Player Matchup

Mercury
Mercury
Gold I
Dincked
Mercury
Gold I
Level 159
God Stats
17W - 17L
1,537 SR
Queue Stats
443W - 454L
1,656 MMR
Party 2
King Arthur
King Arthur
Platinum IV
IFilonI
King Arthur
Platinum IV
Level 64
God Stats
14W - 15L
1,617 SR
Queue Stats
92W - 89L
1,811 MMR
Party 1
Scylla
Scylla
Gold I
JBBXNG
Scylla
Gold I
Level 109
God Stats
4W - 8L
1,549 SR
Queue Stats
66W - 68L
1,719 MMR
Solo
Bacchus
Bacchus
Gold IV
XxMAAZxX
Bacchus
Gold IV
Level 46
God Stats
1W - 1L
1,895 SR
Queue Stats
51W - 56L
1,524 MMR
Party 1
Rama
Rama
Platinum IV
Люcька
Rama
Platinum IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 89
1,620 SR
1,642 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 114
1,655 SR
1,706 MMR
Cu Chulainn
Cu Chulainn
Gold I
DrLangeweile
Cu Chulainn
Gold I
Level 160
God Stats
27W - 32L
1,608 SR
Queue Stats
198W - 202L
1,750 MMR
Solo
Nu Wa
Nu Wa
Platinum V
NorbertBusfahrer
Nu Wa
Platinum V
Level 80
God Stats
20W - 5L
1,916 SR
Queue Stats
280W - 269L
1,684 MMR
Solo
Apollo
Apollo
Gold V
Plezzylolz
Apollo
Gold V
Level 128
God Stats
3W - 1L
1,932 SR
Queue Stats
16W - 9L
1,771 MMR
Solo
Ymir
Ymir
Gold III
TTFlux
Ymir
Gold III
Level 127
God Stats
3W - 2L
1,716 SR
Queue Stats
174W - 190L
1,668 MMR
Solo
Thanatos
Thanatos
Gold II
WelfareGoblin
Thanatos
Gold II
Level 76
God Stats
2W - 7L
1,100 SR
Queue Stats
325W - 303L
1,655 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dincked
Mercury
15
10 / 2 / 7
9,960
623
11,924
12,944
6,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
IFilonI
King Arthur
16
4 / 4 / 2
10,025
627
9,234
19,323
11,431
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
JBBXNG
Scylla
17
5 / 0 / 6
10,650
666
8,032
6,053
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
XxMAAZxX
Bacchus
13
1 / 1 / 14
8,872
555
6,106
10,980
11,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 4 / 6
10,505
657
12,523
13,813
5,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SetAthenaTsukuyomiTiamatGilgamesh

VS

Bans
NoxKhepriGebCerberusJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DrLangeweile
Cu Chulainn
14
4 / 5 / 2
8,604
538
14,770
18,579
11,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
0 / 4 / 3
8,355
522
7,668
6,991
2,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
Plezzylolz
Apollo
14
2 / 6 / 2
8,434
527
6,675
14,739
4,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
TTFlux
Ymir
12
1 / 5 / 4
8,129
508
4,120
11,569
9,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
WelfareGoblin
Thanatos
13
4 / 7 / 2
8,338
521
5,050
14,785
5,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
24
27
Kills
11
11
Deaths
27
35
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mercury
Dincked
Mercury
10
2
7
6.75
L
Cu Chulainn
DrLangeweile
Cu Chulainn
4
5
2
1
W
King Arthur
IFilonI
King Arthur
4
4
2
1.25
W
Scylla
JBBXNG
Scylla
5
0
6
8
L
0
4
3
0.38
L
Apollo
Plezzylolz
Apollo
2
6
2
0.5
L
Ymir
TTFlux
Ymir
1
5
4
0.6
L
Thanatos
WelfareGoblin
Thanatos
4
7
2
0.71
W
Bacchus
XxMAAZxX
Bacchus
1
1
14
8
W
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,819
Damage
38,283
63,113
Taken
66,663
36,159
Mitigated
32,606
18,173
Healing
21,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Dincked
Mercury
11,924
8,474
0
1,667
12,944
6,136
0
2,388
10,296
0
73,322
L
Cu Chulainn
DrLangeweile
Cu Chulainn
14,770
2,985
0
5,511
18,579
11,084
178
2,950
15,587
0
52,064
W
King Arthur
IFilonI
King Arthur
9,234
1,416
0
7,019
19,323
11,431
0
1,865
16,439
0
59,927
W
Scylla
JBBXNG
Scylla
8,032
1,692
0
902
6,053
2,273
179
2,249
3,582
78,877
0
L
7,668
913
0
954
6,991
2,260
259
3,098
3,723
62,085
0
L
Apollo
Plezzylolz
Apollo
6,675
4,906
0
3,760
14,739
4,598
0
2,469
12,200
0
55,078
L
Ymir
TTFlux
Ymir
4,120
244
0
1,018
11,569
9,213
0
3,441
8,087
25,611
0
L
Thanatos
WelfareGoblin
Thanatos
5,050
1,565
0
9,995
14,785
5,451
0
1,813
12,928
0
44,667
W
Bacchus
XxMAAZxX
Bacchus
6,106
831
0
2,134
10,980
11,261
0
3,001
7,771
20,118
0
W
12,523
10,068
0
6,451
13,813
5,058
2,180
1,496
12,197
0
69,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,012
Gold Earned
41,860
559
Minions Killed
453
0
Camps Cleared
0
1,611,003
Distance Traveled
1,416,550
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,960
623
100
6
0
370,014
5
L
Cu Chulainn
8,604
538
95
6
0
301,443
5
W
King Arthur
10,025
627
138
9
0
303,790
3
W
Scylla
10,650
666
173
11
0
334,849
7
L
Nu Wa
8,355
522
122
8
0
249,929
3
L
Apollo
8,434
527
96
6
0
286,866
4
L
Ymir
8,129
508
51
3
0
279,417
2
L
Thanatos
8,338
521
89
6
0
298,895
1
W
Bacchus
8,872
555
21
1
0
335,111
7
W
Rama
10,505
657
127
8
0
267,239
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role