Player Matchup

Horus
Horus
Casketfortwo
Horus
Level 160
God Stats
9W - 3L
1,551 SR
Queue Stats
853W - 836L
1,530 Elo+
Solo
Skadi
Skadi
CoreyThings
Skadi
Level 159
God Stats
8W - 4L
1,772 SR
Queue Stats
280W - 255L
1,639 Elo+
Party 1
Raijin
Raijin
GOOREO98
Raijin
Level 88
God Stats
11W - 12L
1,459 SR
Queue Stats
918W - 857L
1,528 Elo+
Solo
Sobek
Sobek
Mr_Legendary92
Sobek
Level 120
God Stats
68W - 53L
1,690 SR
Queue Stats
305W - 282L
1,581 Elo+
Solo
Bakasura
Bakasura
whats_up77
Bakasura
Level 135
God Stats
10W - 3L
1,500 SR
Queue Stats
72W - 62L
1,551 Elo+
Party 1
Team Averages
Level 132
1,594 SR
1,566 Elo+

VS

Team Averages
Level 112
1,544 SR
1,530 Elo+
Pele
Pele
AlwaysChewy
Pele
Level 129
God Stats
18W - 16L
1,456 SR
Queue Stats
25W - 27L
1,450 Elo+
Party 2
Chang'e
Chang'e
CEO of Golf
Chang'e
Level 65
God Stats
7W - 5L
1,796 SR
Queue Stats
795W - 788L
1,526 Elo+
Solo
Jing Wei
Jing Wei
Shane210
Jing Wei
Level 109
God Stats
1W - 3L
1,282 SR
Queue Stats
46W - 38L
1,599 Elo+
Solo
Cthulhu
Cthulhu
SinRinSoldier7
Cthulhu
Level 114
God Stats
12W - 9L
1,684 SR
Queue Stats
264W - 240L
1,516 Elo+
Solo
Gilgamesh
Gilgamesh
sgt deathscythe
Gilgamesh
Level 145
God Stats
7W - 5L
1,500 SR
Queue Stats
90W - 68L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 7
8,092
539
2,714
8,159
5,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
7 / 0 / 1
9,951
663
10,499
5,928
2,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
GOOREO98
Raijin
15
3 / 0 / 3
8,573
572
4,668
7,014
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 0 / 1
8,694
580
6,238
9,238
8,038
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
whats_up77
Bakasura
13
2 / 2 / 2
7,943
530
4,464
9,271
3,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,290
486
4,261
8,858
6,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chang'e
CEO of Golf
Chang'e
12
1 / 3 / 2
7,053
470
5,274
7,623
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Shane210
Jing Wei
13
0 / 4 / 0
7,443
496
797
7,273
1,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 1
7,378
492
6,385
10,309
4,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
sgt deathscythe
Gilgamesh
12
1 / 2 / 0
6,983
466
3,210
9,674
5,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
13
Kills
3
3
Deaths
13
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Chang'e
CEO of Golf
Chang'e
1
3
2
0.67
W
1
1
7
4.5
W
7
0
1
7.5
W
Raijin
GOOREO98
Raijin
3
0
3
4.5
W
0
0
1
0.5
L
Jing Wei
Shane210
Jing Wei
0
4
0
0
L
1
3
1
0.5
L
Gilgamesh
sgt deathscythe
Gilgamesh
1
2
0
0.5
W
Bakasura
whats_up77
Bakasura
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,583
Damage
19,927
39,610
Taken
43,737
22,144
Mitigated
20,053
20,033
Healing
14,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,261
972
0
3,979
8,858
6,231
0
5,841
3,017
0
39,060
L
Chang'e
CEO of Golf
Chang'e
5,274
609
1,092
2,518
7,623
2,083
0
2,564
4,689
42,874
0
W
2,714
1,394
2,791
2,795
8,159
5,302
0
2,970
4,989
0
10,222
W
10,499
6,118
0
2,997
5,928
2,124
1,681
734
5,194
0
83,431
W
Raijin
GOOREO98
Raijin
4,668
546
0
1,891
7,014
2,754
0
3,923
2,967
62,665
0
W
6,238
580
0
6,687
9,238
8,038
610
0
8,608
54,565
0
L
Jing Wei
Shane210
Jing Wei
797
524
0
1,881
7,273
1,708
0
0
7,273
0
45,671
L
6,385
500
156
2,166
10,309
4,970
0
1,252
8,567
36,581
0
L
Gilgamesh
sgt deathscythe
Gilgamesh
3,210
1,016
0
2,336
9,674
5,061
0
1,249
8,415
0
50,679
W
Bakasura
whats_up77
Bakasura
4,464
2,920
0
2,872
9,271
3,926
0
3,620
5,563
0
48,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,253
Gold Earned
36,147
528
Minions Killed
462
0
Camps Cleared
0
1,350,373
Distance Traveled
1,380,201
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,290
486
99
7
0
235,470
2
L
Chang'e
7,053
470
120
8
0
303,641
5
W
Horus
8,092
539
18
1
0
272,874
7
W
Skadi
9,951
663
138
9
0
275,300
3
W
Raijin
8,573
572
137
9
0
261,647
2
W
Sobek
8,694
580
116
8
0
241,618
2
L
Jing Wei
7,443
496
108
7
0
245,500
3
L
Cthulhu
7,378
492
45
3
0
285,399
5
L
Gilgamesh
6,983
466
90
6
0
310,191
2
W
Bakasura
7,943
530
119
8
0
298,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role