Player Matchup

Eset
Eset
Drixxy1603
Eset
Level 28
God Stats
2W - 4L
1,195 SR
Queue Stats
25W - 20L
1,402 Elo+
Party 1
Cerberus
Cerberus
GOdlY ScoRch101
Cerberus
Level 93
God Stats
4W - 0L
1,500 SR
Queue Stats
861W - 432L
1,725 Elo+
Party 1
Mercury
Mercury
TheMooableDuck
Mercury
Level 146
God Stats
2W - 0L
1,706 SR
Queue Stats
646W - 336L
1,745 Elo+
Party 1
Team Averages
Level 89
1,467 SR
1,624 Elo+

VS

Team Averages
Level 70
1,595 SR
1,438 Elo+
Chaac
Chaac
Convoluted_Dan
Chaac
Level 17
God Stats
20W - 24L
1,694 SR
Queue Stats
345W - 315L
1,464 Elo+
Solo
Janus
Janus
Drip_KiinG_
Janus
Level 157
God Stats
6W - 6L
1,517 SR
Queue Stats
119W - 151L
1,439 Elo+
Solo
Nemesis
Nemesis
Sel-ena-Gomez
Nemesis
Level 37
God Stats
21W - 32L
1,576 SR
Queue Stats
138W - 179L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 5
9,232
769
8,348
6,200
2,194
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
12
1 / 1 / 11
8,897
741
8,145
12,559
6,442
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
6 / 1 / 6
9,942
829
8,168
10,756
4,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 2
8,381
698
6,738
13,037
8,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 3 / 3
7,243
604
6,433
7,505
2,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
11
1 / 4 / 2
7,577
631
6,030
8,760
2,683
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
14
Kills
3
4
Deaths
14
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
L
0
3
3
0.5
W
7
2
5
4.75
W
Cerberus
1
1
11
6.5
L
Nemesis
1
4
2
0.5
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,661
Damage
19,201
29,515
Taken
29,302
13,418
Mitigated
12,867
9,116
Healing
4,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,738
1,831
0
3,090
13,037
8,013
0
7,837
5,200
0
26,507
L
6,433
704
0
1,035
7,505
2,171
0
3,801
3,704
20,091
0
W
8,348
1,327
300
1,427
6,200
2,194
833
1,143
4,869
28,385
0
W
Cerberus
8,145
826
0
4,911
12,559
6,442
680
2,946
8,306
34,744
0
L
Nemesis
6,030
2,244
0
762
8,760
2,683
0
4,879
3,881
0
23,264
W
8,168
4,879
0
2,478
10,756
4,782
854
1,881
8,109
0
30,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,071
Gold Earned
23,201
158
Minions Killed
100
0
Camps Cleared
0
677,554
Distance Traveled
578,634
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,381
698
43
4
0
197,390
1
L
Janus
7,243
604
26
2
0
160,910
0
W
Eset
9,232
769
58
5
0
209,137
0
W
Cerberus
8,897
741
64
5
0
215,985
2
L
Nemesis
7,577
631
31
3
0
220,334
3
W
Mercury
9,942
829
36
3
0
252,432
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role