Player Matchup

Hercules
Hercules
Angel-Squid
Hercules
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 50L
1,573 Elo+
Party 1
Baba Yaga
Baba Yaga
Arkadian_005
Baba Yaga
Level 85
God Stats
12W - 10L
1,629 SR
Queue Stats
54W - 59L
1,489 Elo+
Party 1
Skadi
Skadi
Ossa_Magi_Rex
Skadi
Level 102
God Stats
2W - 1L
1,285 SR
Queue Stats
62W - 51L
1,553 Elo+
Party 1
Team Averages
Level 91
1,471 SR
1,538 Elo+

VS

Team Averages
Level 52
1,416 SR
1,428 Elo+
Apollo
Apollo
 
Apollo
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Avraham2801
Merlin
Level 23
God Stats
0W - 4L
1,154 SR
Queue Stats
4W - 10L
1,295 Elo+
Solo
Ymir
Ymir
Ripjugg
Ymir
Level 67
God Stats
89W - 74L
1,594 SR
Queue Stats
100W - 99L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Angel-Squid
Hercules
11
4 / 0 / 6
7,826
783
5,151
7,335
8,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baba Yaga
Arkadian_005
Baba Yaga
11
1 / 1 / 9
7,551
755
7,141
4,595
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
7 / 0 / 4
8,641
864
6,881
4,551
1,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
1 / 4 / 0
6,884
688
3,899
7,602
2,967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
8
0 / 4 / 1
6,043
604
2,000
5,889
1,756
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
Ripjugg
Ymir
9
0 / 4 / 1
6,802
680
4,558
11,559
6,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
12
Kills
1
1
Deaths
12
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
4
0
0.25
W
Hercules
Angel-Squid
Hercules
4
0
6
7
W
Baba Yaga
Arkadian_005
Baba Yaga
1
1
9
5.5
L
Merlin
0
4
1
0.13
W
7
0
4
9
L
Ymir
Ripjugg
Ymir
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,173
Damage
10,457
16,481
Taken
25,050
11,380
Mitigated
11,210
5,775
Healing
3,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,899
2,896
0
885
7,602
2,967
0
2,621
4,784
0
25,637
W
Hercules
Angel-Squid
Hercules
5,151
592
479
1,744
7,335
8,154
0
2,002
5,333
0
15,744
W
Baba Yaga
Arkadian_005
Baba Yaga
7,141
224
0
1,253
4,595
1,693
514
2,539
2,056
25,589
0
L
Merlin
2,000
0
0
34
5,889
1,756
0
2,018
3,698
13,793
0
W
6,881
3,619
0
2,299
4,551
1,533
376
2,048
2,503
0
31,705
L
Ymir
Ripjugg
Ymir
4,558
1,079
0
2,429
11,559
6,487
0
2,028
9,412
14,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,018
Gold Earned
19,729
112
Minions Killed
104
0
Camps Cleared
0
558,044
Distance Traveled
512,022
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,884
688
63
6
0
180,133
1
W
Hercules
7,826
783
22
2
0
205,722
0
W
Baba Yaga
7,551
755
41
4
0
184,883
0
L
Merlin
6,043
604
20
2
0
142,959
0
W
Skadi
8,641
864
49
5
0
167,439
3
L
Ymir
6,802
680
21
2
0
188,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role