Player Matchup

Kuzenbo
Kuzenbo
Late_Night_Devil
Kuzenbo
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 249L
1,310 Elo+
Party 2
Medusa
Medusa
PeasantTiki
Medusa
Level 31
God Stats
2W - 3L
1,350 SR
Queue Stats
5W - 5L
1,451 Elo+
Solo
Horus
Horus
SnappyLP
Horus
Level 89
God Stats
3W - 5L
1,575 SR
Queue Stats
175W - 284L
1,292 Elo+
Party 2
Hera
Hera
Woltec00
Hera
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 128L
1,311 Elo+
Party 2
Gilgamesh
Gilgamesh
xLFC1892x_
Gilgamesh
Level 106
God Stats
29W - 17L
1,683 SR
Queue Stats
568W - 573L
1,553 Elo+
Party 2
Team Averages
Level 68
1,522 SR
1,383 Elo+

VS

Team Averages
Level 70
1,627 SR
1,539 Elo+
Janus
Janus
Donke The m8
Janus
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 79L
1,534 Elo+
Party 1
Hachiman
Hachiman
ItsDokkaebae
Hachiman
Level 107
God Stats
4W - 3L
1,503 SR
Queue Stats
470W - 417L
1,637 Elo+
Party 1
Pele
Pele
Monke The m8
Pele
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 71L
1,587 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ZX 6363
Cu Chulainn
Level 74
God Stats
25W - 15L
1,728 SR
Queue Stats
244W - 221L
1,579 Elo+
Party 1
Olorun
Olorun
magical_feetus
Olorun
Level 120
God Stats
9W - 2L
1,903 SR
Queue Stats
547W - 583L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,178
418
2,155
6,195
3,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
8
0 / 3 / 0
4,761
476
2,079
6,935
1,909
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

Horus
SnappyLP
Horus
7
0 / 3 / 1
4,427
443
1,700
4,992
2,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hera
8
0 / 4 / 0
4,408
441
1,772
4,676
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
xLFC1892x_
Gilgamesh
9
1 / 3 / 0
5,119
512
2,288
5,751
2,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 2
6,684
668
4,273
2,310
793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
ItsDokkaebae
Hachiman
9
2 / 0 / 2
5,459
546
4,292
5,371
1,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
6 / 0 / 2
6,761
676
2,326
3,769
1,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cu Chulainn
ZX 6363
Cu Chulainn
10
3 / 1 / 3
6,037
604
4,852
6,586
2,918
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 0 / 2
4,931
493
2,317
3,284
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
16
16
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
W
Hachiman
ItsDokkaebae
Hachiman
2
0
2
3
L
0
3
0
0
W
6
0
2
7
L
Medusa
0
3
0
0
L
Horus
SnappyLP
Horus
0
3
1
0.17
L
Hera
0
4
0
0
W
Cu Chulainn
ZX 6363
Cu Chulainn
3
1
3
4.5
W
1
0
2
2
L
Gilgamesh
xLFC1892x_
Gilgamesh
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,994
Damage
18,060
28,549
Taken
21,320
11,165
Mitigated
7,300
5,548
Healing
10,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,273
63
0
1,243
2,310
793
0
1,628
682
39,573
0
W
Hachiman
ItsDokkaebae
Hachiman
4,292
2,249
0
2,158
5,371
1,451
0
1,021
4,350
0
28,949
L
2,155
989
0
120
6,195
3,190
0
1,803
4,208
12,786
0
W
2,326
879
0
3,022
3,769
1,081
0
144
3,625
0
38,597
L
Medusa
2,079
724
0
2,730
6,935
1,909
0
1,491
5,394
0
26,038
L
Horus
SnappyLP
Horus
1,700
929
138
850
4,992
2,614
0
622
4,370
0
14,375
L
Hera
1,772
416
0
550
4,676
1,425
0
2,440
2,236
17,270
0
W
Cu Chulainn
ZX 6363
Cu Chulainn
4,852
963
0
1,692
6,586
2,918
0
0
6,586
1,086
31,021
W
2,317
969
715
2,053
3,284
1,057
440
1,134
2,150
19,355
0
L
Gilgamesh
xLFC1892x_
Gilgamesh
2,288
623
0
1,160
5,751
2,027
0
203
5,548
0
22,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,893
Gold Earned
29,872
180
Minions Killed
345
0
Camps Cleared
0
816,544
Distance Traveled
942,807
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,684
668
86
9
0
191,535
0
W
Hachiman
5,459
546
54
5
0
168,528
2
L
Kuzenbo
4,178
418
15
2
0
161,348
0
W
Pele
6,761
676
92
9
0
216,225
5
L
Medusa
4,761
476
59
6
0
161,459
0
L
Horus
4,427
443
31
3
0
161,287
0
L
Hera
4,408
441
33
3
0
161,334
1
W
Cu Chulainn
6,037
604
67
7
0
190,879
2
W
Olorun
4,931
493
46
5
0
175,640
3
L
Gilgamesh
5,119
512
42
4
0
171,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role