0
Camps Cleared
0
975,553
Distance Traveled
866,743
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,118
612
44
4
0
175,507
1
L
Hercules
5,240
524
46
5
0
198,328
0
W
Chang'e
5,223
522
40
4
0
196,302
4
W
Thor
6,556
656
84
8
0
225,328
2
L
Yemoja
5,045
505
20
2
0
176,049
2
L
Medusa
4,973
497
44
4
0
154,967
1
W
Tiamat
6,386
639
68
7
0
216,562
3
W
Hercules
6,711
671
61
6
0
161,854
0
L
Zeus
5,806
581
89
9
0
171,143
1
L
Thor
4,879
488
61
6
0
166,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role