Player Matchup

Ares
Ares
KDanix24
Ares
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 66L
1,140 Elo+
Party 2
Nemesis
Nemesis
Redemptor33
Nemesis
Level 17
God Stats
4W - 6L
1,117 SR
Queue Stats
377W - 413L
1,268 Elo+
Party 2
Cthulhu
Cthulhu
ThunderBlnt
Cthulhu
Level 2
God Stats
0W - 3L
1,150 SR
Queue Stats
0W - 3L
1,149 Elo+
Solo
Hou Yi
Hou Yi
superbockminii
Hou Yi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,117 Elo+
Solo
Zeus
Zeus
xRiggz3958
Zeus
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 8L
1,297 Elo+
Solo
Team Averages
Level 6
1,353 SR
1,194 Elo+

VS

Team Averages
Level 15
1,530 SR
1,443 Elo+
Tsukuyomi
Tsukuyomi
BBM_Beast01
Tsukuyomi
Level 22
God Stats
16W - 11L
1,554 SR
Queue Stats
30W - 30L
1,381 Elo+
Party 1
Hachiman
Hachiman
Punisher170303
Hachiman
Level 25
God Stats
42W - 39L
1,533 SR
Queue Stats
68W - 61L
1,405 Elo+
Party 1
Thor
Thor
ismair1981
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ymir
Ymir
matej_907
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Raijin
Raijin
xXSeFaYiLmAz69Xx
Raijin
Level 24
God Stats
29W - 21L
1,564 SR
Queue Stats
66W - 58L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
0 / 6 / 1
7,417
464
2,673
11,764
8,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Redemptor33
Nemesis
12
2 / 3 / 2
7,717
482
4,949
10,688
3,641
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
ThunderBlnt
Cthulhu
6
0 / 2 / 0
5,540
346
1,546
4,203
1,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 1 / 0
7,433
465
4,762
8,996
2,979
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
9 / 5 / 1
8,689
543
5,736
7,085
1,998
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BBM_Beast01
Tsukuyomi
12
3 / 0 / 5
7,397
462
5,969
6,237
2,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
14
3 / 1 / 6
8,274
517
7,494
7,579
2,796
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 11 / 4
8,000
500
2,931
12,333
3,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
5
1 / 4 / 1
5,867
367
763
3,855
1,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
7 / 1 / 3
10,195
637
8,604
8,031
2,982
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
13
Kills
17
17
Deaths
17
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BBM_Beast01
Tsukuyomi
3
0
5
5.5
L
Ares
0
6
1
0.08
W
Hachiman
3
1
6
6
L
Nemesis
Redemptor33
Nemesis
2
3
2
1
L
Cthulhu
ThunderBlnt
Cthulhu
0
2
0
0
W
3
11
4
0.45
W
Ymir
1
4
1
0.38
L
2
1
0
2
L
9
5
1
1.9
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,666
Damage
25,761
42,736
Taken
38,035
18,665
Mitigated
12,988
9,253
Healing
8,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BBM_Beast01
Tsukuyomi
5,969
1,209
0
1,010
6,237
2,275
59
1,510
4,727
0
31,569
L
Ares
2,673
335
0
1,172
11,764
8,507
67
1,411
10,353
15,386
0
W
Hachiman
7,494
3,201
561
2,047
7,579
2,796
164
870
6,709
0
46,773
L
Nemesis
Redemptor33
Nemesis
4,949
2,418
0
3,807
10,688
3,641
507
1,948
8,740
0
38,225
L
Cthulhu
ThunderBlnt
Cthulhu
1,546
210
0
180
4,203
1,540
0
2,021
2,182
11,634
0
W
2,931
1,325
0
347
12,333
3,429
668
4,774
7,559
0
24,197
W
Ymir
763
250
0
56
3,855
1,506
0
707
3,148
4,793
401
L
4,762
1,287
0
3,510
8,996
2,979
1,165
2,684
6,312
0
51,776
L
5,736
1,692
0
584
7,085
1,998
1,842
1,251
5,834
32,432
0
W
8,604
1,482
0
4,243
8,031
2,982
2,865
2,094
5,937
76,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,796
Gold Earned
39,733
283
Minions Killed
339
0
Camps Cleared
0
1,297,335
Distance Traveled
1,339,863
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,397
462
53
3
0
368,897
3
L
Ares
7,417
464
17
1
0
290,144
0
W
Hachiman
8,274
517
90
6
0
293,816
3
L
Nemesis
7,717
482
80
5
0
313,811
5
L
Cthulhu
5,540
346
18
1
0
139,724
0
W
Thor
8,000
500
42
3
0
299,670
0
W
Ymir
5,867
367
8
1
0
129,091
1
L
Hou Yi
7,433
465
102
6
0
300,361
5
L
Zeus
8,689
543
66
4
0
253,295
2
W
Raijin
10,195
637
146
9
0
248,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role