Player Matchup

Danzaburou
Danzaburou
Its Lil Spit
Danzaburou
Level 28
God Stats
6W - 2L
1,907 SR
Queue Stats
12W - 15L
1,395 Elo+
Solo
Hercules
Hercules
JR97
Hercules
Level 27
God Stats
8W - 3L
1,625 SR
Queue Stats
95W - 74L
1,570 Elo+
Solo
Yemoja
Yemoja
VsN-Sanchobrando
Yemoja
Level 19
God Stats
3W - 1L
1,674 SR
Queue Stats
144W - 169L
1,613 Elo+
Solo
Scylla
Scylla
aIwaysDrunk-
Scylla
Level 25
God Stats
56W - 48L
1,550 SR
Queue Stats
142W - 131L
1,466 Elo+
Solo
Gilgamesh
Gilgamesh
foxden16
Gilgamesh
Level 27
God Stats
6W - 6L
1,478 SR
Queue Stats
150W - 153L
1,442 Elo+
Solo
Team Averages
Level 25
1,647 SR
1,497 Elo+

VS

Team Averages
Level 23
1,559 SR
1,520 Elo+
Fafnir
Fafnir
AliceXKazuto
Fafnir
Level 29
God Stats
27W - 18L
1,571 SR
Queue Stats
360W - 341L
1,513 Elo+
Solo
Tsukuyomi
Tsukuyomi
CypherG_
Tsukuyomi
Level 27
God Stats
29W - 21L
1,537 SR
Queue Stats
51W - 47L
1,343 Elo+
Solo
Gilgamesh
Gilgamesh
DaddyCremo17
Gilgamesh
Level 26
God Stats
12W - 14L
1,461 SR
Queue Stats
53W - 67L
1,460 Elo+
Solo
Neith
Neith
Majo2k2
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,681 Elo+
Solo
Baron Samedi
Baron Samedi
Noteable_Plug
Baron Samedi
Level 27
God Stats
1W - 1L
1,727 SR
Queue Stats
86W - 81L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Its Lil Spit
Danzaburou
5
0 / 3 / 1
6,420
279
1,237
3,758
1,411
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hercules
JR97
Hercules
20
10 / 1 / 7
13,444
585
17,917
17,513
21,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
2 / 4 / 8
9,732
423
6,015
20,006
6,887
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
16
7 / 4 / 3
10,699
465
9,481
12,443
4,002
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
foxden16
Gilgamesh
16
9 / 6 / 11
11,193
487
15,773
22,162
9,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
3 / 1 / 6
11,231
488
5,970
14,686
17,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
CypherG_
Tsukuyomi
16
0 / 8 / 1
10,362
451
4,994
17,223
8,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
DaddyCremo17
Gilgamesh
15
3 / 7 / 3
10,460
455
10,018
19,676
16,246
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Neith
Majo2k2
Neith
13
0 / 12 / 4
9,271
403
6,132
16,508
5,880
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Noteable_Plug
Baron Samedi
20
11 / 2 / 2
14,543
632
25,814
14,094
8,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
33
28
Kills
17
18
Deaths
30
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fafnir
3
1
6
6
L
Tsukuyomi
CypherG_
Tsukuyomi
0
8
1
0.06
L
Gilgamesh
DaddyCremo17
Gilgamesh
3
7
3
0.64
W
Danzaburou
Its Lil Spit
Danzaburou
0
3
1
0.17
W
Hercules
JR97
Hercules
10
1
7
13.5
L
Neith
Majo2k2
Neith
0
12
4
0.17
L
Baron Samedi
Noteable_Plug
Baron Samedi
11
2
2
6
W
2
4
8
1.5
W
Scylla
7
4
3
2.13
W
Gilgamesh
foxden16
Gilgamesh
9
6
11
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,423
Damage
52,928
75,882
Taken
82,187
42,683
Mitigated
56,009
25,942
Healing
17,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
5,970
1,111
0
2,932
14,686
17,327
580
2,425
12,201
39,811
0
L
Tsukuyomi
CypherG_
Tsukuyomi
4,994
2,029
0
2,263
17,223
8,513
1,807
1,237
15,776
0
82,844
L
Gilgamesh
DaddyCremo17
Gilgamesh
10,018
2,394
0
1,267
19,676
16,246
914
3,585
15,671
0
43,516
W
Danzaburou
Its Lil Spit
Danzaburou
1,237
599
0
709
3,758
1,411
54
1,918
1,840
0
7,362
W
Hercules
JR97
Hercules
17,917
2,433
0
10,307
17,513
21,001
402
2,177
15,260
0
94,242
L
Neith
Majo2k2
Neith
6,132
3,281
0
2,104
16,508
5,880
945
4,647
11,801
0
34,598
L
Baron Samedi
Noteable_Plug
Baron Samedi
25,814
1,292
1,085
7,745
14,094
8,043
1,107
3,602
10,208
110,727
0
W
6,015
2,285
2,112
5,504
20,006
6,887
46
11,043
8,795
48,731
0
W
Scylla
9,481
928
172
4,567
12,443
4,002
82
8,064
3,911
48,442
0
W
Gilgamesh
foxden16
Gilgamesh
15,773
5,876
0
2,571
22,162
9,382
206
8,539
13,263
0
72,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,488
Gold Earned
55,867
431
Minions Killed
505
0
Camps Cleared
0
1,837,742
Distance Traveled
2,001,993
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,231
488
58
3
0
422,603
2
L
Tsukuyomi
10,362
451
123
5
0
406,496
3
L
Gilgamesh
10,460
455
78
3
0
440,282
1
W
Danzaburou
6,420
279
9
0
0
134,506
2
W
Hercules
13,444
585
157
7
0
449,431
1
L
Neith
9,271
403
50
2
0
336,355
0
L
Baron Samedi
14,543
632
196
9
0
396,257
6
W
Yemoja
9,732
423
82
4
0
415,134
0
W
Scylla
10,699
465
93
4
0
363,814
5
W
Gilgamesh
11,193
487
90
4
0
474,857
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role