Player Matchup

Hercules
Hercules
Ac2cA
Hercules
Level 28
God Stats
6W - 3L
1,732 SR
Queue Stats
60W - 51L
1,596 Elo+
Solo
Tiamat
Tiamat
Azurshade
Tiamat
Level 24
God Stats
58W - 46L
1,587 SR
Queue Stats
58W - 47L
1,535 Elo+
Solo
Anhur
Anhur
RaSmesS
Anhur
Level 6
God Stats
3W - 2L
1,879 SR
Queue Stats
3W - 3L
1,788 Elo+
Party 2
Hou Yi
Hou Yi
Wiistry
Hou Yi
Level 20
God Stats
27W - 32L
1,658 SR
Queue Stats
196W - 183L
1,625 Elo+
Solo
Fenrir
Fenrir
fiftybest
Fenrir
Level 16
God Stats
2W - 9L
1,635 SR
Queue Stats
33W - 49L
1,489 Elo+
Party 2
Team Averages
Level 19
1,698 SR
1,607 Elo+

VS

Team Averages
Level 17
1,534 SR
1,541 Elo+
Fafnir
Fafnir
Indivault
Fafnir
Level 26
God Stats
5W - 3L
1,613 SR
Queue Stats
53W - 69L
1,390 Elo+
Party 1
Janus
Janus
SSBurai
Janus
Level 28
God Stats
1W - 3L
1,485 SR
Queue Stats
76W - 72L
1,631 Elo+
Solo
Heimdallr
Heimdallr
Volksbund
Heimdallr
Level 25
God Stats
3W - 9L
1,394 SR
Queue Stats
68W - 78L
1,474 Elo+
Party 1
Arachne
Arachne
Yéhé
Arachne
Level 5
God Stats
7W - 5L
1,678 SR
Queue Stats
7W - 7L
1,592 Elo+
Solo
Hercules
Hercules
embe007
Hercules
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ac2cA
Hercules
12
4 / 1 / 2
8,103
579
5,333
8,127
5,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Azurshade
Tiamat
15
2 / 3 / 4
8,540
610
5,254
6,484
3,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Anhur
RaSmesS
Anhur
12
2 / 1 / 3
7,345
525
3,626
6,281
1,838
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hou Yi
Wiistry
Hou Yi
12
0 / 4 / 3
6,973
498
3,811
6,513
2,024
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
fiftybest
Fenrir
13
5 / 3 / 1
7,723
552
4,007
7,161
2,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Indivault
Fafnir
9
0 / 2 / 3
6,254
447
2,275
5,319
3,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
SSBurai
Janus
14
4 / 3 / 2
8,011
572
3,884
8,346
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Volksbund
Heimdallr
12
4 / 2 / 1
7,489
535
4,386
6,033
1,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Yéhé
Arachne
18
3 / 4 / 2
9,863
705
5,106
11,456
6,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
embe007
Hercules
7
1 / 2 / 0
5,276
377
1,878
4,605
2,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
13
Kills
12
12
Deaths
13
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
Ac2cA
Hercules
4
1
2
5
W
Tiamat
Azurshade
Tiamat
2
3
4
1.33
L
Fafnir
Indivault
Fafnir
0
2
3
0.75
W
Anhur
RaSmesS
Anhur
2
1
3
3.5
L
Janus
SSBurai
Janus
4
3
2
1.67
L
Heimdallr
Volksbund
Heimdallr
4
2
1
2.25
W
Hou Yi
Wiistry
Hou Yi
0
4
3
0.38
L
Arachne
Yéhé
Arachne
3
4
2
1
L
Hercules
embe007
Hercules
1
2
0
0.5
W
Fenrir
fiftybest
Fenrir
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,031
Damage
17,529
34,566
Taken
35,759
16,305
Mitigated
16,683
10,372
Healing
10,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Ac2cA
Hercules
5,333
2,262
0
3,785
8,127
5,810
112
1,740
6,387
0
29,039
W
Tiamat
Azurshade
Tiamat
5,254
439
0
2,817
6,484
3,907
1,208
1,484
5,000
49,835
0
L
Fafnir
Indivault
Fafnir
2,275
384
0
928
5,319
3,213
0
1,083
4,182
14,077
0
W
Anhur
RaSmesS
Anhur
3,626
1,624
0
910
6,281
1,838
1,265
735
5,396
0
27,969
L
Janus
SSBurai
Janus
3,884
937
0
1,953
8,346
2,506
0
2,985
5,073
50,039
0
L
Heimdallr
Volksbund
Heimdallr
4,386
2,126
0
1,433
6,033
1,913
0
45
5,988
0
36,832
W
Hou Yi
Wiistry
Hou Yi
3,811
1,617
0
998
6,513
2,024
92
1,213
5,297
0
38,506
L
Arachne
Yéhé
Arachne
5,106
3,121
0
4,864
11,456
6,575
1,270
751
10,657
0
86,496
L
Hercules
embe007
Hercules
1,878
662
0
1,063
4,605
2,476
0
0
4,605
0
8,592
W
Fenrir
fiftybest
Fenrir
4,007
903
0
1,862
7,161
2,726
1,688
987
6,114
0
25,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,684
Gold Earned
36,893
334
Minions Killed
425
0
Camps Cleared
0
1,431,482
Distance Traveled
1,210,284
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,103
579
46
3
0
302,428
5
W
Tiamat
8,540
610
113
8
0
244,244
4
L
Fafnir
6,254
447
26
2
0
277,057
3
W
Anhur
7,345
525
52
4
0
259,769
1
L
Janus
8,011
572
117
8
0
257,719
4
L
Heimdallr
7,489
535
87
6
0
246,840
4
W
Hou Yi
6,973
498
67
5
0
302,883
4
L
Arachne
9,863
705
179
13
0
291,668
1
L
Hercules
5,276
377
16
1
0
137,000
0
W
Fenrir
7,723
552
56
4
0
322,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role