Player Matchup

Fenrir
Fenrir
RosaMaui
Fenrir
Level 23
God Stats
30W - 27L
1,601 SR
Queue Stats
103W - 104L
1,443 Elo+
Solo
Pele
Pele
RoyGang3214
Pele
Level 8
God Stats
15W - 15L
1,663 SR
Queue Stats
22W - 21L
1,555 Elo+
Solo
Danzaburou
Danzaburou
Ukilela
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 51L
1,655 Elo+
Solo
Poseidon
Poseidon
XxBgK WilsonxX
Poseidon
Level 7
God Stats
9W - 9L
1,577 SR
Queue Stats
9W - 9L
1,529 Elo+
Solo
Hercules
Hercules
XxreaperxX7655
Hercules
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,572 Elo+
Solo
Team Averages
Level 19
1,568 SR
1,551 Elo+

VS

Team Averages
Level 19
1,649 SR
1,542 Elo+
Cupid
Cupid
Banditbeast4919
Cupid
Level 26
God Stats
12W - 4L
1,891 SR
Queue Stats
181W - 171L
1,475 Elo+
Solo
Sobek
Sobek
GengisK5585
Sobek
Level 9
God Stats
8W - 3L
1,593 SR
Queue Stats
11W - 4L
1,573 Elo+
Party 1
Jormungandr
Jormungandr
Ramoncho
Jormungandr
Level 20
God Stats
17W - 13L
1,656 SR
Queue Stats
63W - 35L
1,679 Elo+
Solo
Fenrir
Fenrir
SkeleTON8385
Fenrir
Level 18
God Stats
16W - 8L
1,555 SR
Queue Stats
19W - 12L
1,573 Elo+
Party 1
Mulan
Mulan
SlavicBlyat
Mulan
Level 23
God Stats
8W - 8L
1,550 SR
Queue Stats
68W - 85L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
RosaMaui
Fenrir
9
4 / 5 / 1
6,190
442
5,476
8,333
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

6
0 / 5 / 1
5,064
362
1,650
5,537
1,223
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
Ukilela
Danzaburou
13
8 / 5 / 1
8,074
577
9,924
11,208
4,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
11
1 / 3 / 1
6,058
433
2,912
4,374
1,245
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
7
0 / 5 / 2
5,671
405
4,453
8,883
3,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 3
8,857
633
5,452
6,192
2,345
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 6 / 2
6,640
474
2,832
13,446
10,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jormungandr
Ramoncho
Jormungandr
14
7 / 2 / 4
9,428
673
9,017
9,118
5,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
10
5 / 6 / 3
7,396
528
4,948
7,833
2,584
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
5 / 1 / 0
8,919
637
3,826
7,222
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
13
Kills
22
23
Deaths
15
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
W
1
6
2
0.33
W
Jormungandr
Ramoncho
Jormungandr
7
2
4
4.5
L
Fenrir
RosaMaui
Fenrir
4
5
1
0.9
L
0
5
1
0.1
W
Fenrir
5
6
3
1.08
W
5
1
0
5
L
Danzaburou
Ukilela
Danzaburou
8
5
1
1.7
L
Poseidon
1
3
1
0.5
L
Hercules
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,415
Damage
26,075
38,335
Taken
43,811
12,543
Mitigated
23,602
7,083
Healing
8,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,452
3,174
76
1,211
6,192
2,345
2,810
1,875
4,241
0
45,271
W
2,832
423
0
1,716
13,446
10,099
504
277
12,949
14,467
0
W
Jormungandr
Ramoncho
Jormungandr
9,017
2,292
0
1,854
9,118
5,648
108
521
8,597
44,514
0
L
Fenrir
RosaMaui
Fenrir
5,476
1,154
0
1,332
8,333
2,563
550
1,976
6,357
0
25,700
L
1,650
538
0
376
5,537
1,223
354
1,180
4,357
0
10,538
W
Fenrir
4,948
894
0
792
7,833
2,584
1,760
114
7,719
0
16,690
W
3,826
1,366
0
2,698
7,222
2,926
1,810
125
7,097
0
49,195
L
Danzaburou
Ukilela
Danzaburou
9,924
4,521
0
3,193
11,208
4,018
0
5,458
5,750
0
40,585
L
Poseidon
2,912
349
0
372
4,374
1,245
128
492
3,882
28,588
0
L
Hercules
4,453
1,453
0
1,810
8,883
3,494
0
2,743
6,140
0
19,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,057
Gold Earned
41,240
213
Minions Killed
361
0
Camps Cleared
0
1,064,914
Distance Traveled
1,335,436
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,857
633
113
8
0
232,143
2
W
Sobek
6,640
474
16
1
0
254,743
0
W
Jormungandr
9,428
673
71
5
0
269,934
6
L
Fenrir
6,190
442
42
3
0
183,994
0
L
Pele
5,064
362
19
1
0
154,811
0
W
Fenrir
7,396
528
33
2
0
275,417
3
W
Mulan
8,919
637
128
9
0
303,199
0
L
Danzaburou
8,074
577
78
6
0
223,737
1
L
Poseidon
6,058
433
53
4
0
254,600
0
L
Hercules
5,671
405
21
2
0
247,772
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role