Player Matchup

Cabrakan
Cabrakan
AQuuz
Cabrakan
Level 129
God Stats
3W - 0L
1,763 SR
Queue Stats
127W - 105L
1,576 Elo+
Party 1
Set
Set
CunQed
Set
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
JimpeTheShadow
Chiron
Level 54
God Stats
3W - 0L
1,712 SR
Queue Stats
87W - 62L
1,621 Elo+
Party 1
Ra
Ra
NiKi0344
Ra
Level 15
God Stats
1W - 1L
1,712 SR
Queue Stats
8W - 13L
1,325 Elo+
Party 1
Aphrodite
Aphrodite
SayuLeen
Aphrodite
Level 29
God Stats
7W - 6L
1,569 SR
Queue Stats
81W - 77L
1,410 Elo+
Party 2
Team Averages
Level 62
1,651 SR
1,486 Elo+

VS

Team Averages
Level 57
1,456 SR
1,379 Elo+
Erlang Shen
Erlang Shen
AliceChan1992
Erlang Shen
Level 66
God Stats
5W - 12L
1,508 SR
Queue Stats
276W - 348L
1,351 Elo+
Party 3
Osiris
Osiris
Jolgrim
Osiris
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 82L
1,504 Elo+
Solo
Sylvanus
Sylvanus
Ponidjo
Sylvanus
Level 64
God Stats
26W - 30L
1,410 SR
Queue Stats
271W - 366L
1,371 Elo+
Party 3
Hades
Hades
PoorBite
Hades
Level 66
God Stats
0W - 1L
1,520 SR
Queue Stats
28W - 39L
1,396 Elo+
Party 3
Jing Wei
Jing Wei
Talleknal
Jing Wei
Level 44
God Stats
25W - 46L
1,343 SR
Queue Stats
129W - 244L
1,274 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AQuuz
Cabrakan
19
8 / 2 / 16
12,959
589
18,350
18,345
28,021
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Set
CunQed
Set
20
6 / 1 / 12
12,924
587
11,577
17,238
10,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
11 / 1 / 10
12,116
551
17,229
11,028
3,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
2 / 5 / 10
11,522
524
12,018
7,799
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Aphrodite
SayuLeen
Aphrodite
17
5 / 1 / 16
12,279
558
8,948
12,361
7,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AliceChan1992
Erlang Shen
18
0 / 5 / 5
10,545
479
8,561
16,438
10,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
Jolgrim
Osiris
16
1 / 7 / 1
9,794
445
5,234
18,564
18,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Ponidjo
Sylvanus
13
1 / 7 / 4
9,036
411
6,593
23,579
23,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hades
PoorBite
Hades
17
8 / 8 / 1
11,583
527
15,309
23,038
15,100
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Jing Wei
Talleknal
Jing Wei
15
0 / 5 / 3
9,017
410
2,463
12,851
4,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
24
32
Kills
10
10
Deaths
32
64
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
AQuuz
Cabrakan
8
2
16
8
L
Erlang Shen
AliceChan1992
Erlang Shen
0
5
5
0.5
W
Set
CunQed
Set
6
1
12
12
W
11
1
10
16
L
Osiris
Jolgrim
Osiris
1
7
1
0.21
W
2
5
10
1.4
L
Sylvanus
Ponidjo
Sylvanus
1
7
4
0.43
L
Hades
PoorBite
Hades
8
8
1
1.06
W
Aphrodite
SayuLeen
Aphrodite
5
1
16
13
L
Jing Wei
Talleknal
Jing Wei
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,122
Damage
38,160
66,771
Taken
94,470
52,335
Mitigated
72,236
41,252
Healing
22,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
AQuuz
Cabrakan
18,350
1,998
0
4,944
18,345
28,021
628
4,873
13,472
64,406
0
L
Erlang Shen
AliceChan1992
Erlang Shen
8,561
3,630
0
3,220
16,438
10,395
0
6,557
9,881
0
89,581
W
Set
CunQed
Set
11,577
4,834
0
9,583
17,238
10,336
1,726
3,352
13,886
0
105,486
W
17,229
7,929
1,519
5,273
11,028
3,530
6,588
4,451
6,573
0
81,129
L
Osiris
Jolgrim
Osiris
5,234
1,497
0
620
18,564
18,175
0
7,483
11,081
0
55,224
W
12,018
836
2,961
1,589
7,799
2,662
1,734
4,010
3,789
76,405
0
L
Sylvanus
Ponidjo
Sylvanus
6,593
1,601
2,756
4,185
23,579
23,862
45
10,451
13,128
23,302
0
L
Hades
PoorBite
Hades
15,309
557
956
7,383
23,038
15,100
1,180
11,013
12,025
81,564
0
W
Aphrodite
SayuLeen
Aphrodite
8,948
1,821
6,627
8,756
12,361
7,786
2,367
5,212
7,149
59,892
0
L
Jing Wei
Talleknal
Jing Wei
2,463
1,848
0
2,950
12,851
4,704
828
3,812
9,039
0
45,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,800
Gold Earned
49,975
608
Minions Killed
525
0
Camps Cleared
0
2,135,236
Distance Traveled
1,826,392
26
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
12,959
589
115
5
0
418,177
10
L
Erlang Shen
10,545
479
148
7
0
421,082
1
W
Set
12,924
587
145
7
0
469,807
0
W
Chiron
12,116
551
123
6
0
399,532
2
L
Osiris
9,794
445
123
6
0
318,236
6
W
Ra
11,522
524
150
7
0
433,826
2
L
Sylvanus
9,036
411
27
1
0
358,728
9
L
Hades
11,583
527
137
6
0
370,231
5
W
Aphrodite
12,279
558
75
3
0
413,894
12
L
Jing Wei
9,017
410
90
4
0
358,115
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role